There were also many Baron Zemos
http://en.wikipedia.org/wiki/Baron_Zemo#Other_Baron_Zemos
There were also many Baron Zemos
http://en.wikipedia.org/wiki/Baron_Zemo#Other_Baron_Zemos
I think we can all just agree that we all want more of EVERYTHING!! :D
Obviously, the evil fish villain of Captain America. :) Yes, I meant Zemo. Thank you PlatinumWarlock.
UXM266, thank you for your explanation. The question was whether or not you were referring to SotM or the comics on which it is based. I agree that in the game I'd rather more heroes than environments or villains, simply as you use 3 to 5 times many heroes as either of the others.
I went searching for Baron Nemo.
I did not find Baron Nemo, just some aristocratic turtles and a deposed shark.
No Problem Amnachaidh.
I am always willing to clarify my ramblings!
Alas for the lack of appreciation for classic literature in today's America (unless you're not American).
Did you intend for those to be the only "ors" there?
You can't add a new location simply because it's new. It has to be different enough to be interesting
I totally disagree. I would love to have Environments for cities other than Megalopolis or Rook City (Silver Gulch doesn't count)…one of the current SCUverse games had to be set in Time Cataclysm because it was the closet I could get to a "generic" setting, and I'd already used MP two games before and was saving RC for a game or two thereafter.
The good thing about having only a set few of tools is that writers and artists don't need to constantly create, new worlds, and explain what they are to the heroes, why they should be there, how they got there and what it is. Doing something new without explaining WHY or HOW is a risky move in the comic book industry.
They wouldn't have to explain if the characters went off to fight crime in some real-world location; no explanation is needed for anything that actually exists. That they're better off not making up too many strange new dimensions, that I do agree, but too many people dismiss the Earth as an ordinary and boring place…in actuality, our homeworld contains a mind-boggling breadth of diversity, and I'd love to see more comics Do The Research and engage in vicarious tourism of the many fascinating places worldwide. Imagine a comics issue taking place on the slopes of Macchu Pichu, or in the Scottish highlands, or the coast of Cozumel, or a remote African village of subsistence farmers with a unique tribal culture. Sometimes these could just be backdrop for super-battles, but other times they could be the focus of stories where the superheroes take time to connect with ordinary people, and solve problems that don't just involve punching something at lightspeed.
"Captain Nemo" wasn't a baron.
D'oh! Well neither was Baron Zemo a captain.
If you're serious, try out the homebrewed city of Kadwell, posted on the Board Game Geek variants forum. There are other environments there, but that's the only city I've noticed. (Full disclosure: It's my creation, but I'd love to have feedback.
)
Spiff's environments include a sewer. I don't know if that counts.
I would rather have officially published cards, instead of just homebrew....
Sometimes you have to compromise to get what you want.
"Never compromise. Not even in the face of Armageddon."
Originally said by a man with no hygiene, only one friend, has a fetish for refrigerators and speaks and writes in a creepy, ominous monotone.
There is a role-model for you!
At least he had a happy and meaningful life.
That's cold, man
I don't think we're talking about a compromise.. (which infers he had any bargaining power to begin with). I think we are talking about "settling" for what he is given or available to him.
That made me chuckle. I have to admit. slow clap
But… entitlement!
For all that I don't agree with Rorshach's politics, I admire his conviction. In this regard, we are united. A better match for my philosophy, though still fairly out-there, would be the Red Talon tribe from "Werewolf: the Apocalypse". They're werewolves who are more wolf than were, and filled with a Rage that is driven by the realization that their people (meaning the actual wolves) are quite literally being hunted to extinction, and they can't stop it. I identify with their desperation, their unwillingness to give one more inch to the enemies who have already taken almost everything from them.
(Not that this really pertains to the question at hand, I'm just speaking in terms of my general personality, which expresses itself in all manner of strange and often disproportionate ways.)
A very similar, much more upbeat idea: "Never give up! Never surrender!" That one I actually disagree firmly with personally, but admire even more in those who have the conviction to live such a way.