Everyone's Thoughts on the Variants?

I think DW Setback has an awesome costume, if it makes you feel better. While the yellow probably fits his sunny personality better, he still looks pretty awesome in black.

Agreed, but Parse can usually make up for the lost damage with Critical Multiplier, so it's only in a very rare round 1 where I absolutely need that 2 damage to take out something awful when it matters, and of course the same goes for default Legacy over Young Legacy.  Haka and Ra, sure (although when I use Horus Ra, it's because I want Flesh of the Sun God and/or Imbued Fire), and Tempest definitely.

The costume on the concept art for DW Setback is really awesome, I agree. 

It's just a shame they never actually made the variant.

 

The joke is old.

Kingdom Hearts 1 fans called, they want their joke back.

This breeze is great.  

I mean, does the card deserve it? If you have a difference of opinion from everyone else on this variant, I would sure be happy to hear it. I keep thinking there must be something I'm missing.

 

The most interesting variants are the ones that highlight the less-popular cards in the deck and take them from meh-to-great.  Omnitron-U makes Self-Sabotage and Singularity game-winning plays.  Felicia Legacy makes Surge of Strength a lot better.  Prime Warden Tempest values Otherworldly Resilience and Elemental Subwave Inducer a lot more.  Termination Unity gets more milage out of Flash Forge and Bee-bot, etc.
Yes, this is core to what I personally believe a great promo power does. I love Redeemer Fanatic because it gives very different priority values for usually lesser used cards in her deck (the discard for damage and the big draw card). Eternal Haka puts more emphasis on his haka chants than nomal. DW Nightmist has way more reliance on spell manipulation instead of amulet and handsize managment. Argent PW changes your song chains.

I was thinking Matrix fans, but okay.

Every fandom has that joke.

Every single one.

Before there was a huge clean-up a while back, every franchise on TV Tropes had at least one entry like, "Discontinuity: There was no live-action movie/last season/animated adaptation/one wonky episode from the first season"

I did, earlier in the thread.

Yes, losing access to a viable gain in unlucky tokens early on in the game is a detriment. But I don't think many of us depend on it once we get 'Looking Up' or 'Friendly Fire' or any other of his token gaining cards, which normally happens pretty quickly. Once you hit that point you can consider Mitigate to be a little bit of a shield for Nightmist or Golem Unity, or any other hero that has a tendency for self damage. I'd be more likely to use 'Mitigate' mid to late game than I would 'Risk', that's for certain.

I understand why most players dislike using DW Setback, but I just don't think he's as bad as most believe him to be.

I understand everyone has their opinions. I'm just saying "DW Setback isn't as bad as he seems to most people" is mine.

(Edit: Spelling)

How strong or weak a variant is doesn’t really matter to me on it’s own, but what villain and mode I am playing. Weaker villains I want “weaker” stuff so the game is tense and vice versa.

Related to this is that if I am using a hero whose power isn’t that helpful, as long as the game is still tense, I don’t mind. In fact, it might do what was said above about what variants are meant to do, change the way the deck is played and put more of a priority on different cards.

If I randomize EoW Bunker against The Ennead, I will usually keep it. Not one of the tougher villains, and it will change how so play the deck. For example, Recharge Mode with the extra draw and -1 damage becomes more valuable. DW Setback falls into the same situation.

You know, nobody has brought this one up yet:

Setting Sun Ra.

I mean, holy heck that is a lot of power, at the direct expense of burning yourself out in more ways than one. He’s really interesting to have in a game. Couple his base power with a Solar Flare…

He’s also fascinating when incapacitated. The heroes have a one-time nuke at their disposal.

Setting Sun Ra just takes the idea of Ra and pumps him up to 11.

Even more deadly in Ennead matchups too.  

I got a chance to play him at ACEN this year, and it was SO. MUCH. FUN!

FS Parse is pretty darned strong, and makes me even happier to discard than Critical Multiplier.

I'm not huge on KNYFE: Rogue Agent, but it can be a lot of fun, especially if you can stack the bottom of a deck.

Setting Sun Ra is my go-to when I need to win at team play. You have to watch out for Glamour, but otherwise, he will own the board, die, and then continue owning it.

Setting Sun Ra helped my team defeat Biomancer easily

Favorite variants:

Heroic Infinitor- This variant turns a villain I dread playing into one of my absolute favorite fights. It's not usually too terribly difficult, but I really love the thematic elements of the heroes helping Nigel out, rather than just beating on him. I do houserule his front side to say "If Infinitor flips, you lose the game" because that flipside is consistently brutal and unfun, in my opinion, to play against.  

For the heroes, Requital Cosmic is by far the most fun hero variant in the game for me. When playing with friends, I just random a hero and hero variant. If I get Cosmic, I automatically play Requital. I just love doing really stupid stuff like putting Dynamic Siphon on myself and just machine-gunning cards into play. And you don't feel bad if you get board wiped, either because of the villain, or yourself. You just shrug and keep flipping cards.  

F5 Tachyon: With the other Tachyons, I almost exclusively use either the base power or Research Grant. I never feel a need to switch between the two. With F5, there are turns where I actually have to think about which would be the more helpful action. And though she may take a while to build up, her damage output can be absurd.

Collector Guise because meta-shenanigans and when I get Oblivaeon, I'm playing the Harpy variant instantly. "I have no idea what I'm doing with this deck, but I'm flipping tokens!"

 

Variants I will rarely play: DW Nightmist and the "strongest" variants- TLT, Grandpa Legacy, Hunted Naturalist. FS Parse is creeping up there as well.

 

 

 

Only time I ever played him was an Advanced Ennead match-up, it was sick. I was pumping out damage like mad, and surprisingly I didn't feel too injured by the cards being removed from play which I expected to be a big hit.

 

Defintely want a turn or two to get out Flesh of the Sun God and some sacrificial ongoings though. Helps keep him going just a little longer.

My fav variant right now is extremist Skyscraper.  I love how it both changes the way she plays and how it fits the lore of more but less stable power.  I am also fond of the adamant sentinels, young legacy, and all three termination varients.