Round Two
Spite - Transhuman Serial Killer
Spite - 80
In Play: Safe House (Lost Child)
"Demon's Kiss"
Trash: Lab Raid, Good Samaritan, On The Prowl
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Start of Turn: Useless healing.
Play a Card: Lost Child enters play.
End of Turn: Innocent Bystander enters play.
Spite deals Tachyon 4 energy damage.
Spite deals each non-villain target 1 infernal damage.
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Spite - 80
In Play: Safe House (Lost Child)
"Demon's Kiss"
Lost Child
Innocent Bystander
Trash: Lab Raid, Good Samaritan, On The Prowl
Effects: ST: If there are 5 Drug cards in play, flip Spite.
ST: Spite regains 7HP.
ET: Play the top card of the villain deck.
ET: Spite deals the hero target with the highest HP 4 energy damage.
ET: Spite deals each non-villain target 1 infernal damage.
Hero Start: That hero may have Spite deal them 4 melee damage. If they do, place Lost Child under the Safe House.
Hero Start: That hero may discard 3 cards. If they do, place Innocent Bystander under the Safe House.
When Spite deals damage, he regains that much HP.
When Lost Child is destroyed, Spite regains 5HP.
When Innocent Bystander is destroyed, Spite regains 5HP.
Safe House, "Demon's Kiss" are indestructible.
Hero HP: Haka - 24, Visionary - 23, Unity - 23, Wraith - 24, Tachyon - 22