Episode 7: Cosmic Omnitron

So I did. Editing! :smiley:

I don't have the cards in front of me...are drones devices as well?

Yup!

Name: The Wraith

HP: 20

Hand: Grappling Hook, Utility Belt, Razor Ordinance, Smoke Bombs

In Play: n/a

Trash:  n/a

Additional Effects:

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Start of Hero Turn:

Play a Card:  Grappling Hook (Railgun); Draw Combat Stance

Use a Power: Last Stand โ€“ 1 to Omnitron, 1 to the S84

Draw a Card: Impromptu Invention

End of Hero Turn:

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HP: 20

Hand:  Utility Belt, Razor Ordinance, Smoke Bombs, Impromptu Invention, Combat Stance, Infrared Eyepiece

In Play:

Trash: Grappling Hook

Additional Effects:

On the front side, I believe damage dealt to all device is reduced by 1

Barring a good draw from Fanatic, it looks like weโ€™re not going to punch through and destroy the components this turn. But it looks good for next turn if G.I. Bunker uses Panzer-Buster. Destroying the components would flip Omnitron; do we want that?

Also, Wraith, you may draw a card with Grappling Hook if you want.

I donโ€™t think my turn depends on how Wraith updates her turn, so here goes.

Name: Team Leader Tachyon

HP: 24

Hand: Accelerated Assault (x2), Hypersonic Assault, Lightning Reflexes

In Play:

Trash:

Additional Effects:

[hr]

Start of Hero Turn:

Play a Card: Accelerated assault - no net damage.

Use a Power: Team Leader - each player draws 1 card. I draw Sonic Vortex.

Draw a Card: Blinding Speed

[hr]

End of Hero Turn:

HP: 24

Hand: Accelerated Assault, Hypersonic Assault, Lightning Reflexes, Sonic Vortex, Blinding Speed

In Play:

Trash: Accelerated Assault

Additional Effects: Each player draws one card.

All I did was mark the damage I was doing. Not whether or not it was effective.

Draw Infrared Eyepiece.

Drew Upgrade Mode from TLT

 

Name: G.I Bunker

HP: 21

Hand: Grenade Launcher, Flak Cannon, Upgrade Mode, Decommissioned Hardware, Auxiallary Power Unit

In Play:

Trash:

Additional Effects:


Start of Hero Turn:

Play a Card: Auxilliary Power Unit

Use a Power: Panzer Buster - Damage to Omnitron is irreducable until start of my next turn

Draw a Card: Turret Mode

End of Hero Turn:


HP: 24

Hand: Grenade Launcher, Flak Cannon, Upgrade Mode, Decommissioned Hardware, Turret Mode

In PlayAuxilliary Power Unit

Trash:

Additional Effects: Damage to Omnitron is irreducable until start of my next turn

I drew Chastise, thanks to TLT.

Name:  Fanatic

HP: 24

Hand: Holy Nova (x2), End of Days, Sanctifying Strike, Chastise

In Play:

Trash:

Additional Effects:

 

Start of Hero Turn:

Play a Card: Sanctifying Strike (1 damage to Omnitron [97], I heal 1 hp and draw Consecrated Ground)

Use a Power: Exorcism (1 Radiant and 1 Melee to Omnitron [95])

Draw a Card: Final Dive

End of Hero Turn:

 

HP: 25

Hand: Holy Nova (x2), End of Days, Chastise, Consecrated Ground, Final Dive

In Play: n/a

Trash:Sanctifying Strike

Additional Effects

The Block

In Play:

Trash:

Additional Effects:

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Start of Environment Turn:

Play a Card: Warden Hoefle enters play.

End of Environment Turn: 

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In Play: Warden Hoefle - 13

Trash:

Additional Effects: +1 damage dealt by Agents, -1 damage dealt to Agents

Round 2

Cosmic Omnitron - Cosmic-Powered Exterminator

Omnitron - 96

Cards in Play: Disintegration Ray

Disintegration Ray

S-84 Automaton Drone - 5

Trash:

Additional Effects: Damage dealt to Devices reduced by 1.

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Start of the Villain Turn: Omnitron disintegrates Fanatic for 6 [19] (Chrono, I'm guessing, will Quick Shot here for 2).

Omnitron disintegrates Chrono-Ranger or Team Leader Tachyon for 6 [18].

Play a Villain Card: S-85 Repair Drone enters play.

End of the Villain Turn: Electro-Magnetic Railgun enters play.

S-84 Automaton Drone hits Tachyon or Chrono (the higher) for 5 [19].

S-85 Repair Drone repairs Omnitron for 3 [97].

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Omnitron - 97

Cards in Play: Disintegration Ray

Disintegration Ray

S-84 Automaton Drone - 5

S-85 Repair Drone - 4

Electromagnetic Railgun

Trash: Terraforming, Electromagnetic Railgun

Additional Effects: Damage dealt to devices reduced by 1.

If we could leave the Repair drone at 4 hp for my turn, I'll gladly Final Dive it...

I can take the higher damage (6 from the disintegration ray), altough it does hurt.

I draw Displaced Armory from TL, and I'll take the damage.

Name: Chrono-Ranger

HP: 18

Hand:  Displaced Armory(2), Kill on Sight, The Masadah, The Whole Gang

In Play:  The Ultimate Target(Omnitron)

Trash:  

Additional Effects:

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Start of Hero Turn:

Play a Card:  Displaced Armory putting Jim's Hat into play, then dealing 2 damage to Omnitron, then The Whole Gang on S-85 Repair Drone

Use a Power: Quick Shot Omnitron for 2 damage. (93, 4 this turn)

Draw a Card:  Rangers Mark

End of Hero Turn:

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HP: 18

Hand:  Displaced Armory, The Masadah, Ranger's Mark, The Whole Gang

In Play: Jim's Hat, The Ultimate Target (Omni), The Whole Gang(S-85 repair drone.

Trash:  Displaced Armory

Additional Effects:  Ultimate Target

So someone hit the S-84 and drop it to 4 or less HP, and Fanatic can final dive and that will clear the field, and we can jack up Omni.

If we reduce the assault drone to 4, we can kill it when the Repai Drone dies with the Whole gang, correct?

Correct.

Just remember it has reduction of 1 on it.

 

EDIT:  Your assumptions are correct.  I'd save your multi-target damage for after he flips and drones aren't getting DR.  We can probably keep him on that side, so Hypersonic will be valuable for the big damagy thing, and Sonic Vortex if we all lose equips.

I could do Accelerated Assault followed by Sonic Vortex on my turn to damage both Omni and the assault bot, though it would be nice to hot Omni with Hypersonic Assault as well.

EDIT: That is, assuming it works the way I think it does.  If I play Lightning Reflexes, then Accelerated Assault, then Sonic Vortex, the Accelerated Assault would go into the trash after it finishes playing, so it would be in the trash when Sonic Vortex gets played, right?  (But Lightning Reflexes would not be in the trash, yes?)

I believe that's correct, yes.