I rather liked the annual, personally. But I don't like comics, so I'm not exactly the target audience anyway.
In a normal comic cycle that story would be much longer and fleshed out. For what they were doing, it was awesome, mostly because we got to see the F4 in a comic and see them interact. Also Tachyon getting fleshed out a bit was awesome, that comic changed my enjoyment of her deck a lot, who can read that comic and not think about snacks the next time they play Tachyon. Running for food after ending your turn is pretty much required.
There is nothing but the annual (and the divider art) that involves her and food.
Lets keep things within some semblance of perspective here. The online comic is a suppliment for the card game and its lore, not the other way around. With that said, measuring its worth against Marvel/DC books is not exactly a fair comparison when their purpose and focus is much different. It gave life and personality to otherwise unknown static character faces printed on card stock. In that regard it was quite a successful suppliment which happened to use the narrative form that the game tries to emulate.
I did like Tachyon's stream-of-consciousness, that was probably the best part of the whole comic. It just wasn't enough to make me think the whole thing was a work of genius…we see flickers of goodstuff, but it never really came together to the same degree as the game.
I already pointed out a much more on-the-nose parallel, the Magic: the Gathering webcomics. Those are also free, existing only to showcase characters from the card game and pander to players' desire for story, and the first couple are not especially good either; it took them a while to hit their stride, but eventually they really took off. (Unfortunately, I think the era has passed due to fickle management and poor finances, but it was great while it lasted.) With luck, the same thing may happen here.
The comic was as good as it really needed to be given that it was a free stretch reward done to show appreciation to the fans for donating so much. If they ever did do a serious publication run or a full story arc though, I would probably be much more judgemental and demand more of the content.
How many people were working on the MTG webcomics though? Keep in mind again, the F4A was the work of one artist whose primary concerns were (and are) to make their card game as great as possible and to help run an entire business. The F4A web comic was, considering how large his work load must have been during the time, a side-project to serve as a little reward for kickstarter backers. I'm sure the webartists for MTG were not co-founders of the company, doing some art in their limited free time; they were likely hired on to do the comics and only that.
If they do start doing comics more often they may even need to hire another artist or so, ones that could mimic Adam's art style. There's already 1 person on BGG making custom decks that seems similar to his art style.