I noticed after our first game with Miss Info that she has no hit points showing on the set-up side of her card. Does this mean she is immune to damage until flipped then? I didn't notice any text to that effect and we were using the i-pad to keep track of hit points with the sentinel's app. Is there an official ruling about damage to her before she flips?
She is not a target beore she flips and so cannot be damaged, or directly affected. You can't stun bolt her to reduce damage, for example.
It's not exactly that she's invulnerable, it's that she's not even a valid target. You can't even play things like Chrono Ranger's bounties on her, because she's not a target.
The whole point of MI, is that you're finding clues about who's messing with you. It's only once you have enough clues that she is revealed and you can fight her directly.
I do not understand her very well thematically.
She comes from another dimension in which we did not save her...Instead of dying she reincarnated into this dimension, and starts sabotaging us, right?Ok, so the clues are bad things that make use slowly realize how bad she is. Up to here it makes a lot of sense.
But now, she flips, we recognize her as a villain badass! And she has superpowers and is stronger than most heroes alone! She had that in the previous dimension? WTF? Also, what do clues and diversion represent once she has fliped? Most of them are simply destroyed by her each round, but thematically what does it mean?
Plots and plans she no longer has need for since she is no longer attacking from the shadows.
And why does her destroying the plan harm us? Also, how come heroes are diverted by her if they already know her nature?
Plots and plans ongoing. There's still innocent bystanders that needs saving. A resource aimed elsewhere is a resource not aimed at her.
They could also be resources that she's using against the heroes directly instead of indirectly. Also, as for powers and damaging the heroes, the psych damage still comes, I like to think, from the stress of harming someone who was close to you and a lot fo heroes and villains have no inherent superpowersd and instead is based off of tech. She had access to Tachyon, Unity, AZ, Wraith, and Bunker's personal information. I'm sure she could have found a neat toy or two
Have we figured out what her power set is, exactly?
The (sonic) damage she makes you deal yourself from destroying clues I interpret as the heroes realizing how stupid they've been when Miss Information reveals the pieces of the plot to them. It's especially poignant when an incapacitated hero who had been Isolated is revealed to them.
Primal screaming technique gone wrong?
Sonic damage was used to represent a villain monologue in "Consider the Price of Victory". Psychic damage can also represent purely mundane mental trauma.
I am never going to be able to play that card again without laughing. I never actually got why it was sonic damage, but now I get it :)))))