I was certain that I counted five at one point. Maybe my friend's copy has an extra card?
Making heroes better doesn't necessarily make them more fun.
If Christopher decided that 2 Legacy Rings was the right balance, then I'm good with that. His win stats are pretty healthy anyway, which would suggest that he doesn't need fixing at all. I've played loads of games where he doesn't get a ring ever and he still played perfectly fine.
Sure, change decks if you want. Knock yourself out. But where's the fun in making things easier for a hero who's already pretty damned powerful?
As far as I know, the maximum number of card copies in any hero deck is four. I could be wrong, though.
Infection. . .
5 copies.
But understandably so.
Infection isn't a hero card ;).
My thoughts exactly. I almost said Proletariat, before I noticed "hero".
What, Plague rat isn't a hero??
Man that explains a lot.
Maybe to rats…or people that hate Chrono-Ranger…or people that hate bums.
Everyone's a hero to someone, even targets in a villain deck.
Are you a hero to matchsticks that dream of becoming a man?
Spite is a hero to people who enjoy being killed. (Yes, really; such people exist.)
Or maybe even just pictures of men.
I would say they enjoy the idea of being killed, since it would be difficult to do it in practice and then assess the level of enjoyment it invoked in order to decide whether or not it is an activity they'd like to repeat…
Armin Meiwes managed to find one who wanted to live the dream…alas, we currently lack the technology necessary to confirm whether it turned out to be everything he'd hoped for, but I firmly believe that someday, such technology will exist, and recreational death will be thought no more strange than any of today's extreme sports (which carry an element of risk, just as resurrection machines would carry the risk of malfunction, as well as various existential worries about whether they actually work in the first place).
Wow, this one got off-topic!
For the OP, sure you can deck build if you want, but don't expect the game to be challenging at all. Anyone with any MtG experience could mix cards and make a truely sick deck, but then your win % would go to like 99%.
Basically the game is desinged so that some cards are less optimal for thematic and balance reasons.
Unless you deck-build for the villain as well... Hmm, this may have mileage. Would anyone be up for a forum game with heroes made up piecewise of other heroes and a villain and environment deck built to kill you all?
Dreamer's Character card with a deck made up entirely of Sonic Blast… That would be unbeatable!
COULD is the key word here. It is possible to deck build for a deck you personally enjoy the feel of rather than strictly trying to make it as powerful as possible.
For example, perhaps I think Pride and Predjudice are super fun so I replace every gun in Expat's deck with Quick Draw. Now Arsenal access pretty much only gets ammo and flack jackets. Unload is still usable if I play the DW Expat. Overall I might find it more fun to play but I think there is a pretty strong case that I haven't made the deck significantly stronger.