Mr. Fixer vs. Plague Rat

So, I have two timing related questions here.

Situation 1
Infection is played on Mr. Fixer.

At the start of that hero’s turn, they deal themselves 1 irreducible toxic damage.

Mr. Fixer then plays Bloody Knuckles.

Increase all damage dealt to Mr. Fixer by 2.
Increase all damage dealt by Mr. Fixer by 2.
At the start of your turn, destroy this card.

What happens here?
My interpretation of this was to follow the order of the cards. Thus:
At the start of Mr. Fixer’s turn, he deals himself 5 damage and then Bloody Knuckles is destroyed.
Is this correct? Jack Handle was involved, along with a Cyclohexane Vat and Galvanize from Legacy. So, it makes a huge difference.

Situation 2
Irradiated Cyclohexane Vat is in play.

Convert all damage to toxic damage.

Mr. Fixer then plays Grease Monkey Fist.

Whenever Mr. Fixer deals damage, you may choose the type of that damage.

When Mr. Fixer uses his Strike power (or a One Shot) to deal damage, does it again follow the order in which the cards were played?
So, damage becomes toxic via the Vat. Then, Grease Monkey Fist turns it into whatever the player wants. This mattered because Plague Rat was immune to toxic damage.

This is how we played out a fairly exciting fight against PR at Pike Industrial Complex. Fanatic and Mr. Fixer dealt a ton of damage.

You would be correct on both of the situations.

I would disagree. Jack Handle was involved. Therefore, since he would deal a target, himself, damage, he instead deals that damage to all non hero targets. So he would deal Plague and the Locus 5 damage, not himself.

Though he might deal 3 to the villains, since he’s not the target of the damage any longer, and redirected damage is calculated based on its original strength and the current target, since it was ruled elsewhere that an attack reduce to 2 by his wrench and redirected would deal 3 to its new target.

Situation 1 is correct as you word it originally. However, when you mention Jackhandle, that card changes quite a bit. It states that when you would deal damage, you [instead] deal that much damage to all non-hero targets. That means you still get the +2 from dealing damage with Bloody Knuckles, but since you are no longer targeting yourself, the second +2 never comes into question. It’s what also makes Mr. Fixer great against Plague Rat’s Infection, Afflicted Frenzy, Plague Rat’s flipside powers, and a couple yet to be mentioned cards.

Sorry, missed the mention of Jack Handle being involved. Maybe I should try to pay more attention when reading. It’s no wonder why I miss stuff on cards.

Also, since even simultaneous effects happen in sequence, you could also choose to have the knuckles destroy themselves before dealing yourself the damage, if I remember correctly.

Me, too.

When multiple effects from different cards try to happen at the same time, you go in the order the cards were played. When a single effect (i.e. deal 2 damage to all non-hero targets) produces multiple effects, then you can choose the order.

In this instance, both Infection and Bloody Knuckles try to do something at the start of your turn, so Infection goes first (he said it was played first), then Bloody Knuckles goes.

[quote=""arenson9 “”]

Me, too.
[/quote]

Me, three. And I had the cards right there! I forgot to recheck the damage modifiers after the redirect. Since it was only 2 damage, we still beat Plague Rat with room to spare. 8)

That’s what I thought.
When the cards make the decision, effects happen in the order in which the cards were played. When the card (always one card here?) doesn’t make the decision (destroy all or target all) then players choose the order.