Maybe someone's already done this math before, what's the most amount of cards played/powers used possible in a single hero's turn? For example if Argent Adept can give himself an additional power use with his play, and then give someone like Unity a card play which lets her give someone else a power use etc...
Assume ideal hero layout, hands, plateau but no particular environment or villain. What's the most number of powers and plays that you can get in a turn?
I suspect it may involve something like a fully set-up Adept with both Dynamic Siphons on him (from Captain Cosmic) which get deliberately plinked so the Adept gets to use powers to let other people do stuff, allowing someone else to activate something which lets Santa-Guise use his power to let someone else "unwrap all the presents" he's spent several turns giving them, which reveals something else that lets someone do something…like maybe the Adept plays an Arcane Cadence which chains through all four copies of itself…and then some other stuff happens. I bet the whole turn would be ridiculously complicated but amazingly epic at the same time, whatever happened :D.
If we're going theory, is there any reason (villain/environment, and time, put aside for now) why Santa Guise couldn't line up every card for every team member? 5 entire decks, all firing up at once (in, for the purposes of this experiment, an order of our choice)?
Santa Guise can only use his power for a single hero to reveal their cards once in a turn. He would not be able to do it for all five heroes in the same turn.
Guise could also start the chain using I Can Do That Too! on his own turn or another turn through Super Ultra Kawaii!! or Selling Out to use either America's Greatest Legacy's power or Argent Adept's perform.
I can see K.N.Y.F.E. and her numerous on destruction effects allowing a lot of (pointless) plays, particularly with an equipment destroying environment card.
I tried AA, CC, Santa Guise, Scholar and Wraith; the answer is many. Like, I've exceeded a hundred and am not close to done yet. Unfortunately, I'm not close to done yet, and am kinda loathe to finish...
What if you just restrict to powers? That, at least, is a bounded amount.
EDIT: That is, how many powers can the hero team use during a single turn, given arbitrary set up? You can play as many cards as you want, but only power use counts. Since each instance of a power can be used at most once (almost always), there's an upper bound on the total. But maybe there are ways to do shenanigans like destroying cards with powers on them, then playing new instances of the same cards.
Pro tip for powers: Plague Rat! His flip side gives everyone two extra powers they can potentially use, which may come in handy if you start running low on any given support character with all those Proverbs and Axioms you'll no doubt be playing.
My understanding is that Guise can't use Perform to play other people's songs. Is that untrue? But, if you use Greatest Legacy's power to make Argent Adept use a power…