EDIT: I moved the completed pages to another thread. This thread is free to die a natural forum death.
Hi everyone. Long time gamer, first time poster. A friend of mine turned me on to Sentinels a couple of months ago. I've been hooked and have played multiple games per day ever since. I looked around for a source that really got into the decks and analyzed what was there. I didn't find anything, so I figured I'd give it a crack. Here's what I got so far - am I on the right track? Are there things that can be added or taken away? Open them up and let me know what you think.
For the summary section of the heroes, I started with a short blurb that summed up the character shtick. Then I made comments on how fast I have found each deck to ramp up in terms of game effectiveness. Then I got into the raw numbers. For starters, I categorized them into one-shot, equipment, and ongoing. For what the cards actually did, I split that up into 7 sections - single target dmg, multitarget dmg, support (i.e. damage buff, increased card draws and plays) for self and group, survivability (i.e., damage reduction, healing) for self and group, and general villain and environment hindrance (villain deck manipulation, destroying ongoings, etc.).
For the deck stats section, I listed each category's count in an x (y) format. X is the number of times a type of card appears in a deck, and y is the total number of cards of each type. For example, Visionary has three types of cards that do multitarget damage - Cerebral Hemorrhage, Psychic Maelstrom, and Demoralization. Because there are 8 total copies of those three cards in her deck, that number gets listed as 3 (8).
A lot of cards do multiple things - Twist the Ether can be played as villain hindrance or a buff for someone in the group. I wanted to list the card once to keep the hero deck counts to 40 and the villain deck counts to 25. So for any card that did multiple things, I simply picked a category for it according to an order of operations that I set, and then mentioned it in other sections. That's what the bracket means in the deck stats. Chrono-Ranger is a good example of this. Only 3 (5) of his cards do only single target dmg - two equpiment pieces and Terrible Tech-Strike. But he has [+7 (22)] cards that deal dmg and do other things - stuff like Bounty Board, Sudden Contract, or the Dart Thrower.
I think the rest of the stuff is self-explanatory. Any feedback would be greatly appreciated.