Multiple redirects

Apologies if this has been answered, but I can’t remember.

Can an attack be redirected more than once?

If so, consider the following situation. The Wraith has 20 HP. Legacy has 10 HP. The Wraith has Smoke Bombs in play:

Whenever a villain card would damage the hero target with the lowest HP, redirect that damage to the hero target with the highest HP.

Reduce damage redirected this way by 1.

Legacy has Lead from the Front in play:

Whever a hero target would be dealt damage by a villain card, you may redirect that damage to Legacy.

If multiple redirects are allowed and an attack is made against Legacy, than I think what could happen is that Smoke Bombs redirects the attack to The Wraith, reducing the attack by one, then Legacy redirects the attack back to him- (or her-) self, etc. Any size attack could be reduced to zero in this way.

Is this legal?

I wouldnt see why not.

Yes, an attack can be redirected more then once. The most important thing to remember is that redirects occur in the order they were played and only triggers once, so you can’t continually redirect to completely nullify damage.

  1. Smoke bombs was played before Heroic Interception. If the attack target’s legacy, then the damage is redirected to wraith, and damage is reduced by one. Then Legacy may choose to take the remainder instead.

  2. Heroic Interception was played before Smoke bombs. Legacy may take the damage, but then the damage would be redirected to wraith and reduced by one.

I think that is how it goes in that specific example.

Edited for clarity.

Do you have a source for this?

The most important thing to remember is that redirects occur in the order they were played

If they would otherwise be simultaneous, I’d agree

and only triggers once

Source?

I feel that it generally agreed upon that it was possible to redirect more then once in that thread.

The only triggers once part was probably the weakest point in my thoughts. I always played that these triggers only activated once per “action”. Otherwise Tempest’s Shielding winds would’ve saved me in a game when the Rook City environment let Omnitron play an EMP device on the environment turn, so that everyone takes 3 damage instead of 15.

Whenever a Hero would be dealt 5 or more damage from a single source, reduce that damage by 2.

Another possible way to look at it is regardless of the number of times damage is redirected by smoke bombs, it’s only reduced by one, but I feel like it is a stretch.

If smoke bombs could trigger multiple times, then if Wraith is alone with smoke bombs in play all damage dealt to her nullified. She is simultaneously the highest and lowest HP target and would cycle though smoke bombs triggering until all the damage is nullified making her invincible until smoke bombs are removed from play.

Edit: I’m dead wrong. Sorry about that.

There is no general rule preventing a card from acting more than once per turn, this is true. Cards such as Smoke Bombs and Lead from the Front will often activate multiple times per (villain or environment) turn. However, damage redirection should not restart the process pipeline. This would lead to a situatuon where all hero targets having identical HP would have all damage nullified (except for irreducible damage, which would deadlock the game) with Smoke Bombs are played. Same with Decoy Projection + Smoke Bombs if Visionary has the highest HP and Decoy Projection has lowest HP. (Does this actually lead to a point where Visionary can actually take damage with the Decoy Projection out in play?) All damage bonuses, reductions, type changes, and immunity are reapplied each time damage is redirected, due to their “static” nature (technically, they should be reapplied (from base) every time any intermediate action occurs between damage initiation to damage finalization).

The Subzero Atmosphere case is mostly unrelated to this issue, as it takes all the end of villain turn actions and mixes them into the start of villain turn actions. If Subzero Atmosphere is removed during execution of the start of villain turn, all end of villain turn actions are removed from the start of villain turn pipeline, and at the end of the villain turn, all end of villain turn actions are executed, even if they had been executed prior.