Episode 31 - Dawn of Discord

Environment - The Realm of Discord

In Play: (none)

Start: (none)

Play: Explosive Bubbles (5)

End: Bubbles zaps Citizen Dawn [35], Setback [11], Parse [6], Fanatic [5] for 2 energy damage; 0 to Omnitron-X due to plating.

Effects:

- At the end of the Environment turn, the Explosive Bubbles deal 2 energy damage to the X non-environment cards with the highest HP, where X = the HP of the Explosive Bubbles.

CITIZEN DAWN - ROUND 8

Citizen Dawn (35) [Leader of the Citizens of the Sun]

In Play:
(none)

Start of Turn: (none)

Play: Return With the Dawn
      - Updated Intel for Parse - what deck to peek at?

End of Turn:
Citizen Dawn hits Setback [7] for 4 Energy damage
Return With the Dawn resurrects Citizen Dare (3)
========================
Effects:
- Increase damage dealt by citizens by 1. (adv Citizen Dawn)
- Increase damage dealt to hero targets by 1. (Citizen Dare)

(Start of Turn)
- (none)

(End of Turn)
- Citizen Dawn deals the hero with the highest HP 3 energy damage (Citizen Dawn)
- At the end of the villain turn shuffle the villain deck and reveal cards until a citizen is revealed.  Put it into play and shuffle the other villains back into the villain trash. (Return With the Dawn)

==========
Citizen Dawn  (35)  
Citizen Dare  (3)

Return With the Dawn (ongoing)
==========
Fanatic    -  5
Setback    -  7
Tachyon    -  6
Omnitron-X -  10 (DR -2 for cold, fire, lightning, energy)
Parse      -  6

===========
(none)
 

I'll peak at Omnitron-X's deck, for a possible Timeshift.

Bottom card is Self Sabotage. I'll end up drawing it via EDU, but it might be a good end-of-turn play with Slip Through Time. On top sounds fine.

OK, Self Sabotage on top it is. We ought to be able to take Dawn out this turn.

I will be traveling tomorrow - so next environment and villain turn processing might not be until very late on Saturday or some time on Sunday.

Parse, you get to look at a card for Dare entering play too, which deck?

I'll take a look at Tachyon's deck, to get a chance for another Lightspeed Barrage. (She'll be drawing the top of deck with the Fleet of Foot, I presume.)

WooHoo!

Lightspeed Barrage, I'd like that on top please!

And you have it! Thanks, Citizen Dare!

(Edit out mistake on my part)

...in other news.  More travel the next two days.  If you finish off Dawn this round than well and good.  Otherwise, I might be tardy in getting things done until things settle down and I get computer/internet time.

Fanatic
 
HP: 5
Hand: Smite the Transgressor, Absolution, Holy Nova, Zealous Offense
Play: 
Trash:
Effects:
 
--------------------------------------------------------------------------
 
Start
Play: Absolution.  Fanatic regains one HP
Power: Absolution - dealing three radiant damage to Dawn[32]
Draw: Holy Nova
End
--------------------------------------------------------------------------
 
HP: 6
Hand: Smite the Transgressor, Holy Nova x2, Zealous Offense
Play: Aegis Of Resurrection, Absolution
Trash: Brutal Censure,Smite the Transgressor,Divine Sacrifice,Sacrosanct Martyr, Prayer of Desperation, Consecrated Ground, Aegis of Resurrection, Divine Focus, End of Days, Chastise, Consecrated Ground 
Effects:  When Fanatic would be dropped to 0 or fewer HP destroy Aegis of Resurrection and restore Fanatic to 10 HP

Sorry for the late turn.  I was out of town this weekend and did not have the internet or cell access I thought I would

Setback:  A Change from Better to Worse [7]

Play:  Cause and Effect:  I destroy Return with the Dawn, then deal myself [4] and Dawn [29] 3 melee damage each.

Power:  Looking Up:  I punch Dawn for net 3 melee [26] and add 3 tokens to my Unlucky Pool (6).

Draw:  Cash Out.

 

Let her have it, Tachyon!

Tachyon

Dawn: "Heroes! Why are you fighting against me? T*ogether we can take over this world and rule it as the strongest should"

Dawn crumples to the floor at the end of her speech.

*Tachyon moves so quickly no one sees her taking her turn between the Tt and Oo sounds.

 

HP: 6

Hand: Lightspeed Barrage, Lightning Reflexes (2), Fleet of Foot (2)

Play: HUD Googles, Pushing the Limits

Trash: Sonic Vortex, Supersonic Response, Quick Insight, Sonic Vortex, Blinding Speed, Fleet of Foot, Hypersonic Assault, Synaptic Interruption, Pushing the Limits, Hypersonic Assault, Research Grant, Blinding Speed, Nimble Strike, Sucker Punch Sucker Punch, Synaptic Interruption, Pushing the Limits, Nimble Strike, Nimble Strike, Accelerated Assault (13 Burst cards)

Effects: Play two extra card, draw one extra, Take damage or destroy PtL.

--------------------------------------------------------------------------

Start: Let PtL lapse

Play: Fleet of Foot lets everyone draw a card, mine is Lightspeed Barrage, (aces!) and lets me play Fleet of Foot again to let everyone draw a second card, Sucker Punch here. Use time to calculate if I can Sucker Punch Dawn out of the game, pout when realising I can't. Play Lightning Reflexes off of Fleet of Foot's play, giving me 2 more plays and then having measured things so precisely using the scientific methods I am known for, play Lightspeed Barrage for 13 to Dawn and then a second Lightspeed Barrage for another 13 to Dawn, taking here to exactly 0.

Use my play for HUD Googles to go get Pizza for everyone.

Power: Glare at Citizen Dare until he promises to be our waiter for the party.

End: Start celebration

Whew.   Good game.  

Indeed!

There were several turns where I thought we were done for, and other turns were I couldn't see how we would lose. As always, SotM is a fun roller coaster ride.

Thanks for running the game Oaktree

Yes thanks Oaktree for running this.  

Glorious victory!  Nice job all!

Great game everyone! Thanks for running the show, Oaktree.