Mr. Fixer's Dual Crowbars and Damage Modification

So I was playing as Mr. Fixer against the Chairman, and I had several factors that altered damage output: Dual Crowbars, Mr. Fixer’s Nemesis Bonus and Legacy’s default power. This would give Mr. Fixer’s Strike a total of 4 damage against The Chairman or The Operative.

Now my question is regarding Dual Crowbars… I believe it says “Whenever Mr. Fixer deals damage, deal the same amount of damage to another target” or something similar. This wording sounds like a different instance of dealing damage, so would it be affected by modifiers again? Say I hit The Operative for 4 damage… so I’d be able to deal 4 damage to another target. If that target is The Chairman, would the damage modifiers then increase damage dealt to him to 7 (or to 6 if it’s a target besides The Chairman)? The wording on this card makes it sound like a separate instance of dealing damage to me.

You bring up a good point on the wording, but I believe the intention of the card is to allow you to hit two targets with one use of “Strike”. This would mean you would deal 4 damage to the Operative and 4 damage to another target.

I dunno. I figured it meant to start with the same base damage, then do the rest. So I would assume you’d do 4 to operative or chairman, but only 3 to anyone else. I admit though, the phrasing makes that assumption questionable.

Yeah, I had assumed so as well but the wording is mostly what made me question it.

I will agree with foxtrot.

I think the “same amount” here implied that the modifiers are no longer changed. So first target 4 dmg to Operative, then the same 4 dmg to any second target (Chairman or otherwise).

I asked Christopher yesterday, he said that “the same amount” means just that, the same amount. If you dealt 4 damage after modifiers for the first attack, the second attack with be exactly 4 damage, period.

Would that take into account damage reduction on that target? Let’s say Voss has his nasty minions out and all damage is being reduced to minions by 2. You deal 3 damage to a minion, it’s reduced by 2, so you deal 1. Now you deal 1 damage to another target? (which is reduced by 2 and deals 0?)

I knew this point would be brought up when I stated this. My interpretation is that Christopher basically didn’t want the second striked to be double buffed, and tried to word it as much as possible this way.

Hmm, then it sounds like they need a new keyword: “static”. This would mean the damage is both irreducible and unincreasable. Unfortunately, there’s no current way in the game to duplicate an amount of damage done without applying all the bonuses and penalties again :frowning:

That’s also why I assumed it just meant that it started the same. I assumed the “equal amount of damage” meant only the initial damage. If both hits start at 1 (or 2 if using Charge), and then you apply all the same bonuses and penalties to both hits, then, aside from damage reduction on the targets’ side, and Nemesis bonuses. They would be equal.

I don’t think Mr Fixer’s crowbar damage would be irreducible, given that’s already a keyword. It would be… un-subtractable?
Without going overly verbose I think ‘same amount of damage’ is the closest you’re going to get to your sentiments…

The way I’ve been playing is that the ‘same amount of damage’ is the damage that Fixer would do before any reductions applied by the target. So if Mr. Fixer uses his base power to deal 1 damage, and Legacy’s Galvanize is active and Dual Crowwbars is out, Fixer deals 3 damage. Crowbars lets him also deal 3 damage to another target. Then damaged is applied to the targets (in whatever order), reducing damage as neccessary. So while the end result may end up being two different amounts of damage, Mr Fixer still DEALT the same amount originally (in this example, 3 damage).

Whether this is how it was originally intended or not, it makes the most sense to my group with out being overly complicated.

When I've played Dual Crowbars I play it as though it reads: "Mr.Fixer may attack two targets instead of one." Any of his cards or powers that say "1 target" are treated as though they say "2 targets."

Most recently, that's the way I've played I've begun playing it as well.  Though I believe that you first have to actually deal damage to the first target before you can deal damage to the second, though, except in the extremely rare case of weird redirection, given the fact you can choose the order of your two targets, there is really no case where you are unable to deal one target while having a second target that can be dealt damage (as you can always choose that theoretical second target first instead).

That's how I do, too - except you have to remeber that it works for any damage dealt by Mr Fixer, not just Strike... Very cool with Infection !

I wouldn't mind an alt Fixer that had a power similar to Engine of War Bunker, that allows you to discard unneeded Tools and Stances for some effect.  Unfortunately, unless you named the power "Strike", that could cause troubles.

Even better with Infection (also with some environments and one of The Ennead) is Jackhandle, as that self inflicted and hero damage immediately become the same damage, except to all non-heroes instead.

Mr. Fixer should get a new power where he stops heroing until he gets better treatment!

Eh? Eh?