Well.
With the one million dollar stretch goal smashed, we have knowledge of everything Sentinels that will ever exist, supposedly. Which is what I've been waiting for, so that I can, for the final time, calculate how many possible games of Sentinels can be played. I've done this before (my post-Villains attempt is here), but now we have everything.
The rules of the game are as would be expected: games can be against any villian with any combination of 3-5 heroes. Hero order doesn't matter, but swapping out any hero for another hero, or for a different promo of that hero, does count as different.
We start with out heroes. We have:
- 21 heroes with 2 character cards: Expatriette, Mr Fixer, Nightmist, Omnitron-X, Chrono-Ranger, Setback, The Naturalist, Parse, K.N.Y.F.E., Sky-Scraper*, Luminary, The Harpy, Akash'Thriya, La Comodora, Lifeline, Stuntman, Benchmark, Dr Medico, Mainstay, The Idealist, Writhe
- 2 heroes with 3 character cards: Ra, The Visionary
- 8 heroes with 4 character cards: Tachyon, The Wraith, Absolute Zero, Fanatic, Haka, Tempest, Argent Adept, Captain Cosmic
- 2 heroes with 5 character cards: Legacy**, Bunker
- 1 hero with 16 character cards: The Sentinels*
*Christopher has said that the Sky-Scraper promos are really meant to be used together, so I'm treating them as one promo; on the other hand, the Sentinels can be freely mixed and matched, so they effectively have 2^4 = 16 possible character cards.
**I count Cleverest Legacy. He's official if not physically existant.
My previous method of calculation (to start with non-promo versions and then counting the changes we can add with promos) is not going to work very well with this many promos floating around. I could modify it, but (because why not) I'd like to try something else. So, let's look at three groups of heroes - those with 2 character cards, those with 4, and the rest) and figure out how many teams of various sizes we can make using just them.
2 cards:
- 1 hero: 42 (21 heroes, 2 cards each)
- 2 heroes: 840 ((21 x 20 / 2) x 2^2, or 21C2 x 4)
- 3 heroes: 10640
- 4 heroes: 95760
- 5 heroes: 651168
4 cards:
- 1 hero: 32
- 2 heroes: 448
- 3 heroes: 3584
- 4 heroes: 17920
- 5 heroes: 57344
Other:
- 1 hero: 32 (16 + 2 x 5 + 2 x 3)
- 2 heroes: 126
- 3 heroes: 1744
- 4 heroes: 4015
- 5 heroes: 2800
And now we use these as building blocks to build up to our full numbers:
2 or 4 cards:
- 1 hero: 74
- 2 heroes: 2632 (840 + 42 x 32 + 448)
- 3 heroes: 59920 (10640 + 840 x 32 + 42 x 448 + 3584)
- 4 heroes: 981008
- 5 heroes: 11462752
All heroes:
- 1 hero: 106
- 2 heroes: 5126 (126 + 32 x 74 + 2632)
- 3 heroes: 155212 (1744 + 126 x 74 + 32 x 2632 + 59920)
- 4 heroes: 3363151
- 5 heroes: 55295046
Phew! That's a lot of heroes! (And the hairiest of the maths over with.) Except... it isn't. Because, genius that I am, I forgot to list the mini-expansion heroes, so that's how mant games you can play without Unity, The Scholar and Guise. Right, so, fine, let's fix this.
Mini-Expansions:
- 1 hero: 8
- 2 heroes: 21
- 3 heroes: 18
No seriously, all heroes:
- 3 heroes: 198464
- 4 heroes: 4714401
- 5 heroes: 85551974
- 3-5 heroes: 90464839
Right. Grand. Moving on.
Let's look at regular villains yet. With villain promos, we have 30 regular villains, each of which can be played on Advanced or not and on Challenge mode or not (except that GloomSpite and Skinwalker Gloomy are a single Challenge mode battle, but with the Advanced text on each being independent the numbers work out the same), so that's 120 villain configurations. Combine that with 24 environments, we get 2880; combine that with out hero teams, and we have 260538736320 normal games that are possible.
Now, Vengeance! We have 15 Vengeance villains, which is 455 trios, 1365 quartets and 3003 quintets. For whom you can presumably switch Advanced and Challenge modes on and off independently, so... 29120 trios, 348440 quartets and 3075072 quintets. Add in heroes, and you get 5779271680 sextets, about 1642685900000 (Google is now giving me answers in standard form, our numbers are so large) octets and 263078480000000 dectets. Sum those up, multiply by 24 environments, and we get... 6353446300000000 or so Vengeance games.
Finally, barely large enough to be worth mentioning, OblivAeon. One villain, four possible modes, two environments for which order matters. That gives 2208 ways to OblivAeon, so with heroes that's 199746364512.
Sum these three, and we get approximately 6,353,906,500,000,000. That is a ridiculous number. Six quadrillion is just large. So large.
