I've made quite a few of these, unfortunately, I haven't saved the actual rolls in most cases, but I will share at least one.
Eileen was fast from the day she was born, but it didn't start becoming obvious until she started entering her teen-years. By that time she had become a performing violinist and as her inhuman speed began to develop, she started destroying her violins. The introduction of superspeed re-invigorated her love for the music, a practice which she had long relegated to something her parents demanded of her. It became possible to do all sorts of wonderful things with her music, up to and including using sound waves to manipulate light and produce beautiful flashes. Usually just before her current violin was destroyed. Eventually, her mentor and parents had designed a very special violin made of genetically engineered wood and using high-tech monofilament wires. Everything about the violin was designed to allow for Eileen to play on it without destroying it.
Much to her dismay, her parents insisted that she practice playing her music just barely too fast so that she would not be outed as superhuman. This gave her music a completely unique sound, sometimes reaching notes that people could feel even if they couldn't particularly hear. On her own time, she honed her superspeed and violin abilities to greater and greater degrees until her powers were pushed beyond the limit of just parlor tricks. Her illusions were more versatile and realistic, her mind worked faster, her speed was greater, and she was able to use the ntoes of her violin to clear or befuddle thoughts or crack walls.
She wasn't sure what to make of some of these growing uses of her powers until one day she stumbled onto a crime in process and had to use the powers to defend herself and several other witnesses. Fortunately, she had been dressed in a costume for a recent show and so got away without being recognized. The use of her powers and artistry to protect others felt supremely invigorating and she worked to build herself a less haphazard costume.
Of course, her parents would never understand the idea of her acting as a superhero, so it is incredibly important that she never be revealed.
However, The Prodigy was now ready to fight evil.
The Prodigy, Eileen Markaios
Female, Age 17, 5'2"
Brown eyes, Black hair, Mediterrenean skin
Backgroud: Performer
Power Source: Genetic
Archetype: Speedster
Personality: Naive
Principle of the Mask
Principle of Mastery
Green d6, Yellow d6, Red d12
Green 34-26, Yellow 25-13, Red 12-1
Powers: Intuition d10, Illusions d6, Ruby-Wood Violin d8, Speed d10, Lightning Calculator d8
Qualities: Creativity d10, Fitness d8, Self-Discipline d8, Empowered Violinist d8
Green Abilities:
Fighting Chords - A - Attack with Ruby-Wood violin. Other heroes nearby in Yellow or Red zone recover equal to your Min die.
Up the Rhythm - A - Boost or Hinder using your Speed. Use your Max die. If your roll doubles also attack using your Mid die.
Stabbing Notes - A - Attack multiple targets using Self-Discipline. Use your Min die. Hinder each target equal to your Mid die.
Principle of the Mask - A - Overcome with knowledge from your civilian life and use your Max die. You and each of your allies gain a Hero Point.
Principle of Mastery - A - Overcome in a situation that uses your powers in a new way and use your Max die. You and each of your allies gain a Hero Point.
Yellow Abilities:
Sight Reading - R - When damaged by an Environment target or a Surprise Attack Defend by rolling your single Intuition die.
Rapid Crescendo - A - Boost yourself with Ruby-Wood Violin then remove a penalty or recover equal to your Min die.
A Little Dance Music - A - Boost multiple targets with Ruby-Wood Violin. Use your Max die.
Red Abilities:
Emerging Genius - I - When taking any action using Lightning Calculator you may reroll your Min die before determining effects.
Improvised Composition - I - As long as you have a bonus created from Creativity treat Ruby-Wood Violin as a d10.
Sharp Tones - I - When you Attack a target with an action, also Hinder that target with your Min die.
Out Ability: Hinder an Opponent by rolling your single Intuition die.