Egomaniac Sentient Robotics Factory Omnitron unleashed the ultimate weapon against the heroes today... a copy of himself!!
We had 6 players again today for our game day so we decided to go with the 6v2 variant again. This time the Freedom Six took on Omnitron AND Cosmic Omnitron at the same time. It worked great... mechanically. Gamewise we got killed!! Originally we tried to be cute and count all drones on both sides for each side's effect, but that proved to be way too tough really fast, so we went back to treating each villain individually. We still lost though as the barrage of drones and components was pretty crazy, but it was a really good fight.
We kept trying to turn as many people as we could away from Cosmic Omnitro whenever he was in his Sentient Dropship side, but that proved more difficult than we thought and the blind-side bonuses against heroes with their back to him was too much. We did have to enact a rule that H couldn't drop below 3, regardless of how many heroes were facing him (otherwise his damage wouldn't work), that's probably a rule that we will carry over to all 6v2 games.
We also played one game against both Baron Blades. Our justification story was that the Baron had created a robotic replica of himself to wreak havoc in the land. The heroes would have to fight both until they could figure out which one was the fake one, or destrpy them both if they couldn't figure it out. We made up an elaborate system for determining which one was the fake one:
At any time either of the Barons' HP was reduced to 10 points from the previous ID check, any one hero could use one phase in their turn to do an ID check on the Baron he/she was facing. The ID check simply consisted of flipping a coin. If it came up heads, that Baron was real, if it came up tails, he was fake. However, the Baron is a crafty one so one check alone would not do the trick... you had to collect 3 positive ID checks (heads) to confirm he was the real deal... AND, if you at any point collected 3 negative ID checks (tails), then you would have activated the self destruct sequence of the fake Baron and would have 1 round to either flip him or destroy him or you'd lose the game (I know, we made it overly complicated... but we tend to get carried away when setting up these convoluted scenarios).
Anyway... long story short, we blew up the fake Baron and all died. Haha. It was a good time, though... but maybe it was the booze...
I might compile the 6v2 rules we have come up with into one pdf and set it up at Spiff's site (since he ha sbeen gracious enough to host my files)... also, I made dividers for the Bomber Blade and Cosmic Omnitron decks which I'll be sending to Spiff as well incase anyone wants to keep separate decks for those two.