Couldn't find another thread for this; my apologies if I missed it.
The Scenario:
I'm playing in Freedom Tower. Entry Point comes out and is placed atop a Room. The Room card beneath Entry Point is then destroyed.
What happens?
Occam's Razor and the standard way of reading SOTM cards say that what happens is, the Room is put into the Environment trash, and Entry Point remains in play; Entry Point has nothing saying that something happens if the Room card ceases to exist, so it's still there, the same as if it didn't require an attachment.
It is possible this is not the intent, however. It could be intended to attach to a different room instead, or get shuffled in per what you do if there is no Room card in play when it is revealed. These seem like more arcane readings of the card.
I can make both fit thematically (you successfully disabled the effects of that Room, but did not literally destroy the Room, so that point of entry is still there for the villains to take advantage of until you specifically address it; or, the Entry Point *is* addressed, and they have to go looking for another point of access), but I want to be sure Occam's Razor is working properly here.
But…how did you destroy a Room card when it has no text? Or was it just that a "destroy an environment card" effect went off and you chose to destroy the Room beneath the Entry Point rather than the Entry Point itself?
a "destroy an environment card" effect went off and you chose to destroy the Room beneath the Entry Point rather than the Entry Point itself
That thing is what I am referring to. An RPG Launcher or Sarabande of Destruction or what-have-you. (Is there a card that destroys a Room card? I don't think they're exclusive the way MDP's Levels are.)
The Security Room (or something like that) in the Freedom Towet lets one player discard their hand at the start of the environment turn to destroy a Room card, I believe…can't remember whether it's a Room card or an environment card, actually.
We played in the Freedom Tower earlier against Baron Blade and he ended up kicking our arses - by the end of the game there were four copies of Entry Point in play, meaning he had +4 damage. Ouch :P.