Whenever a target is reduced to 0 or fewer hp, put it into the associated trash, except in the cases of hero character cards and villain character cards. Unless stated otherwise, when a villain character card is reduced to 0 or fewer hp, the villain is destroyed and the players have won the game!
I hated the last Brendan Fraser Mummy movie because it operated on exactly this premise. Mummies are supposed to be much more singular entities than zombies, with intelligence and agendas, not simply undead hunger or malice (granted the agenda is often malicious, but they don't have to pursue it single-mindedly while shambling and groaning). They should be rare, since the mummification process is quite elaborate and effortful and in most cases it was done thousands of years ago; thusly, being rare, they should not be treated as disposable mooks. Provided they are treated with proper respect by the writer, mummies are awesome and have the potential to be even more awesome. I would like to see them used just a bit more, but not over-used so they lose uniqueness (which is exactly what has happened to zombies, and vampires to a lesser extent).
Okay that is possible, but it's still pretty rare. With very few exceptions (e.g. Vesuvius), there shouldn't be more than a handful of mummies in any area.
Actually, and sorry to rez this topic, but I just realized, would Fixed Point effectively block Unity from cannibalizing equipment to create bots (at least with her innate power)? Since she can't destroy anything, she can't use her Bot Hack power, I'm guessing, right?
As if regular Fixer didn't gain enough from Fixed Point.
Basically, just don't ever let Fixer leave the Time Cataclysm. In the normal world he's an old blind guy who fixes cars. The spacetime continuum has to be falling apart at the seams before he becomes ungodly powerful, because he's so Zen that he waited the entire history of the cosmos for one perfect moment in which to do all his being-awesome in.
And I missed my chance, last time I played Fixer in the Time Cat - Fixed Point came and went and it wasn't until after it had gone that I realised "Aah, noooo, I should've played extra stuff!"...oh well, I'll have to remmeber it next time (whenever that is) ;).