Fjur's Villain Archive!

And now, behold a villain born entirely out of a dumb portmanteau name! ; )


The Wrecko

“Ah, destruction — my favorite pastime!”

Alias: Gene Gekkota
Approach: Disruptive
Archetype: Fragile

Health: 15 + (:h: × 5)

Powers
Agility :d8:
Awareness :d8:
Explosives :d10:
Wall-Crawling :d10:

Qualities
Acrobatics :d10:
Alertness :d8:
Banter :d8:
Demolitionist :d8:

Status: Health
Green :d10:
Yellow :d8:
Red :d6:

See page 239 of the Core Rulebook to determine the Wrecko’s GYRO zones based on his Health and the value of :h:.

Abilities

  • :defend: Acrobatic Dodge (R): When Attacked, Defend yourself by rolling your single status die. If the damage is reduced to 0, you may move to anywhere else in the scene.
  • :attack: :hinder: Chaotic Detonations (A): Attack multiple targets using Demolitionist. Use your Min die. Hinder each target with your Max die. If one of those targets rolls doubles on their next turn, they take damage equal to the penalty.
  • :attack: :defend: Evasive Strike (A): Attack using Acrobatics and use your Max die. Defend against all Attacks against you with your Min die until the start of your next turn.
  • Opportunistic Jab (R): When Attacked by a hero with a penalty, that hero takes damage equal to the size of that penalty.
  • (U) Quality Upgrade (I): Increase all of the Wrecko’s quality dice by one size, except for Demolitionist. (When using this upgrade, the Wrecko has 20 additional Health.)
  • (M) :overcome: Master of Annihilation (I): If you can cause massive collateral damage without regard for casualties, automatically succeed at an Overcome where a show of overwhelming force can solve the problem.

The Wrecko
Alias: Gene Gekkota
Gender: Male
Age: 20s
Height: 5’8"
Eyes: Brown
Hair: Black
Skin: Brown
Build: Lithe
Costume/Equipment: Form-fitting green and black bodysuit that leaves only his face bare, green-tinted nightvision goggles, and black belt with many pouches and compartments for explosives.
Approach: Disruptive
Archetype: Fragile

Biography

Even from a young age, Gene Gekkota enjoyed destroying things. It simple gave him a rush that nothing else could. A vandal and a pyromaniac, he was a very undisciplined youngster. This behaviour of his greatly contrasted with that of his parents, who were both rather stalwart types, plus his father was a strict Army Major. Once he became an adult, Gene left home with his father’s Army keycard. He used it to sneak into a nearby Military supply depot and pilfer cutting-edge explosives. He soon found that he could turn his penchant for demolition into a source of income, and hired himself out as a The Wrecko, a freelance mercenary who specialised in the utter annihilation of buildings and other structures.

Capabilities and Motivations

The Wrecko is naturally both very agile and very observant. He has sharp eyes and ears, and is capable of performing all sorts of acrobatic manoeuvres. He also has a quick tongue and a cutting wit.

The Wrecko utilises two main forms of technology in his capers. The first is a variety of high-tech explosive devices that he’s pilfered from various manufacturers, laboratories, and other places. The second is a bleeding-edge grav-suit, outfitted with special mechanisms that allow the wearer’s hands and feet to adhere to any surface, enabling him to effortlessly climb on vertical walls and upside down on ceilings. This added mobility, combined with the Wrecko’s own innate athleticism, makes him a tricky target to pin down, and allows him to lob explosives at heroes without fear of reprisal.

The Wrecko has no particular qualms against working with other ne’er-do-wells, as they can serve as excellent distractions while he goes about his demolitions work, but that is essentially the limit of his cooperation.

Upgrades

Occasionally, the Wrecko’s acrobatics training can heighten his skills and alertness.


Editor’s Notes

Yes, the entire reason this character exists is because I came up with the name, which is merely a portmanteau of wreck and gecko, hence his penchant for destruction and his wall-crawling ability. That, and his agility, banter, and reliance on tech kind of make he seem like an evil Spider-Man.

Oh, also, gekkota.

In general, the Wrecko will use Chaotic Detonations to lob bombs at the heroes, alternating with Evasive Strike to land a particularly big blow on a particularly troublesome opponent. He increases the frequency of his usage of Evasive Strike the more damaged he gets, however. Further, he’ll likely respond to any but the puniest of Attacks with Acrobatic Dodge, only using Opportunistic Jab if he’s at or near his full Health.

The Wrecko is a Fragile villain, and certainly does live up to that description, usually having about the same Health as a single hero. Hopefully, this is mitigated somewhat by the Defends from Acrobatic Dodge and Evasive Strike, as well as the penalties produced by Chaotic Detonations. Further, scenes involving him will likely feature challenges or an environment to represent the havoc his explosions cause, or other foes that he’s working with to distract the heroes from him.

If you want to have him set up some really big bombs that the heroes need to defuse (or chuck into space), I’d recommend modelling them as challenges to be Overcome; I could see them either having their own timers, or just detonating if the scene tracker runs out. In either case, the Wrecko’s job would primarily be stopping the heroes from defusing them, likely making heavy use out of the Hinder from Chaotic Detonations.

Unfortunately, Gene’s Quality Upgrade doesn’t affect his Demolitionist quality, which is one of the two qualities he uses most. Also, I very well could have simply made him a Master Mercenary, but nah, Master of Annihilation is so much more on-point.

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