Oh dear. Do you suppose that Mayorovd had their phone hacked and taken over by a virus bot? Or was this user always a virus bot, and they’re getting worrisomely good at pretending to be actual humans with their opening post, before later reverting to the usual ineffectively blatant suspicious-linking?
Probably always a bot because a quick Control + F reveals that their first post is just a copy-past of this post.
Wow, spam bots are way more advanced than I thought. That’s concerning.
They’ve been doing that for a while: copy a good post, then, when it hasn’t been immediately reported, edit it to be spam
Unfortunately, they’re not just bots. There are (off-shore) companies that are hired to do this kind of work. It’s infuriating.
Someone actually pays them to render this “service”? The mind boggles.
So, I was recently given the DE corset as a gift, and have played two games so far—an introductory one with the preset Baron Blade deck, which we won, and then a Citizen Dawn game, which we failed miserably at.
It was in Magmaria, and the Heroes were Ra, Unity, and Bunker, with no Variants or Events. The opening two Citizens were Anvil and Truth, so we had to deal with -2 to all our damage. We eventually defeated Truth, and things were going fine for a bit after that.
I don’t remember exactly in what order it happened, but Dawn got out 2 copies each of Channel the Eclipse and Luminous Leadership, and then she flipped. We did not have any Ongoing-destruction in sight (Unity had already used the one Bee-Bot that she’d seen all game to destroy Return with the Dawn and prevent Truth from returning), and so Dawn was effectively playing four cards and dealing us all 8 damage every turn. And of course, Hammer and Battery were also there, both with +2 damage dealt from the Leaderships.
Suffice it to say that we were swiftly vanquished.
So, what happened? Did we just get bad draws? Or are we just less experienced then we thought? We were getting acclimated to new DE Heroes and Villains all at once, so that could be a part of it.
I’d say a combination of all of it. Bunker and Unity can sometimes take just a bit longer to ramp up. Out of that team only Unity can destroy Ongoings and that can hamper things against Dawn. The high DR early on is also rough even with Ra.
But does this corset flatter your hips, @Fjur?
Thanks for the advice, Powerhound. Next time we’ll bring Heroes that set up quicker and have more Ongoing-destruction, and hope that we don’t have such a bad start.
Since I’m new to DE, I’d appreciate a list of which core Heroes can and can’t destroy Ongoings, if anyone would be willing to provide that?
Why yes, it does indeed.
Core set heroes that can destroy Ongoings:
Argent Adept
Fanatic
Haka
Tachyon
Tempest
Unity
Wraith
All of the RCR heroes are capable of destroying Ongoings but I’d note Alpha and Setback have some stipulations regarding theirs. Argent Adept and Harpy have Ongoing cards with repeatable instances of destroying Ongoings. Overall, I wouldn’t say you need lots of Ongoing destruction but Unity’s Ongoing destruction requires playing a Bee Bot then having it destroyed. Which makes it less accessible and not the best when you have two other heroes with no means of doing so. Just not having the high DR early could’ve made the Ongoing destruction moot.
And it’s not like the game is necessary a failure as an entertainment experience. To quote my favorite player of Sentinels from back in the day, "I’m a Dwarf Fortress player; losing is fun!
Not a dwarf fortress player, but a similar attitude drove me away from 99% of multiplayer games (especially StarCraft).
In short: I don’t care if I win or lose, if I get a chance to do the awesome thing (whatever that is).
Yeah, what matters is the experience you have. It’s debatable whether a spectacular loss is better than a mediocre win, but a mediocre loss is definitely better than a totally lame win, where the players are left crying “hax!” on themselves.
Anyway, while some heroes have SOME ongoing destruction, few have a LOT of it…I don’t know DE, but if it’s similar to EE, then Argent Adept is the only one who has repeatable O/E destruction which doesn’t require drawing multiple cards.
I disagree there. I like finding “creative exploits”, especially when they lead to a win that comes off like “IDK, but we pulled it off somehow!”
Of course, Sentinels is the game that mostly engendered my love for co-op, even though the vast majority of my experience has been solo in the app. There’s something about all winning or losing together that makes it more fun for me.
Mind you, I’ll also enjoy competitive games from time to time but don’t usually play aggressively to win. It’s like a happy little accident when I do. On the other hand, when I see it’s impossible for me to win I like to switch to Chaos Agent and wreck the rest of the game to my ability. That’s why I don’t care as much for “multiplayer solitaire” games with little to no interaction.
Finding a creative exploit wouldn’t be totally lame. I’m talking about things like how the original Gloomweaver was way weaker than he was supposed to be; imagine if your first game with Infernal Relics just had Argent Adept play Cedistic Dissonant, Omnitron-X forcing Gloomy to play an extra card that happens to be a Relic, and Grandpa Legacy gave Argent a power to use the Dissonant to pop an Instrument and destroy the Relic, then do that two more times and beat Gloomy without him ever doing anything notable. All while Nightmist just sits there drawing cards and never actually interacts with her archenemy. I for one would definitely call 'hax" on the Dissonant’s potency in this scenario, but only a little bit. I would call even more “hax” if Setback and Guise just accidentally happen to hit all three Relics with Fumbling Fool and Gimmicky Character, since there’s NO WAY it should be possible to win this way, just because of a ridiculously unlikely shuffle. The ability to win this way is just reflective of the card game format, and in many cases of the limited design skills the team had earlier in their career.
Haka. Savage Mana.
vs
Chairman, Citizen Dawn, or Voss…
There is no Savage Mana in DE for Haka.
Close. In all cases I’d call that just good strategy. A better example is that Brain Burn is designed to shut down Baron Blade just before he wins, but it also screws over the Chairman if played on turn 1. Similarly, the various Device and Minion synergies in Luminary, Mordengrad, and the Mobile Defense Platform are all intended for BB, and they work great in that case, but have some odd interactions with other villains like Omnitron and Voss (my favorite being that Voss apparently can Gene-Bind humans, but only when he’s neither on the ground nor in space). And Savage Mana devastates the Matriarch to an extent that’s borderline unfair, but even worse is Legacy using Final Evolution: Projectile to just completely ignore the birds forever. The worst example however was when Expatriette’s Hair-Trigger Reflexes could stop more Fowl from being played… that was one of the relatively few cases of a situation being so obviously hax that they actually changed the rules to fix it.
Now when a villain and hero who are each other’s nemesis have interactions with each other that are really outside of what’s normally possible, that’s probably not hax because it’s intended to work that way… Omnitron-X being able to Self-Sabotage the Components of normal/Cosmic Omnitron, for instance. That’s weird, but it makes perfect sense in fluff and crunch. An example that works in crunch but not so much in fluff: probably the single most hax thing Savage Mana can do is keep the Personal Cloaking Device away from Ambuscade forever, so that Vanish becomes a blank card and Ansel is even more pathetic than he usually is (Challenge mode excepted). And the ultimate example of the fluff not being supported by crunch is Dreamer vs Visionary, where Vizh ought to have a Savage Mana effect that works on the Projections, but instead it’s a purely one sided battle.
If you do get a chance at RCR I recommend trying it, because Ambuscade is not a pushover anymore. No more Cloaking Device, but he flips on every villain one-shot. His immune side allows you to search for him at the start of each hero turn by revealing his top card, but a one-shot played then will have a worse effect than on his turn (stealing the spotlight and all that!). And yeah, as mentioned no more Haka eating things. However, I did play with a newbie using the Werewolf variant and he was able to use the new Haka of Battle (I may have the wrong name, but basically a single turn Ongoing that allows Haka to discard up to his entire hand at the start of next turn for massive single target damage). That with Wraith’s new Inventory Barrage (discard, not destroy Items) were able to knock Ansel down quickly once we got him to stay on the vulnerable front side for a few turns.