Episode #36- Clever title about Cosmitron in Freedom Tower

It's updated on the Oversized card I believe ( i dont have it in front of me)

If you look at the source of the images you are looking at you will see they are fan created, not official. If you look at the thread under the images on BGG you will see some helpful individual pointed out the fact that those images were missing the fact that Omnitron is a device.

The card I'm using, is the interwebs, doesn't have it, so in this game at least he isn't a device

Ok matchstickman changed my mind. Moving on.

These are not the droids you are looking for!  :stuck_out_tongue:

 

I should also point out there's an error on the flip side text.

β€œAt the end of the villain turn, Omnitron deals the  minus 2 hero targets with the highest HP  minus 1 energy damage each.”

I really messed up this one. Should have just pulled out my cards.

I don't have my cards with me and thus can't conclusively confirm or deny, but I'm pretty certain that he's listed as a Device on the printed card.

The Sentinels' turn will depend on where we need damage. If Setback wants to use Looking Up, then The Idealist or Parse can put out that seventh point of damage to blow up his toys and I can play my Chains. If Setback would rather play the top card of his deck, however, I'll drop a Horrifying Dichotomy on him. Just let me know, Powerhound_2000.

[Edit: I suppose I also need to know whether Parse plans on using Gauge's power. Writhe can do a weak scry, but not if The Idealist needs to zap the robot to let Parse look at the top of the deck instead.]

Yeah I thought it was H-1 not H but didn't know any better

I want to try to play Fumbling Fool and then the Risk power so I could play Turn of Events next round.  However, if something needed punched still by my turn to get rid of the drone or components I planned to use Looking up.  Though depending upon what TLT has me draw before my turn I may have another option altogether.  

I was planning to bring out Snap Decision, hoping not to run into Sedative Flechettes. So no scrying from me this round (and 1 point of damage).

Incidentally, the google doc spreadsheet has the correct text:

https://docs.google.com/spreadsheet/ccc?key=0AprCZHVK0QvtdDVyV1VTTk54TEJ1RFBlSXlJV1p0SVE&usp=sharing#gid=2

The Sentinels

The Idealist: 11
Dr. Medico: 13
Writhe: 14
Mainstay: 14

Hand: Fling into Darkness, Horrifying Dichotomy, Durasteel Chains, Aura of Vision

Play: --

Trash: --

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Start of Turn:

Play: Fling into Darkness: Writhe deals 2 energy damage to Omnitron [94].

Power: Extract: Reveal the bottom card of Omnitron's deck, then discard it or put it on top of that deck.

Draw: Unique Capabilities

End of Turn:

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The Idealist: 11
Dr. Medico: 13
Writhe: 14
Mainstay: 14

Hand:  Horrifying Dichotomy, Unique Capabilities, Durasteel Chains, Aura of Vision

Play: --

Trash: Fling into Darkness

Additional Effects: Reveal the bottom card of Omnitron's deck, then discard it or put it on top of that deck.

Notes:  Since Parse can knock out the components with her packet of 1, I'm going to hang on to my Dichotomy as insurance against Electrical Pulses. For the scrying, please move to the top if it's a component or drone while discarding EPE, Adaptive Plating, Flechettes, or Terraforming. If it's a Singularity we'll need Tachy to chime in before deciding its fate: if she wants to play her Goggles this turn we'll dump the Singularity, or, if she's willing to hold off on the Goggles, we'll move it to the top of the deck to slow him down instead.

Parse

HP: 22

Hand: Buffer Overflow, Gauge, Snap Decision, Critical Multiplier

In play:

[hr]
Play a card: Snap Decision

Use a power: Pinpoint Shot. Deal net 1 projectile damage to Cosmitron (93, components destroyed).

Draw a card: Between the Lines

[hr]
HP: 22

Hand: Buffer Overflow, Gauge, Critical Multiplier, Between the Lines

In play: Snap Decision

Trash:

Additional effects: At the start of my turn, may discard 1 card to play a card.

Willing to hold off on the HUD Goggles if that will slow him down.  Current hand won't benefit from the extra play given Omnitron's DR.

Do we want to put a point or two of damage on the Automation Drone simply to reduce its damage output?  That would depend of course on the optimal course of action for Setback.

And wouldn't we want to discard a drone in any case?  On Omnitron's flipped side playing a drone triggers another villain deck play, and it will flip at the start of the next round.

===

Team Leader Tachyon

HP: 24

Hand: HUD Goggles, Nimble Strike, Accelerated Assault, Hypersonic Assault

In Play: (none)

Start: (none)

Play:  HUD Goggles (Tachyon may play and additional card)

         Nimble Strike - Hits Omnitron for 0 damage; draw Lightspeed Barrage

Power: Team Leader - each player draws 1 card; draw Lightning Reflexes

Draw: Supersonic Response

End: (none)

====

Burst Cards in Trash:  1

Effects:

Tachyon may play an additional card during her Play Phase (HUD Goggles)

HP: 24

Hand: Accelerated Assault, Hypersonic Assault, Lightspeed Barrage, Lightning Reflexes, Supersonic Response

In Play: HUD Goggles

Trash: Nimble Strike (b)

 

I drew a Plucky Break from TLT.   Once Oaktree can post the full turn for TLT I'm fine going with Looking Up to hit the drone. 

EPE is revealed and discarded

Parse draws Reveal the Flaws.

Ah, I overlooked extra card play from drones on his back side, thanks. Let's discard drones as well, please. (That power is much less useful now; oh well.) I thought about putting 2 damage on the Automation Drone to reduce its output, but that saves 2 damage to highest now vs. 3 to all heroes if an EPE comes out - I thoght it would be better to hang on to it until we had some better damage output potential on the table.

Sentinels drew Team Communication from TLT's power.

Setback
 
HP: 20
Hand: Fumbling Fool, Turn of Events, Looking Up x2, Plucky Break
Unlucky Pool: 0
 
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Start
Play:  Looking Up 
Power: Looking Up - Deal net 2 melee damage to S-84 Automaton drone[3] and add three tokens to my Unlucky Pool
Draw: High Risk Behavior
End 
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HP: 20
Hand: Fumbling Fool, Turn of Events, Looking Up, Plucky Break, High Risk Behavior
Trash:
Effects: At the start of my turn, if I have 10 or more Tokens in my Unlucky Pool, Setback deals himself 3 Psychic damage
Unlucky Pool: 3

ENVIRONMENT - Freedom Tower

In play: (none)

Start: (none)

Play: Ironclad Maintenance Bay

End:  The top card of every trash goes to the bottom of the deck. EPE returns to the bottom of the villain deck

===

Effects:

At the end of the environment turn, return the top card of each discard pile to the bottom of its respective deck

Trash: