Well, there’s an easy answer for that, which is that I did not think of it. Because yeah, that is much better.
But now, our final character! Let’s just jump right in with…
Step 1: Background
We’re Struggling. Somehow, I put this off for the entire run. Spoiler alert: This is going to be the worst character that I build, a fact that I already know because I’ve got to be both Struggling and Divided. But hopefully I’ll build someone who’s at least interesting!
Meet Danielle Ducat. Daisy is a down-on-her-luck waiter working a dead-end job. Her life sucks, her boss works for the mob, and she’s just generally having a bad run of luck. Danielle has Finesse d8, Banter d6, and Criminal Underworld d6, because Struggling gives you extra bad dice instead of useful ones.
Danielle gets a Responsibility Principle, and as the perfect Everyman… well, that’s her Principle.
Step 2: Power Source
Meet Danni Ducat. Danni has it all. She’s the youngest assistant producer to Megalopolis Action 5 News, and she’s on the radar for another promotion after her amazing story about the Freedom Seven stopping Duke Bladesworn. She’s in a great relationship, she goes to the best parties, and she’s just generally having a great time.
Until one morning, when she got out of bed, opened her window, and saw a massive figure in the sky, followed momentarily by a wave of purple energy, followed momentarily by the dissolution of her entire reality.
The cascade of destruction that followed Oblivaeon opened cracks across countless realities, and for just a moment, Danni’s soul fell through them. There was a rush of impossibility as she saw the entire Multiverse, every possible life that she could have lived, laid out in front of her. And then she fell into Danielle Ducat.
There are now two people inside Danielle – a struggling waitress, and a woman with a view of everything that ever was and ever will be, charged with cosmic energies.
So Danni has Awareness d8, Cosmic d8, and Precognition d6. Because her power source is Multiverse, she’s also trading a Green Ability (oh no) for a d6 (oh noooo) in Presence.
For Yellows, she is going to need a Boost. Power from Beyond lets her use her Awareness for a persistent one, then make an Attack. She can also use Reality Scorned to Attack someone with cosmic energy and then Hinder them.
Step 3: Archetype
So, our little bundle of d8s and d6s is definitely Divided. This means we roll d10, d8, d6 to see what else we’ve got. Results of 10, 7, and 3 give us access to Physical Powerhouse, Armored, Robot/Cyborg, Transporter, and Gadgeteer.
After reviewing my options, I think I’m going to be odd. We’re taking Armored! Being a multiversal being in a universe that isn’t multiversal any more means that both Danielle and Danni are surprisingly hard to kill. This gives us access to Stone (my very last required power!) d10, Insight d8, and Fitness d6. Danni can reshape stone using her cosmic energies.
In both of her forms, Ducat is Armored, taking less damage. Her Pointed Words use her Insight to deliver an attack that can’t be resisted, because it’s talking someone down, whereas her Living Bulwark attacks with Stone and defends someone else. Finally, she can Deflect some of the damage that she would receive onto others; attacking her creates weird feedback that is very unpleasant.
Now things get bad.
The two Ducats are able to share their body. Usually Danni is in the background, but she erupts outwards when things go badly wrong, or when Danielle focuses and painfully lets go.
Next I have to choose one or two options – either each Ducat has access to exactly half of these Qualities and Powers, getting nothing in return, or one of them has access to her Qualities and the other has access to her Powers.
You have to split your sheet in half, it takes actions to swap between halves, and unlike Modular or Form-Shifter you get absolutely no benefit for this.
I’m going to go with the Qualities / Powers split, because it at least lets me use two Qualities with Danielle and two powers with Danni, which is going to be somewhat less punishing.
Danielle gets a second Responsibility Principle. Danielle is a born Sidekick; she helps out, trying to get a handle on the weird world that she’s a part of.
Step 4: Personality
I get two Personalities for the Ducats! Danielle is Sarcastic, because that’s what’s left. Danni, however, could be Impulsive, Alluring, or Analytical. Impulsive hurts my status die even more, so let’s go with Alluring.
My Roleplaying Personality only applies to Danielle, so I’m going to go with “Multiple Perspectives” d8. In this form, she can listen to Danni’s perspective and spot things that one mind couldn’t. (Danni does not, as a rule, take advantage of this benefit.)
Step 5: Red Abilities
There’s no way around “you need to have Qualities or Powers” for this step. I think it will usually be Danni in a pinch, so let’s take two Power-based Red Abilities. Reliable Aptitude for Awareness lets Danni reroll her Min die whenever she’s being aware, which is going to be almost always, and a charged-up Cosmic Blast lets her burn her bonuses for overwhelming firepower.
Step 6: Retcon
We’re boosting the Red Die again. An extra d6 won’t help anything, and more Red Abilities won’t do much. I think this boost applies to both Personalities, even if only Danielle’s applies for health purposes.
Step 7: Health
Danielle gets to use Stone to calculate Health, which means she has (8 + Red 10 + Stone 10 + 4) 32 Health.
Step 8: Alias
Danielle let Danni pick their alias. Danni went with Bedrock. Danielle actually really likes that.
Character Sheet
Bedrock
Alias: Danielle (Danni) Ducat
Background: Struggling, Power Source: Multiverse, Archetype: Divided (Armored), Personality: Sarcastic / Alluring
Principles: Everyman [Responsibility], Sidekick [Responsibility]
- Roleplaying: You’re just a normal person. When needed, you can fade into a crowd. You always seem to be where the trouble is; you’re never too far away when a crisis strikes the group you sidekick for.
- Minor Twists: Which hero did you make look good at your own expense? What hero has to save you?
- Major Twists: How are you completely out of your league? What lesson did you ignore that’s now getting you in big trouble?
As Danielle
Status Dice: Green d8, Yellow d8, Red d10
Health: 32 (Green 32-24, Yellow 23-12, Red 11-1)
Qualities:
- Finesse (Physical) d8
- Insight (Social) d8
- Multiple Perspectives (RP) d8
- Banter (Social) d6
- Fitness (Physical) d6
- Criminal Underworld (Info) d6
Green Abilities:
- Principle of the Everyman (A): Overcome when using a bonus made by another hero and use
- your Max die. You and your allies gain a Hero Point.
- Principle of the Sidekick (A): Overcome a challenge that has already flummoxed a more senior teammate and use your Max die. You and each of your allies gain a hero point.
- Armored (I): Take 1 less physical or energy damage in Green, 2 less damage in Yellow, and 3 less damage in Red.
- Pointed Words (A): Attack with Insight. Ignore all penalties on this attack, ignore all Defense actions, and it cannot be affected by Reactions.
- Deflect ®: When you would be dealt damage, you may deal damage to a nearby target equal to the amount reduced by your Armored.
- Defensive Transformation (A/I): The first time you take damage or change zones in a scene, you must change into Danni. You can also transform by taking an action and taking damage equal to a roll of your current status die.
Yellow Abilities:
None
Red Abilities:
None
Out Ability: Hinder an opponent by rolling your single Insight die.
As Danni:
Status Dice: Green d6, Yellow d8, Red d12
Health: 32 (Green 32-24, Yellow 23-12, Red 11-1)
Powers:
- Stone (Materials) d10
- Awareness (Intellectual) d8
- Cosmic (Energy) d8
- Precognition (Psychic) d6
- Presence (Intellectual) d6
Green Abilities:
- Principle of the Everyman (A): Overcome when using a bonus made by another hero and use
- your Max die. You and your allies gain a Hero Point.
- Principle of the Sidekick (A): Overcome a challenge that has already flummoxed a more senior teammate and use your Max die. You and each of your allies gain a hero point.
- Armored (I): Take 1 less physical or energy damage in Green, 2 less damage in Yellow, and 3 less damage in Red.
- Living Bulwark (A): Attack with Stone. Defend another target with your Min die.
- Deflect ®: When you would be dealt damage, you may deal damage to a nearby target equal to the amount reduced by your Armored.
- Revert (I): At the end of the current scene, turn into Danielle.
Yellow Abilities:
- Awareness of the Cosmos (A): Boost yourself with Awareness. Use your Max die. That bonus is persistent and exclusive. Then, Attack with your Min die.
- Reality Scorned (A): Attack using Cosmic. If your target survives, Hinder them with your Max die.
Red Abilities:
- Charged-Up Cosmic Blast (A): Attack using Cosmic, and at least one bonus. Use your Max + Mid + min dice. Destroy all your bonuses, adding each of them to this Attack first, even if they are exclusive.
- Reliable Awareness (I): When you take any action with Awareness, you may reroll your Min die before determining effects.
Out Ability: Hinder an opponent by rolling your single Insight die.
Aftermath:
I think this is a workable character. She is not good, but she is workable.
Part of it is that I took three of the worst options in the game and smashed them together to try and offset each others’ problems. I probably should have planned ahead and gotten rid of Struggling a while ago, but I was vaguely thinking that extra bad dice might make the Divided problem less drastic. Similarly, I just plain forgot that Multiverse gives you a bad Power die instead of a good Green Ability; for some reason I thought it gave a d10, which I was also going to use to try and offset Divided’s problems.
As it is, I don’t think the extra dice really helped. Danielle is not great at anything. Her best die pool is 3d8, her only real abilities in action scenes are deflecting damage and low-power attacks that at least can’t be stopped, and she literally gets no other options in Yellow or Red. No Boosts, no Hinders, no Defends, no multi-targeting, nothing. Fortunately, she won’t be doing much in action scenes, because once she gets hit she transforms automatically, but that still means not having good options in the opening actions.
Danni is better, but not great. She has a d12 Red die, she has one d10 and a broadly applicable d8, and she has attacks that Defend or Hinder, plus a pretty strong ultimate attack in Red. She’s only got two Yellow options, and thanks to the combination of Divided and Multiverse she doesn’t get extra Greens to make up for it; instead, Armored is working double-time just to get her to the basic number of Abilities most people have automatically.
In general, though, this is just a weaker character than I would get if I made Danni’s emergence entirely a roleplaying thing, using the already existing Principle of the Split which isn’t a Responsibility Principle and thus is not available to Divided Characters!!
I’m blocked from using any superpowers in normal mode, I’m blocked from using any skills in super-mode, I’m blocked from any Abilities that use the wrong trait in either mode (a fact that will be much worse for heroes that don’t take things that don’t key to any Power or Quality, something I did as much as possible) and I literally get nothing, nothing at all, to make up for it except maybe the ability to have slightly different Status dice in my two forms.
I’m legitimately unsure what the design choice for Divided here was. Like, Form-Shaper is fun, and Modular is probably unnecessary but you can make it sing (and it’s probably decent just as an example of how weird the system is willing to let custom Archetypes get.) But Divided… the only use cases for Divided seem to be to create mechanical weaknesses for characters for whom that’s narratively appropriate, but with no compensation for it.