Hey, folks. Things just got a little emotional in the playtester forum (the last deck of this print run was just completed), and I had to pop over here to say something important.
Thank you. Thank you all.
Adam and I had a dream about this game and these characters about a year and a half ago. In that short amount of time, we crafted a Multiverse, filled it with characters and locations, and then built a game around it. Paul saw the game and believed so much in our vision that he shouldered a TON of work to make us more than a couple of goofy guys with a game on index cards and actually make this dream a reality. A few months passed - we all worked our asses off. Paul had arrived like a hero punching through a brick wall - he came up with the name of the game itself (Adam and I were entirely stumped there!), made a giant business plan materialize as if it were nothing, and established an LLC with less difficulty than I have when I pay my bills. But then, it became grindstone times. I began writing card mechanics, backstories, and flavor text like there was no tomorrow, Adam slammed out 300 arts (as we call them around here) in 3 months, and Paul found a printer and started setting up all of the contacts and plans we’d need to make it to conventions and have a place to house the game. We sought traditional funding and sold off 10% of the company to raise the money to do the first print run, and then blew all that money on said print run. Only a few months later, we arrived at Gen Con exhausted, entirely broke (some things never change), and nervous as all hell. Sure, we were excited, and we knew we had a game that we loved, but we really had no clear expectations for that convention. Do well? That would be nice. Sell some of the giant pile of games we had transported to Indianapolis in the rental truck? Probably a good idea. Make enough money to put gas in the truck for the drive down? Certainly necessary.
Well, we did our set up, hung up our flimsy banners on their PVC pipe banner stands that Paul and I had made in my garage, and waited for the hall to open. Then, the miraculous happened. By the end of the first hour of the first day, we had people playing demos of our game in all three demo spots we’d set up. Three demos! AND THEY WERE HAVING FUN! AND THEN THEY BOUGHT THE GAME! People were buying Sentinels of the Multiverse because they loved it so much! I mean, we wouldn’t have gone to all this trouble if we didn’t think it would work, but it was still mind-blowing. We were SWAMPED every day as more and more people came to our tiny little booth in the back of that giant hall. We ran countless demos, sold stacks and stacks of games, and wore ourselves ragged every day. It. Was. AWESOME.
Now, here we are ten months later, and that game we were selling at Gen Con last year? It’s gone. We don’t have any more copies. They all sold. We have a few damaged copies left, sure, but those hardly count. We’ve successfully completed one major expansion, and in just 2 months, we’ll have another expansion AND a reprint of the core game. Friends, I’m not going to lie here, I’m in tears at my keyboard typing this, as I don’t ever take the time to sit back and realize what a huge deal this is. None of us do. The three of us spend all our time caught up in the minutia of making the day to day work. Packing and shipping, making card templates, coming up with new stuff, writing new characters, creating ads for magazines and websites, more packing and shipping, building office space and shelving in our warehouse - all good and excellent things. But I know that I, for one, have not sat down and really thought about what’s happening here for over a year.
So, why am I writing this huge ridiculous post? I’m really not sure. It just sort of hit me, and I needed to talk to someone, and I wanted all of you to know just how much this means to me. To us. To Greater Than Games. Christopher, Adam, and Paul are different people today than we were a year ago, and it’s because of YOU.
Thank you. Thank you for believing in our dream. Our Multiverse. For giving Adam the chance to hone his already impressive art skills and produce more excellent art. For giving Paul the opportunity to run a gaming company that has big plans and follows through with them. For giving me the opportunity to take these characters through more adventures and to expand on who they are. The characters of Sentinels of the Multiverse are all a big part of who we are now, and you made it possible for them to grow.
So, I say it again, because I can never say it enough. Thank you.
- Christopher Badell
06/06/2012