Grudge Match - Team PBF - Round 1: Omnitron

Mr Fixer

HP: 25

Hand: Grease Gun, Overdrive, Riveting Crane, Charge

In play: Grease Monkey Fist, Harmony, Tire Iron

Trash:

Additional effects: Increase damage dealt by Fixer by 2. After Fixer deals damage, if his victim has 2 or fewer HP, destroy it.

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Start of hero turn:

Play a card:  Charge; Fixer deals Omnitron 4 pterodactyl damage [71].

Use a power:  Strike; deal 3 velociraptor damage to Omnitron [68, components destroyed].

Draw a card: Dual Crowbars

End of hero turn:

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HP: 25

Hand: Grease Gun, Overdrive, Riveting Crane, Dual Crowbars

In play: Grease Monkey Fist, Harmony, Tire Iron

Trash: Charge

Additional effects: Increase damage dealt by Fixer by 2. After Fixer deals damage, if his victim has 2 or fewer HP, destroy it.

Ra

HP: 24

Hand: Fire Blast, Flesh of the Sun God, Scorched Earth, Staff of Ra, Summon Staff

In play: Flame Barrier, Blazing Tornado, Staff of Ra

Trash: Summon Staff

Additional effects: The first time each turn a target damages Ra, Ra deals 2 fire damage to that target. Increase damage dealt by Ra by 1.

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Start of hero turn:

Play a card:  Fire Blast Omnitron for 6 fire damage [62] (omni immune to fire)

Use a power:  Blazing Tornado targets the Repair Drone [destroyed]

Draw a card: Solar Flare

End of hero turn:

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HP: 24

Hand: Flesh of the Sun God, Scorched Earth, Solar Flare, Staff of Ra, Summon Staff

In play: Flame Barrier, Staff of Ra, Blazing Tornado

Trash: Summon Staff, Fire Blast

Additional effects: The first time each turn a target damages Ra, Ra deals 2 fire damage to that target. Increase damage dealt by Ra by 1.

The Indestructible Bunker

HP:  26

In Play:  Grenade Launcher

Hand:  Adhesive Foam Grenade, Auxiliary Power Source, Decommissioned Hardware, Heavy Plating, Turret Mode

Trash:  Adhesive Foam Grenade, External Combustion, Recharge Mode

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Start of Turn:  

Play a Card:  Adhesive Foam Grenade, Environment cards cannot be played until the start of my next turn.

Use a Power:  Grenade Launcher Omnitron for 2 Projectile damage [60] (omni-immune to Projectile), Villainous Weaponry for 2 projectile damage [3]

Draw a Card:  Ammo Drop

End of Turn:

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HP:  26

In Play:  Grenade Launcher

Hand:  Ammo Drop, Auxiliary Power Source, Decommissioned Hardware, Heavy Plating, Turret Mode

Trash:  Adhesive Foam Grenade(2), External Combustion, Recharge Mode

 

Effects:  No Environment cards.

I just noticed that BlueHairedMeerkat had the S-83 Assault Drone as dead on Omnitron's turn. In fact it wasn't; it still had 1HP left after my turn. So it dealt me 2+1 melee damage. (Damage goes to me because of Divine Sacrifice.) I'm going to assume that Bunker takes it out with his grenade launcher on his turn.

Fanatic

HP: 21

Hand: Divine Focus, Zealous Offense (x2), Embolden, Aegis of Resurrection, Smite the Trasgressor, Sacrosanct Martyr

In play:

Trash: Sanctifying Strike, Divine Sacrifice

[hr]
Start of hero turn:

Play a card: Divine Focus

Use a power: Exorcism for 1 melee and 1 radiant on Villainous Weaponry (1)

Draw a card: Final Dive

End of hero turn:

[hr]

HP: 21

Hand: Zealous Offense (x2), Embolden, Aegis of Resurrection, Smite the Trasgressor, Sacrosanct Martyr, Final Dive

In play: Divine Focus

Trash: Sanctifying Strike, Divine Sacrifice

Additional effects: At the start of each turn, may discard for damage to villain with highest HP. At the start of my turn, take 4 fire damage or destroy Divine Focus.

Wagner Mars Base

In play: Villainous Weaponry - 1

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere

[hr]
Start of environment turn: Fanatic discards Zealous Offence to deal 2 radiant damage to Omnitron (58)

Play a card: Foamed

End of environment turn:

[hr]
In play: Villainous Weaponry - 1

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere

Additional effects: Damage dealt by villain targets is increased by 1.

On turns when Omnitron is not immune to radiant, I'll be discarding Sacrosanct Martyr, Zealous Offense, and Aegis of Resurrection for my Divine Focus. Then it should be my turn again.

Four melee damage, actually; it gets a bonus from the S-85 :stuck_out_tongue:

Round Six

Omnitron - Rampaging Robot

Omnitron - 58

In Play: Adaptive Plating Subroutine

Trash:  Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x2,  S-83 Assault Drone, S-85 Repair Drone


Start of Turn: Flip.

Play a Card: S-84 Automaton Drone enters play.

End of Turn: Interpolation Beam re-enters play.

S-84 hits Bunker for 5 energy damage [21].


Omnitron - 58

In Play: Adaptive Plating Subroutine

S-84 Automaton Drone - 4

Interpolation Beam

Trash: Interpolation Beam, Disintegration Ray, S-84 Automaton Drone x2, S-83 Assault Drone, S-85 Repair Drone

Effects: ST: Flip Omnitron.

ET: Play the top card of the villain deck (next turn)/reveal a drone or component from the trash (this turn).

ET: S-84 hits the highest HP hero target for energy damage equal to its health.

When Omnitron is dealt damage, he becomes immune to that damage type.

When a player draws a card, Omnitron deals them 1+1 energy damage.

Increase damage dealt by Omnitron by 1.

Hero HP: Fixer - 25, Ra - 24, Bunker - 21, Fanatic - 20

Mr Fixer

HP: 25

Hand: Grease Gun, Overdrive, Riveting Crane, Dual Crowbars

In play: Grease Monkey Fist, Harmony, Tire Iron

Trash: Charge

Additional effects: Increase damage dealt by Fixer by 2. After Fixer deals damage, if his victim has 2 or fewer HP, destroy it.

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Start of hero turn:

Play a card:  Dual Crowbars enter play.

Use a power:  Strike; deal 4 red damage to Omnitron [54] and 4 blue damage to the S-83 [DEAD].

Draw a card: Alternating Tiger Claw [23]

End of hero turn:

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HP: 23

Hand: Grease Gun, Overdrive, Riveting Crane, Tire Iron, Alternating Tiger Claw

In play: Grease Monkey Fist, Harmony, Dual Crowbars

Trash: Charge

Additional effects: Increase damage dealt by Fixer by 3. When Fixer deals damage he may hit a second target.

Ra

HP: 24

Hand: Flesh of the Sun God, Scorched Earth, Solar Flare, Staff of Ra, Summon Staff

In play: Flame Barrier, Staff of Ra, Blazing Tornado

Trash: Summon Staff, Fire Blast

Additional effects: The first time each turn a target damages Ra, Ra deals 2 fire damage to that target. Increase damage dealt by Ra by 1.

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Start: Fanatic discards to deal radiant damage to Omnitron

Play: Flesh of the Sun God

Power: Blazing Tornado deals 4 fire damage to Omnitron [50] (omni immune to fire); components destroyed

Draw: Scorched Earth

End: Nothing

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HP: 24

Hand: Scorched Earth x 2, Solar Flare, Staff of Ra, Summon Staff

In Play: Flame Barrier, Flesh of the Sun God, Staff of Ra, Blazing Tornado

Trash: Summon Staff, Fire Blast

Additional effects: The first time each turn a target damages Ra, Ra deals 2 fire damage to that target. Increase damage dealt by Ra by 1.

The Indestructible Bunker

HP:  21

In Play:  Grenade Launcher

Hand:  Ammo Drop, Auxiliary Power Source, Decommissioned Hardware, Heavy Plating, Turret Mode

Trash:  Adhesive Foam Grenade, External Combustion, Recharge Mode

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Start of Turn:  Fanatic discards to deal 2 radiant damage to Omni [46]

Play a Card:  Auxiliary Power Source

Use a Power:  Grenade Launcher Omnitron for 2 Projectile damage [44] (omni-immune to Projectile), Villainous Weaponry for 2 projectile damage [x]

Draw a Card:  Gatling Gun

End of Turn:

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HP:  21

In Play:  Auxiliary Power Source, Grenade Launcher

Hand:  Auxiliary Power Source, Decommissioned Hardware, Gatling Gun, Heavy Plating, Turret Mode

Trash:  Adhesive Foam Grenade(2), External Combustion, Recharge Mode

 

Effects:  No Environment cards.

Fanatic

HP: 20

Hand: Smite the Transgressor, Final Dive, Embolden, Aegis of Resurrection (discarded Sacrosanct Martyr on Ra’s turn and Zealous Offense on Bunker’s turn)

In play: Divine Focus

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr

[hr]
Start of hero turn: Discard Embolden for 2 radiant damage to Omnitron (42). Destroy Divine Focus.

Play a card: Aegis of Resurrection

Use a power: Exorcism. Deal 1 melee and 1 radiant damage to Omnitron (40).

Draw a card: Chastise

End of hero turn:

[hr]

HP: 20

Hand: Smite the Transgressor, Embolden, Chastise

In play: Aegis of Resurrection

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr, Final Dive, Divine Focus

Wagner Mars Base

In play:

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere, Villainous Weaponry

[hr]
Start of environment turn:

Play a card: Meteor Storm

End of environment turn:

[hr]
In play: Meteor Storm

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere, Villainous Weaponry

Additional effects: All targets are immune to damage. At the start of their turn, a player may skip the rest of their turn to destroy Meteor Storm.

I just realised I'm confused: where is the +1 damage for Omnitron coming from? If it's from the advanced mode text, it should be alternating between +1 damage dealt and -1 damage received, no?

The +1 damage is (or was) coming from the Villainous Weaponry.

Round Seven

Omnitron - Self-Aware Robotics Factory

Omnitron - 44

In Play: Adaptive Plating Subroutine

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x3, S-83 Assault Drone, S-85 Repair Drone

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Start of Turn: Flip.

Play a Card: S-85 Repair Drone enters play.

End of Turn: Electro-Pulse Explosive enters play.

S-85 repairs Omnitron for 2HP [46].

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Omnitron - 46

In Play: Adaptive Plating Subroutine

S-85 Repair Drone - 4

Electro-Pulse Explosive - 15

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x3, S-83 Assault Drone, S-85 Repair Drone

Effects: ST: Flip Omnitron.

ET: Play the top card of the villain deck (this turn)/reveal a drone or component from the trash (next turn).

ET: The Bomb hits all hero targets for lightning damage equal to its health.

ET: Repair Drone repais.

When Omnitron is dealt damage, he becomes immune to that damage type.

 

Hero HP: Fixer - 23, Ra - 24, Bunker - 21, Fanatic - 20

I would propose Fixer playing Grease Gun and Ra turn-skipping, so we have a nice long time to get rid of the bomb. If you disagree I can do something else; if you agree, consider that to be my turn.

Sounds fine to me. I also have Chastise, though that's more of a delaying tactic.

The only problem with Chastise is Fanatic is the last hero, so it would be set loose with only Fanatic's turn to kill it.

(Just to be clear, I'm all for the Grease Gun. So if Ra is OK with skipping his turn, Bunker can go ahead.)

Ok, I'm assuming it is my turn, no meteor storm and grease gun is out.

The Indestructible Bunker

HP:  21

In Play:  Grenade Launcher, Auxiliary Power Source

Hand:  Ammo Drop, Decommissioned Hardware, Gatling Gun, Heavy Plating, Turret Mode

Trash:  Adhesive Foam Grenade(2), External Combustion, Recharge Mode

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Start of Turn:  

Play a Card:  Gatling Gun

Use a Power:  Grenade Launcher Omnitron for 2 Projectile damage [44] (omni-immune to Projectile), EPE for 2 projectile damage [13], Repair Drone for 1 damage [3]

Draw a Card:  Upgrade Mode

End of Turn:  discard Heavy Plating for Gatling Gun.

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HP:  21

In Play:  Auxiliary Power Source, Gatling Gun, Grenade Launcher

Hand:  Ammo Drop, Decommissioned Hardware, Turret Mode, Upgrade Mode

Trash:  Adhesive Foam Grenade(2), External Combustion, Heavy Plating, Recharge Mode