Since Christopher asked for more discussion about Advanced Mode… here it is! Who plays on advanced mode?
I do, all the time, and I guess I kind of thought that everybody else did too. But that’s probably assuming a bit too much, so here are some of the challenges that I’ve noticed on advanced mode vs regular.
Omnitron: Actually his advanced mode is kind of my favorite, thematically. I like the idea of the villan going into “attack mode” or “defense mode”. This strategy is kind of different, but I remember a game though where the Heroes would all attack him when he was on his +1 attack side, and switch over to attacking environment targets (Insula Primalis, I think) when he was in his +1 defense side. It was actually kinda neat. Of course you can just power through his armor if you have the right stuff, but sometimes its easier just to avoid dealing with it if you can.
Blade: Blade’s main challenge in Advanced mode comes from his initial side, you have to blow up his defense platform quickly and start hitting him pretty hard and pretty fast. This makes some heroes like Zero a little less good because they take a bit to get going. It’s also often wise to avoid attacking some villan targets so they don’t go into the villan trash. Visionary becomes a little nicer to have around because she can remove cards from the trash. Once he flips, +1 defense doesnt change play much, you just have to power through it.
Voss: IMO, this guy seems like the greatest difference between Normal mode and Advanced mode. Voss on advanced mode is hard… maybe harder than Dawn on Advanced mode. His initial side: heroes do -1 damage, can be devestaing. It shuts down the initial powers of Zero, Tempest, and Fanatic. Everybody else gets hurt badly too, though maybe not as badly as those three, with Fanatic and Zero being probably the worst for wear of the whole lot. If you also have a Gene-Bound guard (or 2…) out, your damage can get massively reduced really quickly. His flip side is no picnic either, he plays 2 villan cards a turn, which means he’s getting to Forced Deployment that much quicker. If you draw Forced Deployment mid to late game and you don’t have some sort of plan ready to deal with it, it’s usually a game-ender.
Dawn: Dawn’s initial side isn’t that big of a deal on Advanced Mode. Citizens deal +1 damage (including herself) which hurts, but it’s nothing like the -1 hero Damage from Voss’ advanced mode. If you use the strategy of “dont let her flip over” than her advanced mode isn’t astoundingly harder than her normal mode. This usually requires Visionary, but can also be done with Haka, or Tempest. But if she does flip, you’re in for some trouble. Immune to damage until she has 5 citizens (4+herself) out. Now it’s all about target selection. Kill the citizens that deal big damage like Hammer or Battery, leave the citizens that you can deal with (maybe Spring or Assault) alone.