I'd be up for multiplayer, though I have a weird schedule.
I palyed a team that I never had before and they worked amazingly well with each other: Captain Cosmic, Expatriette, and Setback against Akash in The Final Wasteland. An early Augmented Ally and Surprising Fortune let Setback build his and Expatriette's hands so they both got set up quickly. By Mid-game they settled into a very powerful Double Dynamic Siphon and Augmented Ally on Expat with triple Defensive Bracer and Augmented Ally on Setback, which let Setback give Expat the cards she needed to always aim at the beginning of her turn, and let him ignore the damage he was doing to himself from Looking Up. Whenever Skunk Apes would come into play they'd let Expat get another Aim and fire off Pride and Prejudice again. At one point I managed to get four aim effects at once and unloaded on limbs. Cosmic had his hands full supplying Expat and Setback with everything they needed, and even with Akash's numerous card plays they were unstoppable.
Dawn decided to invade the Temple of Zhu Long, however three heros: The Argent Adept, Omnitron-U, and Captain Cosmic thwarted her nefarious plot to team up with Zhu Long
Omnitron had a syncapated onslaught boost, and a syphon. Which let him use his power 3 times. Then dawn played a Devastating Aurora while he had about 6 or 7 cards out, causing the devastation to be thrown right back at her
I never expect to lose against Chokepoint, but I enjoy the experience of playing her. This match was the second closest I've come to a defeat in recent memory, with Termination taking her on in Silver Gulch.
In the final round Unity was incapped, Bunker had one HP, and Absolute Zero was sitting at six with Violent Shivers in effect (no matter what he was going to incap next round thanks to double explosive wagons.) On Unity's turn Bunker managed to put Turret Mode into play and squeeze off a shot with his Explosive Launcher leaving Chokepoint with one hp. My best hope was for the environment to take her out, and there were plenty of options to do so, one unstable portal later Bunker and Absolute Zero are helping Unity back to the present.
I know a lot of people get down on Chokepoint for not being deadly, and I do wish she were more of a challenge, but I like how she forces you to make due with limited set-ups (especially on Advanced.) This game was an excellent example of that where AZ never kept both modules for long, Bunker started starving for cards, and Unity never had more than two golems out at a time, but they were still effective and felt like they were fighting on despite immense setbacks. Whenever Bunker lost his Flak Cannon he resorted to his Grenade Launcher. All the raptor bots gone? Find a way to destory that Bee Bot and we can keep moving. It felt like improvisational fighting at its best.
I'm hoping once a challenge mode is made for Chokepoint it'll make her more threatening by having her regularly damage all heroes to take more advantage of her flipped side.
Gloomweaver Decided to invade Magmaria for his relics. Fortunatley, thanks to the X-TREME prime wardens, he was thwarted dead in his tracks
They work together pretty well. Once Fanatic got out a Sacrosanct Martyr and a Divine Focus, everything started going really well. Argent kept using his power on her, giving her a lot of play power and damage
A challenge mode for Chokepoint would be excellent. Or an alternate win condition based on the number of cards in front of her.
No one has posted any Vengenance games yet so I took the liberty of the reenacting the Venegeful Five's assault on Freedom Tower to defeat the Freedom Five (with the team variants.)
Boy do both teams work well together. Despite a round of Heroic Interception and Take Down the heroes were given no break thanks to Old Tricks-New Allies which pitted the heroes against many nemeses. Surprisingly both Friction and Tachyon got off to a slow start: all of the goggles, lightspeed barrages, and Pushing the Limits were at the top of the deck, thankfully Constant Prattle and Clandestine Funding were there to quickly dig Meredith out of it.
The end of the match was beautiful in the teamwork: Legacy used Overwatch to let Tachyon play Sonic Vortex which cleared the remaining four or so non-character targets, took out Ermine, leaving only Proletariat and the Good Baron himself. Bunker fired off his Grenade Launcher then used his Tactical Uplink to let Absolute Zero Hoarfire to his limits (burning himself down to 3 hp,) before Wraith methodically put the Russian and Lithuanian out of commision.
The Freedom Five then traveled to a Mobile Defense Platform to clear out any stragglers. Advanced Challenge Akash'Bhuta tried to take this as an opportunity to kill two (five?) birds with one stone. "She failed" is putting it lightly.
She might be immune to her own damage, she might be immune to the environment, but she sure isn't immune to Wraith's Combat Stance punching her in the face for exact lethal.
I assume incaps count as a win so long as the team wins, yes?
Cuz I got a win against Akash'Bhuta in the Court of Blood with Setback, the Scholar, Termi-Nation Bunker and incapped PW Fanatic. That was a fun game. :)
The real kicker was introducing my mom to Spite. She played Haka and the Scholar, I was Fixer, KNYFE and Ra, and only Fixer and the Scholar made it through, but by crum, we won. (I blame her ridiculous beginner's luck; I hadn't shuffled the deck very well from a previous game against AoG Spite and all the Drugs were on top. <.<) Scholar did the defending, Fixer did the damage, it was great!
It takes a long time to input the data for Vengenance games.
After Apostate's failure with Omnitron he thought he might go more traditional dark and creepy and therefore invaded Madame Mittermier's Carnival (CFF, etc.) Luckily a stalwart team of Best of Times Chrono, Prime Wardens Tempest, Ra: Setting Sun, Fugue State Parse, and Adamant Sentinels were there to oppose him.
This was one of my more interesting fights with Apostate (and I tend to fight Apostate a lot, he's challenging but easy on destruction,) the first round saw Hall of Mirrors come into play which changed my strategy up considerably: Parse doesn't want to discard because the Critical Multiplier will backfire, Ra doesn't have his damaging one-shots so he spends turns building up and making people immune to fire damage that never comes, without Sentinel Tactics the Sentinels are left hunkering down and healing for fear the Idealist will turn on them with all of her specific Villain damage. Those few rounds were full of interesting plays that would usually be second-choice decisions for me.
At 2 HP remaining Apostate plays a Profane Summons in a game that so far only saw Condemnation, The Peripet, and one Gauntlet, not a big deal right? This is why we keep Buffer Overflows around, I'll just discard it, and wait, shoot he had a second Profane Summons under the first!? He is a devious one.
Because of that this match became one of the handful of times I've seen Apostate flip, but even so he was dead before he got to act again.
The Freedom Five brought down Advanced Challenge Gloomweaver in the Realm of Discord. I was a little surprised the game ended before the flip despite my Infrared Eyepiece-ing Relics to the top of Gloomy's deck whenever possible (and, later, two rounds of Time Flies giving him extra plays). F5 AZ was the star of the show, of course, being able to set up both Impales and a Cold Snap by the end of his third turn. Freedom Five "Immune to Infernal" Legacy played second fiddle.
GI Bunker led a motley crew of Guise, Scholar, Young Legacy, and Freedom Six Absolute Zero against Infinitor in Insula Primalis. They struggled through a close match that saw Legacy fall in the final rounds, Infitor showed me why he has that name as he brought wave after wave of manifestations to bear against the heroes. This game is doubly notable in that it is the first I've played in which Bunker got no gun (used Panzer Buster the entire game,) and Scholar put out no forms (indeed he only played one-shots.) Guise (and his ability to copy Ammo Drop,) saved the day by weakening the majority of manifestations (Barbarian/Blatant Reference,) before Absolute Zero sacrificed his own Coolant Blast in a fueled freeze. Very fun, very tight match.
Made myself a little randomizer, and the test game rolled me Scholar, Young Legacy, Omnitron-X, KNYFE Rogue Agent and the Adamant Sentinels against Baron Blade in Omnitron-IV. The game was over almost before it began, I felt sorry for Blade.
I hope I don't start flooding this thread, too. ._.
After an aborted Vengeance game, we took our frustrations out on Apostate in Silver Gulch. PW Haka, KNYFE, Tempest and Hunted Naturalist kicked the crap out of him in record time, poor sap.
Then we had a good game against the Ennead in the Tomb of Anubis: TN Absolute Zero, Completionist Guise, Tempest and standard Naturalist. It was a nice, clean fight against five of the Ennead. Also, Completionist Guise and Absolute Zero need to get married, that's how much they love each other. :V
Also, I want to mention Xtreme Tempest is listed in the spreadsheet as Sacrifice, instead of F6. :B Not a big deal.