Challenge: Raw Damage

I did 167 with AZ against Voss the other day. I decided to see how high I could get so I used coolant blast after dealing him 163 damage in one round. I could have gotten it higher with both Twist the ethers and the vicious cyclone on AZ instead of having one TtE on Tempest and the Vicious cyclone on Voss. It was on my tablet so I couldn't get a screenshot

AZ proved once again he's the hero

who likes fire more than Emperor Nero

After a round in the flame

he lived up to his name

and froze Voss below absolute zero

 

After AZ got hit with a River of Lava, a Gene-bound Firesworn, a Back-fist Strike, Final Dive, Exorcism, Flame Spike, Blazing Tornado, Living Conflagration, Hoarfire, Thermal Shockwave (which also hit Voss twice, dropping him to 47), and a Flame Barrier triggered by Thermal Shockwave, he let loose a Coolant Blast for 343 damage, for a total of 386 damage in one turn.

If Legacy had his ring, or Fanatic had her sword (or I had waited a turn, so that Visionary could use Mind Spike instead of dropping the second TtE), I could have broken 400, but I think I'm pretty happy with this result.

I thought that the Ongoing Imbued Fire would override anything that Twist the Ether would change the damage type to since Imbued Fire is a static buff.  Obviously it didn't in this case and that's a very impressive amount of damage.  

I'm still not sure what's higher, Tempest or Fanatic in that AZ goal. Tempest hits more, Fanatic gives AZ more selfdamage.

Dear gods.

IF and TE override

The core type of the damage inside

you can choose which goes first

So AZ isn't totally cursed

With fire that he cannot abide

 

Tempest can deal damage times five

One more than Fanatic contrives

But without a doubt

Embolden's where Fanatic wins out

Two more powers to let AZ thrive

You can take screenshots on most tablets. It usually involves pressing a couple of buttons at the same time. Google for your specific device.

Also, awesome Coolant Blast shenanigans =)

Even if it's an Apple?

Apple devices have the most consistent and easy way to take a screenshot of any device. Including that wacky Samsung tablet that has a hardware screenshot button for some unimaginable reason..

This thread makes me know consider playing Haka and AZ more, just to see the dps haha.

I've done in the high 30s low 40s a lot wtih fanatic but compared to some of these numbers this seems pretty tame.

 I know, I just had spent 30 min for one round, so I didn't have any patience for googling how to do it.

While it ended up being not quite as impressive as some of the other damage outputs here, a friend of mine and I found a wonderful combo between Visionary, Parse, and Haka (this was playing the physical card game, not the video game). We had Visionary use her base power repeatedly on Parse to help her draw her Critical Multipliers, after which we got all three in play, and then Visionary kept using her power on Parse so that each of the discards would grant a +3 to the next damage a hero dealt (all of which we gave to Haka, who just patiently kept drawing cards like Haka does). 

By the time we decided to end the game (we were testing this combo out on Baron Blade and were waiting for him to flip before unleashing the buffed-up Haka on him) we had amounted a +80 to Haka's next damage from Parse's critical multipliers. For the hell of it I threw down a Haka of Battle and discarded his entire hand for another +20, and proceded to crush Baron Blade's 30 hp second form for 102 damage. Like I said, not as high as some other combos on this thread, but I felt like we could have gone a lot longer with Parse's Critical Multipliers and gotten that damage a lot higher.

 

As the active player, AZ's player decides which affects his damage first – Imbued Fire or TtE. That TtE has a choice of damage type does not affect order of operations. But damage type occurs before damage dealt bonuses. Those must add after the damage type is settled.

Can someone explain how to get such high numbers with AZ? I assume he's healing himself with the backlash every time you hit him with fire, but how is he getting hit enough to do hundreds of damage?

The answer is just as you say

and AZ can get so far that way

Imbued Fire helps too

so the damage allies do

can be inflicted on AZ, OK?

 

But one step is missing from here

that makes AZ such a figure to fear

he can make himself burn

when he's damaged in turn

ramping his damage up into high gear

 

 

Basically, whenever AZ gets damaged, he then damages himself with fire before healing himself.  In the set up I was using, AZ's damage was at +8 (+3 from Obsidian Fields, +2 from Legacy, +1 from Imbued Fire/Focused Apatures, and +2 from Twist the Ether).  So if (for example) he was damaged for 3 fire, he could then heal himself for 11 (for a net of +8), or he can damage himself for 11, and then heal himself for 19, for a net of +5.  To put it another way, when AZ was dealt X fire damage, if he dealt himself damage once before healing, then he would take (in total) 2X+8 damage and have a net change in HP of 8-X.  

I had AZ get hit 15 times on his turn.  Even if X was 0 every time, that would still be 15x8 = 120 fire damage.  If X was 5 every time (1 + 3x Obsidian Fields + Imbued Fire) that would be 270 damage.  And X was almost always higher than that.  (Total damage was slightly lower than described by this formula, because after too many shots of damage above 8, I had to skip a self damage in order to heal AZ back to full.  But you can see how I got into the 300s.)

Ah. Now the healing shenanigans I'm very familiar with, but the bit I was missing was how you hit him with fire so many times. Cool.

How come Arcanist Lupus's latest hit with AZ isn't on the list in the first post?

Because I missed it; my apologies.

No worries.  Just wanted to make sure it was noted.  

I think Powerhound 2000's Haka of Battle method has gotten short shrift. While tricks can be used with AZ to bump up the damage (for instance, Argent Adept could be used for many instances of 1 damage, and possibly replace Legacy with WGL to trigger AA a second time same round), AZ is fundamentally limited. He can only gain X per instance of damage, and Y instances per Round can hit him, coming out at some Y*X limit. We should be able to bump him to 600 with Argent Adept poking him.

Once Final Wasteland, the Block, or Enclave of the Endlings are available, a steady state where Villain and Environment cannot affect players can be acheived using Sudden Mana. Once that happens, Haka of Battle can be used until you are simply too bored to continue. The limit for HoB is 1 damage per card discarded, so he gains X-1 per turn, where X is the number of cards that can be stuffed into his hand per Round, but the number of Rounds is limited only by patience, so there is no theoretical maximum. TLTach, AA, Visionary, Legacy or anyone else that can be found to assist card draw can raise damage gained per Round played.

However, someone else does it better. Setback. We will need Haka for SM, Voss, and one of the above environments.

Cause and Effect is the final damage card. All we need is to stuff Setback with 10000 tokens to deal 10000 damage. High Risk Behavior x 2 adds 2 per round, but we do need Legacy diverting Villain damage (LFTF to NE) to prevent suiciding on 3333 damage hits. This will mean leaving out two of Voss' Minions to keep him from flipping or we are forced to TtE Voss. Fumbling Fool adds 5 per play. To get to the state where it can be played every turn, we need to fill Setback's hand with his entire deck. Not as difficult as it sounds... just a matter of time. If we have Visionary for TtE, she can help Setback draw cards with Innate. For last Hero slot, it would be nice to have someone that can let Setback draw and play, so for that we want Argent Adept*. But we do not seem to need Galvanize, so we can choose WGL. Setback is now adding 17 tokens per round. Looking Up could be utilized to generate more tokens, but we would need to deal with 3 damage taken per round. If we replace Visionary with PW Fanatic, AA can trigger on another turn. AA now triggers on 3 Hero Turns which heals Looking up and PW Fanatic damage, so long as Inspiring Presence was shelved. That's 20 tokens per round, and only 500 rounds to get to 10000.

If we use PW Haka, we can add an HoB for more per Turn. (Legacy uses Bolster Allies every Turn.) Now Setback is stealing the HoB trick, too.

Anyone with the decks could do this. It's just a matter of getting the right start. Once the required decks are made available by Handelabra, AZ's trick will fade. But it's a long way to Vengeance, so Haka of Battle will outshine AZ first.

I can play this out with decks, if entirely necessary, though you'd only be taking me at my word. Lupus already demonstrated that catching all Voss' targets in SM is achievable. Catching Final Wastelend is a bit more difficult but achievable with enough tries.

*Telamon's Lyra (Perform: Inspiring Supertonic, Accompany: Inventive Preparation) to Akpunkh's Drum (Accompany: Counterpoint Bulwark, Perform: Rhapsody of Vigor), reverse Accompany choices if necessary