Episode 20: Let's try that again...

The Dreamer (Advanced)

VS

The Argent Adept (Envisioner)

Expatriette (phantaskippy)

The Wraith (Greywind)

FREEDOM Tempest (grysqrl)

Ra (PlatinumWarlock)

IN

The Tomb of Anubis

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Round One

The Dreamer - The Dreamer Dreams

The Dreamer - 6

In Play: Granite Oni - 6

The Toy Master - 5

Illusory Demon - 5

Illusory Demon - 5

Granite Oni - 6

Trash:

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Start of Turn: The Toy Master deals Ra 1 psychic damage [29].

Play a Card: Night Terrors; the Dreamer deals each non-villain target 6 psychic damage.

End of Turn: Granite Oni deals 2 melee damage to AA [16].

Illusory Demon deals 5 infernal damage to Ra [18].

Illusory Demon deals 5 infernal damage to Expat [18].

Granite Oni deals 2 melee damage to AA [14].

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The Dreamer - 6

In Play: Granite Oni - 6

The Toy Master - 5

Illusory Demon - 5

Illusory Demon - 5

Granite Oni - 6

Trash: Night Terrors

Effects: ST: No Projections in play? Destroy 5 hero ongoings and flip Vanessa.

ST: The Toy Master deals the non-villain target with the highest HP psychic damage equal to the number of equipment cards in play +1.

Granite Oni deals the non-villain target with the lowest HP 2 melee damage. [x2]

ET: Illusory Demon deals the non-villain target with the highest HP 5 infernal damage. [x2]

Reduce damage dealt to projections by .

Reduce damage dealt to Granite Oni by 1.

When an Illusory Demon is destroyed, destroy 1 hero ongoing card.

Hero HP: AA - 14, Expat - 18, Wraith - 20, Tempest - 19, Ra - 18

I still want to shoot the dreamer.

Huzzah! No excessive discarding right off the bat!

Starting hand: Flash Flood, Cleansing Downpour, Electrical Storm, Shielding Winds

Ra's new opening hand:  Inferno, Living Conflagration, Fire Blast, Summon Staff

Crap, this is almost worse.  No discarding at least, but AA dying on turn 3 again seems likely.  Maybe I can at least get incap turns....

"Ouch..supposed to wake up before you hit the ground.....  I hope this isn't one of those 'dream that you woke up from a dream' things.  ....  Damn."

The Argent Adept.

HP: 14

Hand:  Drake's Pipes, Polyphoric Flare, Cedistic Dissonant, Vernal Sonata

In Play:

Trash:

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Start of Turn:

Play a Card:  Drake's Pipes

Use a Power:  Whistle tunelessly to myself.

Draw a Card:  Inspiring Supertonic

End of Turn:

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HP: 14

Hand:   Polyphoric Flare, Cedistic Dissonant, Vernal Sonata, Inspiring Supertonic

In Play:  Drake's Pipes

Trash:

Effects:

If I live to next turn, I can nuke one thing.

EXPATRIETTE

HP:  18

In Play:

Hand:  Arsenal Access, Hollow Points, RPG Launcher, Speed Loading

Trash:

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Start of Turn:

Play a Card:  Arsenal Access - put Assault Rifle into play, Submachinegun & others back in deck.

Use a Power:  Assault Rifle - deal 2 projectile damage to both Illusory Demons [3] and Toy Master [3]

Draw a Card:  Hollow Points

End of Turn:

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HP:  18

In Play:  Assault Rifle

Hand:  Hollow Points(2), RPG Launcher, Speed Loading

Trash:  Arsenal Access

The Wraith

HP: 20

Hand:  Stun Bolt, Smoke Bombs, Grappling Hook, Grappling Hook

In Play:

Trash:

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Start of Turn:

Play a Card:  Stun Bolt

Use a Power:  Stun Bolt Illusory Demon (2)

Draw a Card:  Impromptu Invention

End of Turn:

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HP: 20

Hand:   Smoke Bombs, Grappling Hook, Grappling Hook, Impromptu Invention

In Play: Stun Bolt

Trash: 

Effects: Reduce damage dealt by Illusory Demon by 1 until the start of my next turn

Freedom Tempest

HP: 19

Hand:  Flash Flood, Cleansing Downpour, Electrical Storm, Shielding Winds

In Play:

Trash:

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Start of Turn:

Play a Card:  Electrical Storm

Use a Power:  Sacrifice - destroy Electrical Storm to draw Grievous Hail Storm, Otherworldly Resielence, Localized Hurricane

Draw a Card:  Chain Lightning

End of Turn:

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HP: 19

Hand:   Flash Flood, Cleaning Downpour, Shielding Winds, Grievous Hail Storm, Otherworldly Resielence, Localized Hurricane

In Play:

Trash: Electrical Storm

Effects:

Ra: God of the Sun

HP: 18

Hand:  Inferno, Fire Blast, Summon Staff; Living Conflagration

In Play:

Trash:

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Start of Turn:

Play a Card:  Summon Staff:  I pull a Staff of Ra, draw Flesh of the Sun God and play Staff of Ra.  I regain 3 hp [21]

Use a PowerPyre:  I deal net 2 fire damage to the Illusory Demon that Wraith hit. [dead]

Draw a Card:  Inferno

End of Turn:

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HP: 21

Hand:   Inferno (x2); Fire Blast; Living Conflagration; Flesh of the Sun God

In Play:  Staff of Ra

Trash: Summon Staff

Effects:  All fire damage dealt by Ra is +1.

The Tomb of Anubis

In Play:

Trash:

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Start of Turn:

Play a Card:  Shamise and the Rod of Anubis enter play.

End of Turn:  Shamise deals 2 infernal damage to the Illusory Demon/Toy Master [1].

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In Play: Shamise [7], Rod of Anubis

Trash:  

Round Two

The Dreamer - The Dreamer Dreams

The Dreamer - 6

In Play: Granite Oni - 6

The Toy Master - 1/3

Illusory Demon - 3/1

Granite Oni - 6

Trash:

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Start of Turn: The Toy Master deals Wraith 5 psychic damage [15].

Play a Card: Violent Nightmares; Tooth Fairy, Treacherous Ape and Dark Hero enter play.

End of Turn: Granite Oni deals 3 melee damage to Shamise [4].

Illusory Demon deals 6 infernal damage to Tempest [13].

Granite Oni deals 3 melee damage to Shamise [1].

Each hero must discard a card.

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The Dreamer - 6

In Play: Granite Oni - 6

The Toy Master - 1/3

Illusory Demon - 3/1

Granite Oni - 6

Tooth Fairy - 3

Treacherous Ape - 2

Dark Hero - 5

Trash: Night Terrors, Illusory Demon, Violent Nightmares

Effects: ST: No Projections in play? Destroy 5 hero ongoings and flip Vanessa.

ST: The Toy Master deals the non-villain target with the highest HP psychic damage equal to the number of equipment cards in play +1.

ET: Granite Oni deals the non-villain target with the lowest HP 2 melee damage. [x2]

ET: Illusory Demon deals the non-villain target with the highest HP 5 infernal damage.

ET: Each player discards a card. Tooth Fairy deals each hero with no cards in hand 4 toxic damage.

Reduce damage dealt to projections by 2.

Reduce damage dealt to Granite Oni by 1.

Increase damage dealt by villain targets by 1.

When an Illusory Demon is destroyed, destroy 1 hero ongoing card.

Each player must discard a card. At the start of each hero's turn, Treacherous Ape deals that hero 2+1 energy damage.

Hero HP: AA - 14, Expat - 18, Wraith - 15, Tempest - 13, Ra - 18

Tempest discards Grievous Hailstorm. I vote that Shamise hits the Illusory Demon so we can kill it before we have any Ongoing cards in play.

Looking awful familiar here....  (Nitpick:  Staff of Ra increases all damage by Ra, not just fire damage.)

"Your sacrifice is appreciated, Old Kid.  Now to remind Young Kid what a real hero looks like."

The Argent Adept.

HP: 14

Hand:  Cedistic Dissonant, Vernal Sonata, Inspiring Supertonic

In Play:   Drake's Pipes

Trash:  Polyphoric Flare

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Start of Turn: 3 damage from Treacherous Ape.

Play a Card:  Cedistic Dissonant

Use a PowerVocalize Cedistic - destroy Drake's Pipes to nuke the Dark Hero.

Draw a Card:  Instrumental Conjuration

End of Turn:

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HP: 11

Hand:   Vernal Sonata, Inspiring Supertonic, Instrumental Conjuration

In Play:  Cedistic Dissonant

Trash: Polyphoric Flare, Drake's Pipes

Effects:

I vote that the Toy Master got hit, since I was always going to play an Ongoing this turn anyway.  Also when Shamise dies, Tempest should get the Rod since he doesn't have an innate damage power...it'll be redundant if he plays Grevious Hail Storm, but he's still the best candidate to hold the rod other than possibly Argent, who currently has little use for his Power phase, but aspires to eventually change that (if he doesn't die first).

Expat discards RPG Launcher

Over the line of unreal monsters a single white dove takes to the air. . .

"Eat lead !#$%#@!!"

EXPATRIETTE

HP:  18

In Play:  Assault Rifle

Hand:  Hollow Points(2), RPG Launcher, Speed Loading

Trash:  Arsenal Access

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Start of Turn:  Stupid Ape deals Expat 2 energy damage.

Play a Card:  Hollow Points

Use a Power:  Assault Rifle - deal 4 projectile damage to both Granite Oni [3] and the Tooth Fairy [x]

Draw a Card:  Arsenal Access

End of Turn:

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HP:  16

In Play:  Assault Rifle

Hand:  Arsenal Access, Hollow Points, Speed Loading

Trash:  Arsenal Access, Hollow Points, RPG Launcher

Next turn those Oni will be gone Adept.  (unless Dreamer cheats and gets more reduction or a whipacorn on me)

Don't forget that the Ape hits you (and everyone) on your (their) turn, Expat.

Granite Oni has DR 1 in and of itself, and all projections have DR 1, so only 2 damage gets through to him, leaving him at 4HP.  Good job on the Tooth Fairy tho.  Also, I think your EOT trash should not contain an Arsenal Access.

Uh, if you are talking about the advanced text for Dreamer then we have an issue, because the first round I would have done 1 instead of 2 damage and stun bolt wouldn't have gotten through reduction at all.

The illusory demons would have been at 4 after I shot them, stun bolt wouldn't have done anything and Ra would have reduced it to 2hp instead of killing it.  Shamise would drop it to 1hp and it would be alive for the villain turn.

We didn't apply the reduction the entire first round.

Maybe we should just call this a non-advanced game for a change?  After all, we lost once already....

Eh, I'm good with that. Gives you a fighting chance, at least :P

In that case please be sure to remove the damage reduction from the next Dreamer post.