True of every single card in every single deck. Not a unique issue for Wraith. She suffers less due to the commonality of the card in her deck vs. other deck searchers, and to my memory II is the only deck seracher that can pull a deck manipulator (IE) out of a deck. DW Visionary can do that with Innate, but that isn't available to me and many others, and DW Visionary cannot use the Innate and deal Power damage at the same time, as Wraith can.
Secondly, on occasion you'll get the same 2 cards (last game I got 2 forced deployments!), though that could be fixed with a second IE and utility belt.
That is actually a positive. You suffer it once, and know exactly where the second copy is and how long until it appears. IE has a side-effect of increasing the frequency of such cards appearing by doubling Villain deck draw rate, so one to trash and one to bottom means you know a long time is going to pass before you need to IE again, and you can see it coming as the deck depletes. Wraith can use other Powers until it gets close.
Third, if citizen dawn flips, she'll be playing 2 cards every turn.
Omnitron draws 2, Infinitor draws 2… It is still at 2/3 effectiveness in that situation (33% chance of suffering it, instead of 0%), so still better than not having it. You're looking for perfection, and you can make similar Villainous citations for other cards.
Oh, and that won't save you from a pervasive dust, or other environment cards that wreck havoc on you (I'm finding hostage situation to be particularly annoying,
I didn't say it would. Not sure why this is relevant. I don't think there is any Ongoing or Equipment card out there that will control both environment and Villain decks over multiple turns, so this is not a disadvantage vs. any alternatives, nor a reason not to use it against the Villain deck.
I did just try a game with wraith, trying to find an ideal 3-hero combination against baron blade.
Didn't say she was ideal vs. all decks. And no deck comes out 100% effective every game, so a single game test is not demonstrable of any strengths or weaknesses. The card you're avoiding here is Devious Destruction.
I didn't see her as ideal.
Define "ideal". Your need a sample space measured in dozens (maybe hundreds) of games for every combination of decks to have any Confidence Interval on a conclusion. Three games provides no confidence.
I've found so far seems to be visionary, tempest, and ra.
Kind of surprised that you don't like RO+MTC+UB+TK/SB, which deals 8 to BB and reduces damage dealt by 1, or does 2 others 3. Grappling Hook for the few Ongoings BB has. Replacing Visionary seems obvious. V's damage is very low and inconsistent due to being all one-shot, Mental Divergence is overkill… grappling Hook does that job. TtE is really attractive in every situation, but only 2 copies in her deck means many games end without seeing it in play.
[/quote]But from the looks of it, all three of these seem to rely on equipment and ongoings the least.[/quote]
Nope. Tachyon. Only one equipment and one Ongoing. But it's not about not having equipment in play with BB's DD. It's abotu getting it back into play after DD fires, too. One held back II can put Wraith way back ahead, after destroying everything… she only needs one desirable card in hand to play from it, the other is from deck.
Yeah, tempest kinda needs them, but he doesn't need a lot out, and he can easily recover even if they do all get blown up.
If you're lucky enough to have Cleansing Downpour come out for the destruction then, yes, but he has no deck searching to get his power out. Neither does V. Ra can search for Staff only. Wraith can search for any equipment in her deck, which means it is much easier for her to come out strong early and recover fast, compared to any of the decks you list. Tempest can recover from trash, but it takes one turn to play Reclaim from the Deep, and the next to play the card he recovered. Please note that he can reclaim Wraith's II to boost her recovery speed.
but I haven't figured out the best way to use her yet.
With Legacy and Visionary. Legacy gets her low damage up to 2 or 3, and Visionary pumps cards into trash for Lightspeed Barrage. Tachyon hits everything, and can cause them all to skip a Round of damage. Hypersonic Assault on Matriarch when she's out hard. Hit Matriarch first to shut off Mat's damage, then Domains to shut down theirs, then kill birds and take no damage for it. Voss' minions dislike her, too.
And yeah, I've gotten into the habit of having back-up modules in hand when I play AZ.
Did you do that for Wraith against BB?
Besides, that one card that lets you tutor for them also gives you an card draw and an extra play, so why not use it?
I still own the Demonic tutor I pulled out of Alpha. Save Modular Realignment, and use your Onboard Module Installations as fast as possible. They thin AZ's deck to make one-shots more common and speed delivery of Thermal Shockwave. Best played with Legacy online and many like shooting him with Ra, but he gets the most help from Visionary if she gets lucky on TtE draw, for twisting Thermal Shockwave's Fire feedback into Cold Feedback. Argent Adept helps in myriad ways, and Captain Cosmic can give him a blade when he can't use his Innate for anything. In some situations, Setback can redirect the right damage his way.
But with no one to support him, AZ is a B. Just a great deck for combos.
I didn't start using Wraith until I got the online game. I realized later I don't like a DC hero similar to her, and extended my prejudice. Once I gave her a few shots, and saw her come out strong, I realized I had never given her a fair chance. She's #1 slot in any online game I play to win right now. Deck control, deck control, deck control wins wins wins.