Blank start.
2d10: 9, 5.
using 5: Unremarkable...
qualities: Close Combat d10, (any mental or physical) - rolling low/high 2 mental. 5 mentals, rolling ... 8 investigation. d8.
Principle category: identity, 12 in category; d12=3: Dettatchment
Dice d10, d8, d6
d10·8·6= 3·6·1 gives choices of 1, 3, 4, 6, 7, 9. d6 to pick... #5: is a 7, so...
Power Source Relic
9 powers: d10 on # 1 is 6, so Materials Category, 5 choices 1 on d10 is Metal d10
• d10 on #2 is 7, Mobility category, 7 in there, 6 on a d8, so Teleportation d8
• d10 on #3 is 8, Psychic category, 8 in there, 2 on d8, so Illusions d6
Random yellows x2
Magical Shield - I think that sounds perfect for Metal. First time I'm inspired so far. Narrative is bampfing
Momentary Power - Teleport. Likely to rename it to "Drop in behind"
Green - one of them. Both look cool... rolling odds/evens 4, even.Punishment. Linking to Psychic. May be weak, but it's thematic.
d10·10·6
d10·10·6=10·4·3 allowing coices 3,4,7,10,13,14... #3 feels wrong, #4 could be the relic as weapon, 7 relic as armor, 10 relic as replacement body. #13 a vehicle as relic? 14... psychic... hard choice. I dislike 7 and 10, and 13 sounds kinda weird to me... randomize the other three d6=4 so middle. Weapon.
It's at this point where I discover that the table is unreadable on a grayscale printout. GRRR>...
P Signature Weapon: Bow d10
Q Magical lore d10
P Speed d6
Concept hitting... The psychic abilities are inherent, but how he found the bow
Gr: Spin and Shoot bow.
Gr: Sniper Aim using Magical Lore (Psychic Beacon)...
Y: Hair Trigger Reflexes on Close Combat.
Y: Called Shot Lore "Mystic Aim"
Pr:Detectice.
Dice: d10·10
rolls 1·10 giving 1, 10, 11 I like Alluring and stoic...
Alluring. Quality: Disarming Charm.
Out: Boost on Illusion
Gr d6 Y d8 R: d10
2 red abilities
R: Impenetrable Defense Metal
R: Untouchable Movement (Teleport)
Retcon: extra red: Summon Allies
Health: 8+(Red=10)+(Investigation=8)++4 (not rolling0
Including the renames of the powers...
Ulf Ullrson, The Æsir Archer
Powers:
Bow d10 (signature weapon)
Metal d10
Teleportation d8
Illusions d6
Speed d6
Qualities:
Close Combat d10
Investigation. d8
Magical lore d10
Green: 30—23
Principle of Detachment
Principle of the Detective
Spin and Shoot: Use Bow, Attack Max, Defend Min
Impose Magic Beacon: using Magical Lore Persistent expclsive boost vs that target using Max+Min..
Yellow 22—12
Hair Trigger Reflexes: when new target enters close range, attack with Close Combat die.
Faerie Fire: Use Magic Lore to boost another hereo with Max die.
Red: 11—1
Impenetrable Defense: Using Metal, defend against all attacks against you until your next turn using Max+Mid
Untouchable Movement: Using Speed, Boost self with Max+Min, then end anywhere in scene unharmed by conditions.
Visions of Minions:: Use Illusion to create mid die minions ranked d6.
Out:
Hit Here, Buddy!: Using illusion, boost an ally.
Backstory: Ulf Solveigson, born to an unwed mother, had a hard go of a childhood. His mother fled Norway for no reason he knew, heading to the States as a stateless person, and he grew up a green-carded statless boy in the foster care system. Finally, he had it. At 17, he passed the citizenship exams. With his new passport, he decided to track down the few things he'd been able to hang on to... And that was also why he bounced from home to home: he was very good at the "Touch my stuff, I break your arm" threat turning from threat to practical action.
He met an Asatru Godi, and studdied to become one.himself, finally feeling at home ... One day, in midwinter, he heard a voice outside while in the sauna. It called to him. "Ulf, come. Come and learn."
Thinking he'd been hallcuinating, he ignored it.
"By my mothers sword and my father's beard, you'd better get out here!" Intrigued, he peeked out. No one. Grabbing a second towel, he stepped out into the night, black and cold as it was.
"Ah, Mother was right, you grew up strong. I'm sorry, my son, for leaving you and your mother here on Midgaard. And, sadly, I cannot stay. Come, I have friends who want to teach you things.."
"Uh, who ARE you?"
"Ullr Sifson. And you are Ulf Ulrson! Now, get dressed, whe have a bridge to cross."
"My name is Ulf Solveigson."
"Well, boy, you're both. But i have something for you... my old bow. The Svartalfar have made me a newer, better, more magical one. But we MUST catch the bridge. GO!"
The bridge was just appearing when he got back, half dressed. "Uncle, Send us to Ælfheim!, shouted the large man."
And that is all he remembers of that year, setting foot on the rainbow bridge. And waking up, back in the city, hung over, dressed in clothes a thousand years out of date, and with a bow, and knowledge of many minor Ælfar magics ... He knew what he must do.... Protect Midgaardians. But how? Then, he saw news of Legacy, and realized, he did know how... Stop madmen with his bow, his wits, and his magic... and to make some friends, finally, because if he's going to party like an Æsir after, he needs a skald to tell him what he did.