http://www.kickstarter.com/projects/gtgames/sentinels-of-the-multiverse-shattered-timelines/posts/356283?ref=activity
He looks so sad... :(
http://www.kickstarter.com/projects/gtgames/sentinels-of-the-multiverse-shattered-timelines/posts/356283?ref=activity
He looks so sad... :(
So is the discard of a "Haka" card manditory in his power, or is it optional if you have one of those cards?
EDIT: REMOVED reply. It didn't fit.
I orignally posted a resposne here, but after reading it again the wording seems to be off. I don't know exactly how to deal with it.
Mandatory, it seems : it is not "you may discard". But if you do not have an Haka card, nothing happens.
Did he build Con, the robot that helped Chrono Ranger ?
Haka is really my favorite Sentinel - and this version of the character makes me an even bigger fan.
I'm curious about the other human in the story, although I have strong leanings that it is Chronoranger.
Yeah, that's what I thought about the power. I can see it helping. It'll help if you've got more than one "Haka of" card, but it's certainly not a power you'd want to use if you're building up for a particular "Haka of" card that is the only one in your hand.
evandan55, UXM266, this is how I understand the power : you first draw a card. Then, if you have a "haka" in your hand, you must discard it, and then draw two card, else you do nothing.
Edit : more clarity in my previous post wasn't needed :)
That's what i thought, but it seemed a l;ittle too powerful. potential 3 draw power.
Agreed.
Potential draw 3, but you discarded one card in the process, so in fact have only two more cards. It's a good power, very useful for him now that he can't deal damage until he has a weapon out.
Hmm, I interpreted his power as that first you draw a card. Then, if you want to, you can discard a "Haka" card and then draw two more cards. Because it says "If you do…" at the beginning of the last sentence, implying that you can choose not to discard a "Haka" card. You might not even have one in-hand, so surely, in that case, that part of the power wouldn't come into effect.
The text on the card says:
"Draw 1 card. Discard 1 card with 'Haka' in the title. If you do, draw 2 cards."
None of that says "may", so all parts seem mandatory. So, you draw 1 card. You must then discard a Haka card. If you don't have one, you can't discard it, obviously. The last part, the "if you do" part, means that if you had a Haka card, which you then must have discarded, you must draw 2 more cards. It's all pretty linear.
It makes sense character wise that he doesn't discard a card (he keeps all his knowledge). But, for balance wise, it would be nice to have him discard a card afterwrads. And if it was a "Haka" card then draw 2.
HAKA! YESSSSS! AND IT'S SCHOLAR HAKA! I THINK I'M IN LOVE <3
Your post made me laugh! Simply because I imagine your dinosaur saying "Rawr!" being the one in love!
Your post made me laugh! Simply because I imagine your dinosaur saying "Rawr!" being the one in love!
I also like how he's reading T.S Eliot, whose works include Wasteland. Get it? Because.... he's in a wasteland.... or something.
I do like the card. I'm noticing a pattern with promo heros and drawing cards.... or replacing damage-dealing powers with card draw. But still, it's good. Might want to try it some time.
Very very happy with that!
I've been begging for a Haka promo, so as soon as I saw it this morning I knew it was time to pull the trigger and pledge. I love the backstory and connection to Chrono-Ranger and I can't wait to play out their time-travelling, monster-hunting adventures together.
I tried him out for a couple of plays. It's very suprising how diffrent he is. I actually went through his entire deck in one game. However, when his equipment gets destroyed, then his damage potential gets destroyed. I guess Ten Thousand years reading books can give you such a crick in the neck.