Yes!
YAY!!!
[quote="morph147"] so has a boat left China?
[/quote]
[quote="Paul"]
Yes!
[/quote]
Well you're not Christopher but some of his trickiness could have rubbed off on you because I'm certain A boat has left China too.
Has a boat containing Villains of the Multiverse (of which there is at least one copy scheduled to reach me) left China? would be a more loophole closing question.
@Matchstickman
You are observant and clever in your questioning. The answe to your new, updated question is also "Yes".
<<< wonders where that boat with all the Sentinels goodies on it while jumpping around with anticipation like a 5 year old the week before Christmas
What morph147 said. In my house Villains of the Multiverse is going to be its own little Christmas.
It'll be awesome to put away my jumbled mess of written on and crossed out playtesting cards and replace them with legible cards that aren't cheap cardstock and have pictures on them.
Villains makes the Vengeance format really shine, and it has taken over our 3-player games most of the time, it's just a much better game when you have 3 players.
Also the Environments rule.
Agreed on all counts!
starting to hope they do some mini spoilers to keep us entertained, maybe as a reminder of the decks or maybe a couple cards in a deck or something. Been so long I forgot what I am actually getting lol
Her's some spoiler(ish) stuff for you:
La Capitan messes with time, but is kind of new to it, so it has all kinds of awesomely crazy effects. There were a lot of "WTF is she doing now" moments in playtesting, and often we left her out till last just to see what all would happen (although that didn't always work out well for us)
Citizens Anvil & Hammer are tough. One of them has wings that are invulnerable and the other throws fire around. They work together pretty well. In playtesting they were brutal, and there was much begging and pleading with Christopher to make them less brutal. After a lot of maniacal laughter at our broken spirits and teams of fallen heroes the powers that be relented and they are much more balanced now, but still really tough.
Plague Rat is my favorite of the new Villain decks. It feels very thematic as a powerful beast that they are trying to wield against the heroes. It is tempting for the heroes to try and turn the tables and use the beast-man against his controllers, but it is dangerous for anyone to try to control Plague Rat.
The Environments are really cool too. My favorite of them is the Vampire deck, but then facing unholy things that hate light as my beloved Fanatic is exactly what I want.
The overall goals of the playtesters were to reduce drastically the amount of book keeping and chains of villain interactions that Vengeance lent itself to, as well as giving some less difficult villains to face and adding a lot of fun mechanics that wouldn't flood the table with cards.
I think we really nailed it, Christopher came up with great mechanics, and the decks are engaging thematically. I loved working on Wrath of the Cosmos and the final result, but I think this expansion outshines it. I really can't wait to get players reactions to it.
How do well do you feel its works and interacts with the villains from Vengeance?
I always tested with 1 or 2 of the Vengeance Villains so I could compare difficulty and see how they interact, and I think they do fine, although on Advanced things can get a bit crazy. Some combos can get really nasty together, and some of the Nemesis interactions were really cool between decks.
One of my favorite teams to face is the ladies of Villainry: Ermine, Friction, Miss Information, La Capitan and The Operative. It's a fun fight.
Any word on when preordered villan owners will be receiving villans?
Nothing official, but Zendrak provided this a little while ago.