My family and I have taken to playing a game of Sentinels of the Multiverse each weekend. Being roleplayers my wife and I decided to turn each session of the game into part of an ongoing storyline. Thought I'd share them here.
The Players: Myself (dad), my wife (mom), and my children (7yo daughter and 11 yo son).
FIGHT FOR FREEDOM Issue #1: Unity
Upon returning home after a day out shopping in the local scrapyards, Unity discovers that Omnitron has integrated itself with Freedom Tower and has trapped the Freedom Five in a stasis beam! To free the world's premiere superhero team she must recruit a rag-tag group of heroes to infiltrate the tower and destroy Omnitron. Luckily, the Midwest Sentinels are in town to cheer on Idealist as she competes in a nation-wide science fair while Parse and KNYFE are both in attendance at a forum on cybersecurity in a post-human world. Can these seven heroes save the Freedom Five?
Conditions: One player must choose Unity. All other players must choose heroes who are not members of the Freedom Five.
Heroes: Unity (daughter), Parse (son), the Sentinels (dad), and KNYFE (mom)
Villain: Omnitron
Environment: Freedom Tower
ANALYSIS: This was a fun game to play. I got a strong combination of cards so Doctor Medico kept everyone's HP up to near full levels. Parse and KNYFE were a brutal combination and, in the end, my daughter got enough golems out to make Unity a devestating force. Good first issue.
FIGHT FOR FREEDOM Issue #2: Prime Wardens
Unity and her rag-tag band of heroes defeated Omnitron but something went wrong. A power surge turned the stasis field holding the Freedom Five into a transdimensional teleportation field! The Freedom Five vanished before Unity's eyes and now they could be anywhere in time and space! Unfortunately, the technology Unity needs to locate and retrieve the Freedom Five was destroyed during the battle. While the Sentinels, Parse, and KNYFE stay on call in case trouble strikes, Unity sends out other heroes to retrieve the information and tech she needs to save her friends. The Prime Wardens are directed to the Block, where they must interrogate the Time-Crazed Prisoner. Unity believe somewhere in his crazed ramblings is a clue to just where and when the Freedom Five have been teleported. Of course, nothing can ever be so simple. As the Prime Wardens arrive at the Block, the forces of Grand Warlord Voss arrive to rescue their leader from human confinement. Can the Prime Wardens defeat Voss's forces, stop a prison riot, and learn the information Unity needs to find the Freedom Five?
Conditions: All players must choose a memebr of the Prime Wardens.
Heroes: Argent Adept (mom), Tempest (dad), Fanatic (daughter), Captain Cosmic (son)
Villain: Grand Warlord Voss
Environment: The Block
ANALYSIS: This was my wife's third attempt to figure out Argent Adept and she finally mastered him, keeping us healed and giving us damage boosts. Captain Cosmic did his job, splitting his buffs between Tempest and Fanatic. Voss couldn't get minions out before we'd send them back to the trash. We were wary of the environment, especially the massive damage that Char and the Time-Crazed Prisoner could do but with two damage dealers and two boosters we knocked out most inmates before they could actually do damage.
FIGHT FOR FREEDOM Issue #3: Dark Watch
While the Prime Wardens searched for clues to the Freedom Five's location the Dark Watch was given a different assignment: find one of Baron Blade's mobile defense platforms and retrieve the flux capacitor located deep inside its engine core. With Baron Blade in prison and his organization barely operational the job seemed easy enough. Unfortunately, as soon as the Dark Watch snuck onboard they ran into problems in the form of the invisible hunter, Ambuscade. Now, the defenders of Rook City must contend with the world's most dangerous hunter and the Baron's minions as they fight their way through the Condtplatform.
Conditions: All players must choose a member of the Dark Watch.
Heroes: Expatriette (daughter), Mister Fixer (son), Setback (dad), Nightmist (mom)
Villain: Ambuscade
Environment: Mobile Defense Platform
ANALYSIS: This was my first time playing Setback and I was nervous. I ended up going down to 5 HP, mostly due to self-inflicted injuries. My wife played Nightmist well and was especially valuable as a deck controller. The kids did a good job at chipping away at Ambuscade's arsenal of gadgets and weapons. As is usual with Ambuscade, he had the upper hand for a while until and flipped to invisible stalker mode twice. In the end, I had an unlucky pool of 18 points and two copies of the card that lets Setback do extra damage for every 3 points there is in the pool. Ambuscade has a hard time standing up to 15 points of damage in a single punch. Or, you know, when Setback slips on a slippery deck, falls on Ambuscade, and knocks him down into the reactor core. Whoops!
I'll update this as we continue the storyline. Next we have to travel into the bowels of Omnitron IV to retrieve a cold fusion power core.
