My Turn 2!!!

After a failed excursion for the Xtreme Prime Wardens, Best of Times Chrono, Extremist Sky-Scraper, Fused Cosmic, Desperate Prey Naturalist, and Dark Dynamics Adept defeated Baron Blade, Fright Train, Plague Rat, Biomancer, and Proletariat at Madame Mittermeier's. 

Desperate Prey continues to be (chimeric) beast. Adept revealed Crocodile on the first turn so Naturalist spent his time chomping and crunching everything that came his way ending the game at one point below full health while everybody else was in high single digits or low double digits. 

As often happens in Vengenance games with Best of Times, once he got Kill on Sight he also started to steamroll the opposition.

I made another sheet that should help find some games. It lists all the unused heroes under each villain, and it also creates a random 5-hero team based on the avaible heroes. Good luck everyone!

Since the text applies to the target, doesn't Kill on Sight destory itself when any target is destroyed? Or am I forgetting a key phrase in Best of Times Chrono Ranger's power that prevents the Contract's destruction? I don't have the card with me.

Best of Times specifically says that bounties are not destroyed when the affected target leaves play. So in this case Kill On Sight was played on Biomancer (since I generally assume he'll be the last one I take out, I was wrong in this case,) and I use True Purpose to have every bounty affect one of the Revocorp Handlers. When he is destroyed the effect on Kill on Sight triggers, but Kill on Sight will not be destroyed until Biomancer leaves play.

Ok, that was the text I couldn't recall. Thanks for the clarification. Definately gonna start prioritizing that contract when I'm playing Best of Times Chrono.

Those new sheets are intriguing. Also, I see we've passed the 3k mark! :D

Got my dad to play again. Xtreme Fanatic, Scholar, Nightmist and Tempest beat the crap out of Gloomweaver in Silver Gulch.

And Wraith, Mr. Fixer, F5 Tachyon and Guise beat the crap out of Plague Rat in Celestial Tribunal. Thanks to lots and lots and lots of redirection.

Termination Bunker, F5 AZ, and Omnitron-X defeated Voss at Silver Gulch

Needed a break from Agent of Gloom Spite so....

The Visionary, Rook City Wraith, Freedom 6 Tempest, Horus Ra, and Omnitron-U took down Infinitor at The Final Wasteland.

The Variants of Vengenance Heroes defeated Unstable Kismet at Dok'Thorath. I don't have much experience against her so it was a surprising match. Setback should have died many times over, but Naturalist or Idealist were always around to reduce or redirect damage. In the end he defeated her with a Targeting Arrow and Predator's Eye enhanced Reckless Rush that would have incapped him if he didn't take her out first, which is always a satisfying way to end a game.

In news no one needs to care about my copy of Hippocractic Oath is missing from my Sentinels deck. Hopefully it is merely hidden in a deck long since forgotten.

Wraith, Fixer, Setback, Ra, and DW Expat had a meeting in Rook City with Deadline. By the end of the fourth turn Rook City only had two cards left (Blighted Streets and Falling Statuary because life is kind to me.) Everyone was in single digits but Drawn to the Flame turned the catastrophes around on Deadline and helped significantly. 

The set-up was wasted because Deadline deals so much irreducible damage, but Wraith started with Stun Bolts and Fixer with Hoist Chain, which kept Tony Taurus around long enough to be destroyed by a flipped Deadline. At one point (through Turn of Events and Overdrive,) I managed to stack five debuffs on Deadline.

Greatest Legacy, Dark Visionary, Santa Guise, TLT, and Scholar defeated Matriarch in the Final Wasteland. 

Besides Legacy being an undervalued defense against many of the Matriarch's tricks (at least by me until this battle,) Greatest Legacy also makes an amazing ally to Santa Guise, and gets him going amazingly fast. 

Fanatic, Setback, F6 Wraith, Haka, and Ra defeated Mad Bomber Blade in Megaopolis

Saturday night: The Scholar, Legacy, Bearded Ra, and Eternal Haka took on The Advanced Chairman in Freedom Tower.  Savage Mana plus Rampage was the star of this show, basically shutting down the Chairman's whole gimmick.  We drew Entry Point four times, so that when the Chairman flipped, he would have been doing 9 damage back to us every time we hit him... except that by then we had plenty of ways to prevent him from dealing damage.  Ra and Haka finished in excess of 20 HP, Legacy and Scholar in the high teens.

Sunday, we moved on to Advanced Iron Legacy in Wagner Mars Base, taking with us Redeemer Fanatic, Parse, Greatest Legacy, and Team Leader Tachyon (because my friends are chicken).  The synergy was fantastic: Parse, with G. Legacy's help, took out both of I. Legacy's scary ongoings in round 1, and subsequently never allowed them to build up.  He never got any damage reduction, so we we able to plink him consistently (mostly with Divine Focus fueled by Tachyon and Fanatic's own power), getting him to 22 HP at the start of round 3.  A damage boost from Parse and Tachyon having just enough Bursts in her trash enabled us to win without flipping him.  And just for funsies, we played out the next few turns: environment did nothing of import, I. Legacy flipped set up some damage redirection, then Fanatic discarded to use up his redirect and then used Final Dive for nearly 30 damage.  So even though we were close to death, it was a massive win.

Since we had time, we set up a quick game of Mr. Fixer, Unity, Young Legacy, and Visionary vs. Challenge Mode Baron Blade in Wagner Mars Base.  We would have been moderately close to loss by moon landing if not for Visionary's Brain Burn, which is just stupidly good in this situation.  What's funny is that we didn't check the My Turn 2 spreadsheet ahead of time, so only Mr. Fixer got credit for this win, yet Fixer spent basically the entire game skipping his turns to deal with the environment.  So he could have been anyone and it wouldn't have mattered at all.

Finally, I just bought the video game version, and to try out Guise, I took him up against Kismet in Silver Gulch, aided by Argent Adept, Absolute Zero, Chrono Ranger, and Tachyon.  Not much to report except that I don't really understand Guise.  And Guise using Vocalize is hilarious.

It only nets one matchup, but Unity, TLT, Xtreme Tempest and Greatest Legacy took Voss out on the Mobile Defense Platform. The Conqueror came out on the last turn and we noticed Voss had one more hit point than it did. Needless to say, he didn't last the round.

To make up for that, I set up a game in the spirit of helping both this spreadsheet and the stats project: Chrono-Ranger, F6 AZ, Eternal Haka, DW Fixer and Omni-U against Apostate in the Temple of Zhu Long, making for my THIRD Apostate game today. >.> It was awesome fun, and I got to juggle a ninja to victory. :D

Argent Adept, Nightmist, Sky-Scraper, Expatriette, and Guise took on Advanced Baron Blade in Omnitron-IV.  Never played that environment before, so I didn't know it would help Blade directly, but he's still not hard.

I have a much better feel for Guise now, but he needs damage boosts to be effective.  Guise loves the Argent Adept--getting those damage boosts, pretending to be able to sing to give himself more damage boosts, stealing instruments to give himself even more damage boosts, then discarding a bunch to chain a ton of damage together.  Expatriette benefitted a ton from those boosts, too.  I don't think Argent Adept was amused, though.

Guise has his own buff in Guise the Barbarian.   He gladly will take other buffs though. 

Defeated Citizen Dawn with Mr Fixer, Beardy Ra, Omnitron-U, DW Expat, and Absolute Zero at Silver Gulch

Been forgetting to add my wins to the spreadsheet:

5 Wins against Baron Blade, and 6 against Omnitron.

Captain Cosmic, Sky-Scraper, Wraith, and Scholar defeated La Capitan at Dok'Thorath Capital.  

6 wins against Dawn with various heroes.