Hard to follow the story

Correct. And we know that during SotM from the pictures of his Bay in the Freedom Tower deck that Bunker has a slew of additional suits, all of which are probably also government owned and built by the Ironclad program.

There's also erm...that card in his deck...which I can't remember the name of...which shows a bunch of suits all lined up in a row. It's the one that gets equipment out of your trash or something. I don't really play Bunker that often and that's not a card that gets much use anyway, but it's still annoying that I can't remember its name, lol.

Decommissioned Hardware

Yes, thank you, that's the one, lol :D.

For me, it's very important that the storyline keeps some "holes" in it, in order to stay true to SotM nature as a game. I want to get enough "missing" narrative space to fill in the holes according to how my plays unfold. And speculation is almost always better (and once again, even more fitting for a game) than a definite fixed, completely written storyline.

I remember, when I was young and I would speculate about the origins of Wolverine (is he immortal? Did he lose his memory? When?) or Gambit (the lost Summers brother?)... Then the story was told, and those characters lost a lot of their aura to me. I couldn't "make them mine" as I used to, and I was almost condemned to stick to their "true" origins.

I think Christopher and Adam have done a masterful work until now of giving hints and pieces of the "true storyline", while keeping enough mystery for the game itself to unfold as a support for our own "version" of it.

It's pretty rare for Bunker not to play Decommissioned Hardware at least once per game, in my experience.

I hardly ever play it. It's only useful if he's had something destroyed or discarded that I really want back - I usually only seem to have it when my trash is empty, so it's perfect discard fodder or Omi-Cannon ammo, at least early on.

My partner uses Bunker every few games or so, and tends to go for the "guns and Turret Mode" option. Last time I played Bunker I played EoW Bunker specifically because we were going up against Kismet, who normally kicks our arses. And I'm glad I did, because I managed to have enough Mode cards in my hand to deal with most of the Jinxes she threw out, meaning she never managed to get too ramped up in her damage output and so we won :D. I also got lucky (heh) in that even though she played Lady Luck at some point, I managed to take it out on the first try :D.

Decommissioned Hardware is only useful if your stuff's been broken, I would say. So if that isn't an issue, you can just chuck it under the Omni-Cannon or something, if you've got that out (my partner tends to go for the guns-and-Turret-Mode combo, though).

If something is making you discard cards or you want to use the Omni-Cannon, then Decommissioned Hardware is probably a good card to hang onto, because it lets you use Bunker's most reliable card draw engine, which is repeatedly recycling Auxiliary Power Sources.

Besides, equipment being blown up happens all the time. Very few Villains don't blow up your equipment.

You're usually better off discarding an equipment card before Decommissioned Hardware, since Hardware can get it or any other equipment card back. I use it quite a lot, subsequently.

 

Tempest's incap side has me curious. If all the basic Hero cards' incap sides are canon, then Tempest loses his left arm at some point. His card from the F6 timeline shows him missing the arm, but on his Prime Wardens card, he still has both arms. Did the Dark Watch confront Voss after Tempest was in the Prime Wardens? If so, then at some point between Tempest joining the PW, but before Nightmist banishes him, Voss could have done it. Or, maybe his basic incap side is a reference to an encounter in the main timeline with the displaced Iron Legacy. Which means that no matter what the timeline, Legs is ripping his arm off at some point. The wiki doesn't provide much more info, unfortunately.

If all of this has been covered, sorry. I'm new, and still finding my way around the Multiverse.

 

-Brian

Note that Legacy's incap art is of a dead Young Legacy, and while that never came to pass in the main timeline, it still happened sometime in the sentinels comics, making it canon.

Apply that same line of thinking to Tempests incap side. Him losing an arm could have happened at anytime really and it may not have been in the main timeline.

He lost his arm in the timeline where Legacy became Iron Legacy.  Now that Iron Legacy altered the main story timeline, Tempest doesn't lose his arm.

There is also the possibility that it grew back. After all he is an alien, different biology and all.

Unlikely, since F6 Tempest is shown missing an arm.  I think if he could grow it back, he would have there.

He can't go full on Namekian. You never go full on Namekian.

Both Young Legacy and Legacy cannot have cannon incap sides.  In two possible timelines Baron Blade kills Legacy at Wagner Mars base (where the original was headed) in a different one Young Legacy went to fight him to prove herself (or something like that) and Blade kills her instead, bringing about Iron Legacy.

The actual timeline that occurs in the game Iron Legacy comes into their timeline and it takes 2 (or 3) of them to take him down, Both Legacy and his daughter are wounded, neither go to Mars, and both live, while Baron is horribly embarrassed that his perfected Legacy killing serum is totally the wrong serum to bring to the party.

 

The Freedom 6 all happen in the Iron Legacy timeline, and I assume they are involved in the real timeline for a short while before returning to their own minus Iron Legacy.

The interaction between the F5 and F6 must have been pretty interesting.

Bunker meeting Hero Steven Graves, Tachyon meeting herself as leader of the F6, Unity and her golem self, it had to be something.

Is there anything that states that the F6 also came to the main timeline? Everything I have read only mentions Iron Legacy's presence.

Skips past the cannon/canon jokes

 

I disagree with this, but I suspect that the disagreement is over the definition of 'canon' rather than anything in stoy.

I would say that Young Legacy and Legacy's incap sides are both canon.  I understand 'canon'  to mean anything that officially happened in the overarching Sentinels of the Multiverse story, whether or not it happened in the main timeline.  Both those incapacitations were made to have not-happened, but they're still part of the Sentinels story - if they hadn't existed at some point, the Sentinel's story would have happened differently.

I hope that makes sense, because my ability to use tenses in an understandable manner will be starting to break down.

 

It depends on what theory of time and reality we ascribe to, and what kind of Multiverse the Multiverse is.

It is possible that everything is canon, because whatever could happen happened at some point, in one part of the multiverse.

 

For my use of canon, I'm thinking of the storyline of the card game, in which the Young Legacy incap was from the Iron Legacy timeline, and the Legacy incap is what should have happened before time was disrupted and reality changed.