Immediately using Incapacitated abilities when destroyed at Start of Hero Turn

For incapacitated heroes, I believe at there 3 phases.

  1. Start of hero turn.
  2. Use incapacitated ability.
  3. End of hero turn.

So, if my hero is incapacitated at the Start of hero turn, can she immediately use her incapacitated ability?

I'm guessing yes, but I'm not 100% sure.

I'm not sure if there has been an official ruling, but I believe if you become incapacitated during the Start of turn, then you can use an incapacitated ability that turn.

If you become incapacitated during your Play phase, Power phase, or End of turn, then I think you cannot use an incapacitated ability that turn.

EDIT: Oh yeah, forgot that you could also die during your Draw phase.  Damn Interpolation Beam.

I also don't think there has been an official ruling.

This came up in a game on Tuesday. My reasoning was that as long as you haven't actually reached End of Phase, there is nothing that orders Play/Power/Draw phases versus Incapacitated Ability Phase, so I think there isn't clear guidance.

On the one hand, if you are incapacitated and you haven't done End of turn phase, then you get to do Incapacitated Ability Phase.

On the other hand, if you are incapacitated and Incapacitated Ability Phase is meant to replace the Play,Power,Draw phases, then it can't do so if you've already used one or more of those phases, so go straight to the End of Turn phase.

The second interpretation (which agrees with dypaca) is probably best, though on Tue I was happy to rule the other way in order to try to get an advantage in a game we were losing.

Just throwing it out there that I also play where if a hero becomes incapacitated on the start of the turn that they would be able to use their incap powers. While becoming incapacitated on any other phase would automatically end your turn and move onto the next hero.

Since the turn structure is either [Start of Turn, Play, Power, Draw, End of Turn] or [Start of Turn, Incapacitated Ability, End of Turn], you can certainly use an Incapacitated Ability if you are incapacitated during your Start of Turn Phase. However, once you enter the cycle of [Play, Power, Draw], you cannot use an Incapacitated Ability this turn. 

So! Looks like we're mostly on the right track here! Congrats!

But you can always choose not to draw a card on your draw phase. Found out it's optional after closely reading the rules, helps against certain cards like Apostate's Tome of the Unknowable that plays a villain card whenever you draw a hero card.

We didn't realize that during playtesting, and were using pre-errata'd End of Days on his turn one Profane Summons.  We didn't know drawing was optional, so we each drew two cards per turn and Apostate ripped us to pieces.  We managed to break his toys, but we had no chance after all of the damage he dealt us.

Hey all, First off just got the game for my family last xmas, great game, we,ve played it just about everyday since.  Ive been also using these forums for a lot of questions that have come up, inluding this one. As for this situtation, its came up in a game recently for myself and looking into the EE rule book it says that the incapaciated powers can be used on the players Subsequent turn. Subsequent meaning the next or the following.

As I can understand (although i can be completely wrong) the order of a player being incapaciated at the start of the turn would be like:

Start of turn  -> Start of turn effects -> start of turn effects incapacite player ( lol i always picture this type of format in my head when it comes to stuff like this in the game). This shows that the turn has already started right? so according to the rulebook, wouldnt the player be allowed to use their abilities on their next turn and not the current one? no matter what phase your in? 

If not then great, makes it easier to plan stuff on the players side, but I hate the feeling that im playing the game the wrong way lol

hope this contributes and p.s. the community and fanbase on these boards are awesome ! and great job on the game and how the rules are applied !

However, what you're saying doesn't match what Christopher (game designer) said just a few posts back:

Since the turn structure is either [Start of Turn, Play, Power, Draw, End of Turn] or [Start of Turn, Incapacitated Ability, End of Turn], you can certainly use an Incapacitated Ability if you are incapacitated during your Start of Turn Phase. However, once you enter the cycle of [Play, Power, Draw], you cannot use an Incapacitated Ability this turn. 

 

Yup I completely understand this and was wondering if maybe we could get a reclairifaction from the higher ups in consideration with this new info put forth since it contradicts what the rulebook (which I assume was also designed in part by Christopher as well) says, we all make mistakes whether it was what the rulebook says or the post or even myself.

Also, let me apologize a head of time if anyone gets confused by what I meant in regards to the order in which a player would be incapacitated in my eariler post vs. the phase order Christopher posted in his post. I was merely proving that the players turn would have already had to have started in order for him to become incapacitated to add weight to the subsequent wording in the rulebook. Thanks for all input !

We totally had our arses kicked by the Ennead yesterday (first time they've beaten us, but it didn't help that one of the starting guys was Set and they got out two extra villains, for a total of six, within the first couple of turns), and I wondered about something. They played "The Grave Beckons", which destroys any target with 3hp or fewer. Legacy, unfortunately had 3hp. But am I right in saying that heroes can never be destroyed, only Incapacitated? That was how we played it - Legacy wasn't totally obliterated and removed from play but was insta-killed and so flipped to his Incapacitated side.

That's how I play it, inserting a "if this hero would be destroyed, flip it instead" clause in my head.

Okay that's cool - that's basically how I viewed it myself :).

yup like spiff said, i'd assume the wording was meant to make sure it would bypass any hero's damage reduction. hopefully we can get an answer for the incapacitated question I posted a few posts ago.

 

I find your reasoning logical, but think that there is more to the situation.

In the 'To Battle' section of the rule book it says when discussing incapacitated heroes and in reference to incapacitated abilities, "… on that hero's turn, the only thing that player may do is use one of those abilities".

The glossary, for sure, mentions 'subsequent turn' as you've pointed out.

My assessment is that the glossary was written from the errant expectation that heroes would only become incapacitated on the environment or villain turns. 

As a mod, I could probably get Christopher's attention and ask him to look at this. Given, however, that Christopher has already weighed in on this situation and that I think it's likely that the use of the word 'subsequent' in the glossary is not likely to change his ruling, I am loathe to do so. There are SO many other things he could be doing with his time to make cool game stuff. 

If enough people care enough about this, though, my opinion about whether or not to bug Christopher about this could be swayed.

 

Thanks arenson9, I appriciate you looking into the matter and I can see how the "To Battle" section supports Christopher's ruling when viewing the glossary section in the way you pointed out. I feel a little better now with the idea of playing it to Christopher's ruling.