No More Heroes?

 

Is this actually against forum rules?  I just read through them and it doesn't seem to be…

I think anything that could be commercially exploited is (to protect >G from law suits), so if I was to suggest that [REDACTED] was made in to five decks with each deck [REDACTED], that I think would go against the spirit of the policy against creating hereoes etc.

I like calling Setback's villain team the "Spoopy Six."

Has a nice ring to it. Like chupathingy.

I'm pretty sure Expatriette's father was confirmed dead by Christopher a LONG time ago on these forums. Once it was clear Amanda didn't have any powers, Dawn pulled a praying mantis with her lover.

Ha. Since when does death stop anyone in comics :)

Man, I can't wait for the Herd of Cats Venegeance-Style expansion, I hear it's going to turn up in odd places for you to trip over and will keep bringing torn up cards to your door every day.

Nah, it'll just sit in the box. Cats love boxes. 

 

We are permitted to post alternate character cards for existing heroes and villains, but not decks or brand new heroes.

So if you have an idea for existing villains to turn into Vengeance format feel free to say it.

Also if someone wants to create a character card for the V5 members to turn them into a solo villain that would also be kosher.

I have a Vengeance Baron Blade Solo remake that I really like, and have a few Fright Train ones floating around.  I'm thinking of getting them printed up.   I've been tinkering with the idea of adding 5 additional cards from the ones already in their decks (using the single card order from the website) but I don't know if that would be worth it, or if I'd rather just do the 20 cards.

 

If you want a fan-made set of Vengeance style character cards that turn all the normal villains into Vengeance decks you can find them on BGG, I helped a guy over there playtest them.  They aren't always the most balanced in every combination (Omnitron and V. Baron advanced for example) but they all work well, and make for an incredible amount of variety and fun.

You can find them under the Team Conversions section: Over Here!

Have you seen the team conversions the_yoshi has posted on BGG?  He has made a Vengeance style one for every other villain so far and solo villain versions of the Vengeance villains.  The thread is in the variants forum on SotM's BGG page.

 

Edit: Nvm, I just realized that they all have your stamp of approval lol.

Do we know if those Yoshi conversions are actually good?  Lots of people post lots of decks on BGG hoping that they'll get playtested after the fact. Just because the decks exist doesn't mean they're fun.

 

We know Ambuscade.  

I would like to see the inevitable Baron Blade/Legacy team up that always happens between heroes and the nemesis in comics, but don't you think that Tactics would be more conducive to that fated battle? 

I playtested all of the team conversions of official heroes, and they are all a lot of fun.

What I didn't do is try to balance them for every combination, so some will be harder than others.

For example, Gloomy and Matriarch are vicious, since both react to every fowl destruction.

Vengeance Baron Blade and Omnitron are wicked if you use Baron's advanced, because everything is a device.

 

Overall they are a lof of fun and reasonably well balanced.  A lot of them had to lose their best cards to do it though.  You won't find an Aurora or Flechettes for example.

My Top 5 of the bunch are:

  1.  Kismet:  her deck in a team fight has all the fun without being easy to shut down.

  2.  Ambuscade:  He just comes right at you.  It hurts.

  3.  Gloomweaver:  What group doesn't want a necromancer summoning Zombies everytime anything bites the dust?

  4.  Iron Legacy:  His card has no rules, you just play his one-shots, and it's good enough.  (I love that his card does nothing but set him up)

  5.  Miss Information:  There is an error on the card, her advanced should reduce damage to all villain targets if there aren't clues in play.  As it reads now the advanced is pointless with her earlier text.  When played correctly she just messes with the heroes while they are trying to fight the villains, which I find really cool.

The toughest ones are Matriarch, The Ennead, and Akash in my experience.

I enjoy the Vengeful Five game format, and I can't imagine that >G will abandon it after only one expansion.  I'd love to see a few more Villains down the line to increase the variety of the Villain Team format that are also secondary nemeses to a few of the Freedom Five's close allies, such as Unity, Haka, or Tempest.  (I'm basing the criteria for "close allies" on the Heroes' Barbecue artwork used on one of Iron Legacy's cards, which is currently my computer wallpaper).  Their decks could include minion nemeses for the rest of the heroes that appear before the end of SotM, so everything balances out.  Not many more additions, maybe one or two, just to add a little more randomness and variety to Villain-Team games.

Thematically, although the Vengeful Five were defeated enough to force Baron Blade to give up on the concept, it doesn't mean that they simply forgot each other and scattered to the far corners of the Multiverse.  They learned the merits of working together, so who's to say they don't get together for the occasional one-off job, crime spree, or to smack down an uppity hero that's been getting on someone's nerves?  Likewise, if some of the original V5 members are unavailable, they'll outsource to make sure the team has the skills, powers, talents, or gear needed to complete their mission.  Then, they'll go their separate ways.  At least, until Ermine decides she needs a mind-reading con artist to distract security while Fright Train juggles cop cars to keep the police busy, giving her the opening she needs to steal the crown jewels or something.  I may or may not have been watching too many Leverage reruns lately.

Just my thoughts on the subject.  I'll be chew-my-nails excited over anything >G does.  They're batting a thousand as far as I'm concerned.

I think I saw one of the GtG guys actually say somewhere that they had no plans for any further Vengeance-style expansions. Maybe there was some sneaky misdirection embedded in their statement which I missed, or maybe their plans will change, or maybe I'm just misremembering the entire thing. Hard to say. 

Someone asked Adam if there was to be more Vengeance like expansions at the >G release party and he said No, when this was posted to the forums Christopher expressed shock, perhaps there is dissent among the management?

Ah ha! Here

Yes, I was the one who heard that comment from Adam, but ... well you know how tricksy these guys can be.

The obvious Villain to re-make in Vengeance format would be Grand Warlord Voss. He could have 3 Lieutenant Decks and 1 Dropship/fleet deck. It would be a case of targets as far as the eye can see, but would feel pretty epic.

What I'd love to muck around with though is the Chairman. A deck for him, a deck for the Operative, a deck for thugs (Enforcer type character as the main villain), a deck for other criminal types (corrupt cop as the main villain) and a deck that represents his influence in the city, that would be more of a puzzle than a straight target - it would buff the other decks, but possibly would be defeated when the chairman was defeated, even if it hadn't been solved. What I'm not sure of is how to make target damage part of the solution method since most powers deal damage and getting away from that would be a pretty major change to the game.

Why would they redo decks of stories they already told though? I don't see that happening at all. 

So?

What you're suggesting is also a pretty major change to the game, an environment as an actual force to fight against, rather than 'merely' a place it happens. Nothing says you can't step away from the damaging aspect of the game. Have the V5 environment deck be about heroic sacrifices to clear up the streets, heroes must discard cards or destroy their own ongoing to  remove 'environment' cards from the game. Or make the card immune to damage from hero targets and have the heroes gain a new power that makes the 'environment' damage itself, you give up the opportunity to beat on the bad guys because you're helping the innocents instead, that's classic superheroing right there.

This is your fan made idea, don't be constrained by what has come before.