Interesting SotM games for experienced players

Gloomweaver in the Tomb of Anubis.  It's like a game of DnD.  You fight a horde of mummies, zombies, and cultists as you make your way to defeat a dark god.  So.  Much.  Fun.

All projectile and melee group against the Ennead.  It becomes a race to kill them before Shu comes out and then trying to figure out a way around her.  Also Wraith has Inventory Barrage and Visionary is an Ongoing cannon against IL.

Absolute Zero, Fanatic, and Dark Visionary versus Miss Information in the Realm of Discord -- the serious/emo heroes having to deal with weirdness and silliness.

Shu is a "him".

I like, from time to time, to play versus Ambuscade beginning with all his traps face up in his deck.

In a recent game, I played against the Matriarch with the Time cataclysm environment - things became very interesting when the "Surprise shopping trip" entered play.

I am currently in a "Freedom Five retrospective" : the FF versus all villains on advanced. You probably tried it already, but I find the team dynamics in the FF very interesting. I'll try the same with the Freedom Six later.

I like to team Mr Fixer, Expatriette, Unity and Absolute Zero together, especially versus technological villains, but it's more a thematic thing than anything else - and the fun of having plenty of items to rebuild with Unity.

I had great fun in a recent game : The Chairman in Silver Gulch versus Chrono Ranger, Expatriette and a few friends. Guns, guns, guns and exploding dynamite.

We had the gun game of guns once. Expatriette, Chrono-Ranger and  Bunker  vs Ambuscade in SIlver Gulch. There were many shouts of "pew pew pew" and "budda budda budda".

I like to team Mr Fixer, Expatriette, Unity and Absolute Zero together.

I also really enjoy that group.  Add in a Visionary and you have a crazy powerful team with all kinds of shenanigans to pull.

1: Damage resolution in favor of villains.  If an environment would have to choose between a hero or villain target, always pick the hero target.

2: No communications allowed between players/heroes.  No sharing of information at all.  No discussion of how to do damage, what to hit, who has what cards to take care of a threat, etc.

Yeah, communication shut down is a really cool way to play.  You end up hoping other heroes have certain cards or jumping the gun and leaving someon else with nothing to do.  It is interesting.

Bunker, Absolute Zero, Wraith, Mr Fixer, on mars,  advanced, vs anybody.    Start with Baron Blade.

 

Akash'Bhuta on Rook City:   I like this one because I get to play RC.   RC is a rediculously tough environment that often has the effect of playing more villain cards.   But it doesnt have a lot of environment targets, so A-B doesnt play too many extra villain cards from her own ability.   Overall, this has the effect of evening out,  makes for a fun game.

 

 

We have an interesting game going right now. Here is the setup.

 

Sentinels = Scholar, Expat, Unity, Tempest, Omnitron X

Villian = Apostate

Environment = Tomb of Anubis

 

First round Apostate pulled Profane Summons. Artifacts revealed = Orb of Delirum, Gauntlet of Perdition, Runes of Malediction and Corrupted Effigy. Of course he already has Condemnation in play...

 

Had to break for the night (kids need to take showers and such), but so far we are getting our butts whipped. I will say I like how the tomb interacts with Apostate's deck, relics and all.

Very nearly killed Apostate yesterday - had destroyed all relics and just smashed him down to 4hp and were ready for the final round when the lucky bastard got a Profane Summons and brought out his last remaining two relics (the Tome and the Orb). Fortunately we managed to smash through them (and him) without any major hassle, but he bought himself an extra couple of rounds with that one card play :P.

When you run through the villain deck don't you shuffle the trash back in? Which would mean he would get 4 relics. 

 

BTW he killed us. Really the environment helped by always killing Unity's bots..,

When you are "revealing" cards, no you do not shuffle the trash back into the deck. You only shuffle the trash back in when you have to A) Draw a card from the deck or B) Discard the top card of a deck. If you are just revealing and there are no more cards to "reveal", the effect stops.

He wouldn't have got four Relics from a single Profane Summons in our game because he pulls out H-1 relics I think - two, anyway, because we only play with three heroes :). I think that in this particular case, it happened that there were only two Relics left (unless I'm forgetting one), but I'm pretty sure the Orb and the Tome were the only two left after we'd previously nuked all the others.

In that same game we had something fairly amusing happen - we were playing in the Realm of Discord and Imbued Vitality came out. I jokingly suggested that it would be funny if Apostate were to now play an Apocalypse 'cause we'd be able to destroy it by beating it up. And guess what he played next, and what we did to it? :D Even better - imbued Vitality went away on the next environment turn because another Distortion came out :).

Of note, this is contrary to how deck-building games work (since most of the games which contain as many cards in one box are deck-building, and several of these are superhero-themed, it's worth pointing out the distinction).

I maintain that the Chairman in Final Wasteland is the crown jewel of Sentinels games.  Bob and weave until the environment deck eats every single one of the Charimans goons.  Hilarity ensues.

 

A current challenge we've got going: How many villains can you remove from the game? That is, fight them in the Final Wasteland, get Unforgiving Wasteland out, and have the environment get the final blow. Of course, The Chairman is immune.

We fought the Ennead in a Google game recently, and the first two of them went down to the Final Wasteland. And while we could have won the game conventionally from that point, we decided it'd be funny to get all of the ones in play removed as well.

It lead to an interesting number-crunching exercise of hitting things exactly enough and manipulating our own HP to lead to that particular event taking place, and it was good fun.

We deliberately chose to fight the Matriarch in the Final Wasteland not long after Shattered Timelines came out, just so we could see if we could get all her stuff destroyed. And omg it was amazing - first environment card was a Horrid Skunk Ape. Second was Unforgiving Wasteland (third and fourth were the Library and Con's Bunker...in that order, I think...after that I think creatures started coming out but I think there were only a couple of rounds left in the game by that point anyway). So every round, the Ape ate whatever birds Lilian had put out (and the "remove from game instead of destroy" thing meant we took no damage for it doing so). We made sure it got the Mask as well, and both Cohorts. By the end of the game Lilian's deck consisted of her one-shots and one Carrion Field. And Lilian herself, of course, who got rather severaly mashed into a pulp by us heroes :D.