Fortitude and Superhuman Durability

Legacy plays Superhuman Durability. On the following turn he plays Fortitude. Then the Blade Battalion comes out and smacks him for 5 damage. Does Legacy take 4 damage or 1? Basically, what I'm asking is whether Superhuman Durability uses the "final" damage calculation or an interim damage calculation, determined by the order in which cards come into play.

Relevant wording: "Whenever Legacy would be dealt 5 or more damage from a single source"

That is one of the rare circumstances where the order the card are played really matters

Fortitude first he would take 4 and Fortitude would reduce the 5 to 4 which is less than the threshold of r Superhuman Durability.

Superhuman Durability first, he'd take 1 as Superhuman Durability would first reduce the damage by 3 to 2 and then Fortitude would kick in, reducing it by another 1.

Actually, if I read this correctly, it states that if Legacy would be dealt 5 or more damage, reduce this damage by 3.  Many other cards which states that if a hero (or other target) would be dealt such damage do something don't trigger until damage has been near finalized. (I say near finalized because if the effect is to redirect, then the damage process starts over from the beginning, ignoring everthing that occured during the initial process).  This would mean Fortitude is an always available ability, while Superhuman Durability is a triggered ability, and it does not matter the order played, as Fortitude would always be applyed before being able to apply the triggered damage reduction of Superhuman Durability.

That is my understanding as well.  Except that also means that if the damage is redirected after Superhuman Durability is triggered, another hero could benefit from Superhuman Durability.  (By the same logic that the reduction from Smoke Bombs stays in effect after it is triggered).

Maybe that's fine, but I tend to put Superhuman Durability, Sheilding Winds, Punish the Weak, and whatever Fanatic's card is called in their own category that behave more like static buffs.  However I do apply them after all true static buffs like Fortitude.

When there is a redirection, the pluses and minuses are re-determined.

For instance, if there is an attack of 2 against Legacy, which is reduced to one by Fortitude, but then redirected by Smoke Bombs, the reduction from Fortitude is backed out, so it becomes an attack of 2 to the other target (which Smoke reduces to one, but that’s besides the point).

I don't recall whether or not we've gotten a definitive answer on this issue.

On one hand my inclination is with TheJayMann and the assertion that triggered events occur after pluses and minuses, but I don't think that is an actual rule, which means that I'm currently leaning towards pwatson1974's assertion that the rule about card order provides the answer.

So if something else redirected again after Smoke Bombs, would you take away the minus 1 from Smoke Bombs?  I had always assumed that once Smoke Bombs goes off, that minus 1 remains in effect regardless of what other triggered events went off.

The reason I brought it up was that Superhuman Durability is worded the same way as Smoke Bombs, but I feel that its reduction should go away if the attack is redirected away from Legacy the same way a static bonus like Fortitude does.  That and the more I divide effects into categories the less I have to remember the order they were played.

Superhuman Durability: Whenever Legacy would be dealt 5 or more damage from a single source, reduce that damage by 3.

Smoke Bombs: Whever a villain card would deal damage to the hero target with the lowest HP, redirect that damage to the hero target with the highest HP.

 

Reduce Damage redirected this way by 1.

 

Note that with Smoke Bombs the damage is explicitly reduced after the redirection.

Also, if Sheilding winds AND Superhuman Durability are our, would Legacy take 0 damage from a 5 damage attack? Or does the damage get checked against durability and then against sheilding winds in turn?

 

I think you'd deal with each card in turn, so the attack would only be reduced once.