I search through the Forums, and although it may be there, I couldn't find it, here is the question that I have:
I will make it specific to the situation that I faced, however if it can be made generalized that would be great too!
2 heroes are incapacitated, in this case Mr Fixer & Unity.
2 heroes remaining are Nightmist & The Visionary. Nightmist has Mist Form so she is immune from damage, and The Visionary has Telekinetic Cocoon so that she is immune from damage, however neither can play a card or use a power. One of Unity's cards allows another player to play a card. So can either of these two play a card since it is not their turn, or do their ongoing cards prevent this from doing this, regardless of whose turn it is?
The ongoing cards do not say "You cannot play a card during your play phase" they just say "You cannot play cards." I'd interpret that as including out of turn. I'd also apply it to using powers by the same logic.
Edit: The precedence for this is Bunker's Ammo Drop that specifically says you can drasw cards, even if a mode says you can't. As Villain targets can be destroyed, the trigger for Ammo Drop, out of Bunker's turn it seems that he can't supercede his modes when not in his turn. They modes are worded the same way as Mistform and Telekinetic Cocccoon regarding using abilities.
That is what I was thinking, thanks for the input, but I did interpret it the other way once, before switching how I thought I read it. Rereading is very helpful in this game, although in solos it can proove difficult.
Thanks for pointing that out with Bunker, I do believe you are correct. And the game is still live although damn!! there goes my strategy of emptying the Oblivions out of my hand with Unity's incapacitated power and three Obsidian Fields & a Volcanic Eruption in play. Although I might be able to wait out the Volcanic Eruption... depends on what Plague Rat draws.
Plague Rat doesn't have any cards that destroy ongoings, so you can't have your Mistform knocked out by him. He also can't destroy environment cards, so as long as he doesn't have erm, Sewer Fiend (I think) in play, you can just wait until it kills him. If Sewer Fiend isn't the card I mean, it's the other one...the one that makes him immune to toxic damage and also redirects all environment damage from himself to an infected hero (or prevents it if no-one is infected). So in effect it makes him immune to environment damage as well. If that comes out, no luck with getting the volcano to wipe him out :(.
Well Volcanic Eruption is Fire Damage & Sewer Fiend is the Toxic one. There was one in the trash already and the other one didn't come up, but it sounds like I played it right, and the Volcano after 5 turns took down Plague Rat, while NightMist & Visionary just continued to stay immune and draw huge hands. Either way, probably the most fun game I played so far.
I thought the only card that made him immune to toxic damage was the one that also redirected or prevented environment damage aimed at him. If it's not called Sewer Fiend it's something else - Sewer Fiend might be the one where he heals every turn and erm, does something else really annoying that I can't remember. The toxic-immunity/anti-environment card has an image of him standing, facing front, with green glowy sewer stuff gushing onto him from above. The other card (the healing one) has an image of him in silhouette sort of rearing up or something. I'd dig out my cards and check but it's quarter past midnight and I need to go to bed so I'll leave it for now and chances are that someone else will have posted the details by the time I get up tomorrow morning and check back here ;).
Yes, you are correct, the Sewer Fiend redirects the damage. Thankfully he didn't draw that and like we said, Plague Rat doesn't appear to have any ongoing destruction so it worked out. Super fun match though, and about a 20 minute debate with my friend if we could continue being immune and let the volcano do 10 damage a turn, ha.
Ahh yes that's it - that card is so annoying. It heals him for about 3hp a turn and has some other effect that's equally annoying. I think it boosts his damage or something like that. Nasty card. Fortunately last time we fought him I was the Visionary and was taking out all his ongoings every turn with Mental Divergence :D. Well, all of them except Infection, due to the damage he'd deal us if any of those were taken out. Visionary managed to be the only one not infected when the game ended, so Rat never actually had a chance to flip. We kicked his arse pretty well that time, but it wasn't quite as satisfying as the time I was playing as Visionary and Ab'Zero, the latter of which had both Twist and Infection on him, plus the right equipment out that meant his Infection damage was converted to cold damage and increased, leading to him healing himself for free at the start of every turn. The only reason he didn't finish the game on max hp was 'cause I used his innate power in the last turn to deal himself about three points of fire damage and do the resultant cold damage to Plague Rat :D.