Graham was the Lord of the House of Pike, and also the chairman of the City of Rooks’ premier Alchemists’ Guild. But, unknown to all but a select few, Lord Pike was also the boss of the city’s largest Thieves’ Guild, which was known simply as “The Guild.” The Guild controlled all crime in the city. The organization’s ranks include corrupt guards, assassins, burglars, sellswords, and informants. Lord Pike himself is a skilled unarmed-combatant. And, unknown to everyone except his right-hand aid, Pike is also an immortal, undead being.
Sophia was Lord Pike’s right-hand assistant and operative. In her youth, she was a student at Sifu Robert’s martial arts dojo, where she learned to become a skilled martial artist, as well as a practitioner of her sensei’s signature elemental styles, before betraying her master to the Guild and slaying all of her fellow students.
Randy was an infamous smuggler who operated in the subterranean catacombs underneath the City of Rooks. But, due to the amount of time that he spent in those ancient tunnels, he was slowly warped by the arcane and mysterious energies that permeated that primeval realm. He was transformed into a monstrous beast: the first Were-Rat. However, his condition only afflicted him while he was in darkness. Nonetheless, he came to the surface during the dark of night, to terrorise the inhabitants of the city.
Jack the Mad was a ruthless killer, but he was eventually apprehended by the City Watch and sentenced to execution. However, the Pike Alchemists’ Guild’s corrupt city officials arranged for Jack to instead become a test subject for their less ethical experimentations. Jack was pumped full of magical elixirs that had killed all other test subjects, but he thrived. He escaped to once again plague the city. But now, he had developed an appetite for magic of all kinds. Whenever he had a chance, he devoured arcane elixirs, drained the energy from magical relics, and even absorbed the magical power of mages.
Gabrielle was part of a family of nomads. But after a disastrous end to a courtship, she decided to run away, taking her family’s ancestral artefact with her. She shortly discovered that she could use said talisman to perform luck magic, and twist the strings of Fate itself. She could cast hexes and banes upon others, while granting herself and her allies blessings of good luck. She soon found work as a mercenary-mage.
The Terror Tower was a gigantic siege machine that mysteriously appeared in the countryside one day and began destroying it. Luckily, though, the machine was defeated by some chivalrous heroes, although its operators got away without being questioned. After the tower’s defeat, the Order of Revocation offered their services to clean up its destruction. But unbeknownst to anyone, the Order themself had constructed the mecha-machine, so that while they were “restoring the land,” they could really harvest the arcane crystals that had been buried underneath the countryside.
Sir Ansel was a famous actor who was renowned for his breathtaking performances in plays and theatres. But acting did not suffice to satisfy his ego, so he began hunting magical creatures. However, that, as well, was not enough for him. Ansel went to the Order of Revocation, and had an enchantment placed upon him which allowed him to set ablaze anything he could touch. Armed with this magic, Ansel set his sights on the one challenge worthy of him: the champions who defended the Alliance of Kingdoms, especially the savage Aata.