i have a quetion regarding cards that can destroy environment cards, can i really destroy all cards with them? Even cards that are considered targets, like Anubis for example, and wouldn't that make Argent Adept Serenade a tad to strong?
Does it make Argent too strong? Nope. It's just an alternate way of killing things with HP. You wont always have the card available and you wont always want to use it if you do have it. There are plenty of times when I have wanted to kill an Environment target but doing something else was more important for the team (or would have a greater negative effect if I did).
If you have a card that allows you to destroy an environment card, then it doesn't matter if it has HP or not. It gets destroyed, no saving throw.
Characters with environment destruction are wonderful for getting out of tight spots, or for eliminating high HP enemies that you don't have the firepower to take down (or you need it down RIGHT NOW). A good example would be the T-rex or a Kraken, since they do lots of damage and have enough HP that low-damage teams can have difficulty taking them out.
As for the Argent Adept, he is fantastic, but not without his own drawbacks. His low HP and setup-inensive nature can sometimes lead to trouble- we had a game once where La Capitan (and her crew) had him down to 14 HP before he could even do anything, and he spent the entire game trying to stay alive while she stole all his stuff (though in fairness, she stole everyone's stuff).
Remember that your ultimate goal is not to defeat the Environment, it is to defeat the villain. Being able to destroy an environment card every turn is decent, but hardly game-breaking.
Yeah, he can do some SWEET stuff (he's tied with Nightmist for my favorite non-vengeance hero) but he's not super-powerful on his own; in fact, his best abilities are those that empower his allies. Boosting their damage, defending them, giving them extra powers, card plays, card draws, card peeks, AND healing. Plus he can usually do at LEAST 2 of these per turn. Ongoing and Environment destruction is NICE, but it's FAR from his best ability.
Had an epic-fun game with him earlier versus normal Gloomweaver. Okay so not a very challenging set-up to begin with (we were in the Block) but the other two heroes (randomly chosen) were TLT and Golem Unity (the Adept was my hero, non-random because I like to pick my own guys :)). So we had TLT letting us draw a million cards. My starting hand consister of the Harp, the Lyra, the Bell, and an Arcane Cadence, which brought our Inspiring Supertonic straight into play. Within a few rounds I had Inventive Preparation and the Lyra out, and was letting Unity chuck out bots. Within a couple more rounds I was letting her do it twice per turn (Harp, Lyra, Bell, Supertonic, Inventive Preparation) so while a few got killed by Agents and stuff, by the end of the game every bot was out apart from one Mr Chomps, one Bee, Cryo, and Swifty. We had taken down the Tome and then the Drum (which came out on two consecutive turns, I believe), but the Pouch never showed up before Gloomy got utterly annihilated about 30+ damage a turn from Unity alone :D.
Do you mean Platform Bots? I think they're energy damage, aren't they? Turret Bot is projectile, yes, but he didn't come out till later - Platform Bots did a lot of the work and on one occasion I buffed them (well, two of them, though only two were out at that time anyway) with Syncopated Onslaught, plus Champion Bot was out by then as well. Cryo Bot was in-hand during the last round too, so had Gloomy still been around by the time he entered play I'd probably have deliberately started plinking him for one point of damage (and possibly buffing him before doing so) so that he'd do two points of cold damage (or three, with my buff on top of Champ's) to all the non-hero targets. We were never in any real trouble so even if the bots' damage had largely been blocked, it would've only been a matter of waiting for the final relic, the Pouch, to show itself and then kick that to bits instead ;).
I meant what I said. But mostly I meant Raptor Bot, who does the bulk of the damage in Unity's deck…Platforms are #2, and it's debatable whether #3 should be Turret's steady 3 points per turn or the somewhat limited combo potential of Cryo Bot. (Certainly the latter is better against, say, the Ennead or Citizen Dawn, but for staight-out damage to one target, you'd need a lot of boosts and quite a bit of help from your allies…a four-man party including Argent, allowing you to play Inspired Repair repeatedly between turns, would probably be able to make it work.)
Cryo Bot was in-hand during the last round too, so had Gloomy still been around by the time he entered play I'd probably have deliberately started plinking him for one point of damage (and possibly buffing him before doing so) so that he'd do two points of cold damage (or three, with my buff on top of Champ's) to all the non-hero targets. We were never in any real trouble so even if the bots' damage had largely been blocked, it would've only been a matter of waiting for the final relic, the Pouch, to show itself and then kick that to bits instead ;).
It's difficult to "plink" Cryo Bot while Champion Bot is in play…any sources of damage coming from Unity or Mechanical Golems will also be boosted, so at most Cryo can take 3 hits before he requires rebuilding.
No one said it had to be Unity or her bots plinking CryoBot. I can see Chrono-Ranger’s damage output magnifying significantly with CryoBot in play…or for that matter, considering the team mentioned earlier, Tachyon’s one-damage hits or even Argent Adept’s piddly damage!
When I said "I" could plink him, I meant my character in that game - the Adept, as I had Syncopated Onslaught out at the time. Alternatively, TLT was also present - uber mistress of plinkage! :D