Alternate Skirmishes: super-powered friendlies

A rules I've had to institute for any game where characters spawn at a set point:

Characters within radius 2 of their initial spawn point do not trigger Hazard spaces.

This would not apply to controlled Pylons in the Pylon match, but their starting Tile would be immune to hazard spaces.

 

 

 

My quote on Tag-Team rules is a little misleading with the rules as written, since the rules say to set one aside, and my quote says 5 characters, 3 active.

I'd cut that last part of my quote out.

 

Don't know if you want to add this in or not, but we played a game of Pylon Control with a circle setup and 3 teams.  3 equi-distant tiles were the starting hexes, every other tile had a pylon, it was pretty crazy but it required us to have tokens from another game for the three teams.

We did it Tag style, each of us with 3 characters and 2 in play.  It got crazy, but was a ton of fun.

Question here, you mention having teams of up to 6 characters each under pylon control, how is this feasible since their are only 10 turn markers in the game?

Hellifiknow.  I'll change it to 5.  Good catch.

These look like really fun skirmish ideas! Thanks for the ideas and thanks to Spiff for collecting them in an easily findable place.