News: Sentinels of the Multiverse is a 2-5 player game, in which 3-5 Heroes team up against a Villain in a dynamic Environment!
Funny stuff. Looks like the moderators want to step in to the conversation, yet decided not to.
News: Sentinels of the Multiverse is a 2-5 player game, in which 3-5 Heroes team up against a Villain in a dynamic Environment!
Funny stuff. Looks like the moderators want to step in to the conversation, yet decided not to.
I noticed it aswell. Pretty funny that they decided to post it up to insure that everyone is well aware that the rules state there should be at least three heroes but no more than five. Hopefully that will prevent any more arguing amongst all the fellow SotM players. After all if the heroes using the power non-stop bickering than Baron Blade will have time to pull the moon to the Earth.
I think I thought of a new hero power:
Bickering Among Friends
Power: All heroes skip their turn until the start of your next turn.
Not just the number of heroes, they went through the effort of stating there should only ever be a villain in a dynamic environment.
Awwwā¦ Just a environment, but I like pretending that Megalopolis had sunken to the bottom of the ocean to the Ruins of Atlantis, which would of initiated a floatation device that would lift the two onto Insula Primalis which would cause volcano to erupt shooting all three into the Wagner Mars Base.
I would call it Mega-Atlantis Primalis Mars Base.
Strange, considering one of the Story Challenges is a two-player victory over a villainā¦
Iāll admit thatās not quite a regular occurrence, though, and some villains would certainly be harder than others (give or take scaling with H).
Still, the creators (in interviews and so forth) seem to take the attitude that itās okay to play games your own wayā¦ just donāt blame them if the game isnāt balanced for it.
Well story stroy challenge was for the core game, which didnāt have the H mechanic in it. Not too mention it was really hard to defeat anyone with two heroes which made it a challenge. Now with the introduction of the H mechanic it actually makes the game extremely easy with two heroes, considering the great deal of H-2 for damage towards Heroes making it due 0 damage.
Also, since that story challenge was written for the base game and before the (H) was introduced, then it follows that if a player wants to try that story challenge against the Rook City villains, they should set H=4 and proceed with 2 heroes. I believe that this is the intended interpretation.
This just gave me a wierd, quite possibly preposterous, idea. Take multiple Villian and/or multiple Environment decks and shuffle them together. (Like deck types, obviously. Mixing a Villain deck with an Environment deck surely is far too preposterous.) Canāt say if the game could actually be balanced as such, and certain āspecial rulesā might have to be made in order to make things play properly. Just an idea (though likely a bad one).
I was actually thinking about mixing Villian Decks together aswell. Mix Spiteās and Baron Bladeās deck together and use Baron Bladeās character cards. Although taking out the Victims may be a good choice and of course anything that references Spite do for Baron Blade instead. Just picturing Baron Blade with a drug habit is pretty funny, not to mention it may allow him to defeat Legacy.
I was thinking somehow also being able to mix the Villain Character cards themselves. Not sure how to make it work well though. Maybe two Villains decks with Villain Characters at 3/4 HP would likely be a fair balance between the fact there are now two Villains and the fact that many heroes have multiple target damage. Not sure how to keep heroes from being pummelled by two Villains going off, though.
Maybe shuffling the Villian Decks together and having only one villian out and once that one is defeated leave all cards in play and placing in the second villian to take over where the first started.
Example:
Heroes against Baron Blade and Spite. First off shuffle Baron Bladeās and Spiteās decks together (obviously) and start out with Baron Blade in play first (donāt want him to go second since there would probably be plenty of cards in the trash) and upon his defeat you could put Spite into play. The thing that is interesting about this is that there is a good chance all or most drugs are already and play so Spite would flip the moment he is able to make his move. The story in my head is picturing the heros defeating Baron Blade but before they can hall him off to jail Spite appears and drains him of is essence which would also transfer any drugs into Spiteās body.