I’ve updated the .zip file to include a total of five environments. I’ve got a vague idea for a sixth “backyard micro verse” environment where it’s a “Honey, I Shrunk The Kids” kind of thing, but who knows if I’ll ever get to that. Each of the environments contains two PDFs of the cards themselves, one PDF with the card backs, one PDF with a card box you can print out to house the cards, and one PDF with an oversized mat to put the deck and discards on when playing (I use these when I play, but they’re not necessary in any way).
Many of the abilities on the cards are retreads of abilities from other official environment cards, with a few twists to make them feel fresh, though many are completely new too. I’m not trying to push the boundaries of great card design, I’m just trying to make a little variety.
Any feedback about the cards is welcome. I am not able to play test these like I’d like, so I’ll be happy to incorporate suggestions from people who have used these and have good ideas for improving them.
Info about the environments:
1) Crystalvault Caverns
A deep crystal cave of wonders. While playing in this environment, you’ll contend with cave ins, the mysterious Molodytes, devious Vault Anglers, narrow passages, sudden darkness, echoes and claustrophobia. If you delve too deep, you may encounter the Crystal Vault itself, as well as the mysterious Deep Ones.
2) Frostfury Mountain
The perfect frozen retreat for the villain’s latest schemes. Dangers include whiteouts, frostbite, hidden crevasses, avalanches, and the reclusive Yetigo monster. However, if you’re lucky, you could come across hidden supply caches or your base camp.
3) Odyssey Space Station
The bipolar artificial intelligence of this deep space station has gone a little nuts, sometimes hindering the heroes as they battle the villain, sometimes helping. While on the Odyssey, you’ll here the AI say “I’m afraid I can’t allow that”, “I have the greatest enthusiasm for the mission”, “artificial gravity is offline”, “hull breach on deck 4”, “life support systems optimized”, “life support systems compromised”, “communications access granted”, “the medical bay is located on deck 7”, “security system activated”, and “servo-bots reprogrammed”. If you’re lucky, you may even hear it say “my god, it’s full of stars”.
4) Styx Sewer System
This ancient sewer system could be located under any city, with dangers such as giant crocs (natch), noxious fumes, sewer-dwelling mutants, waist deep sewage, or burst pipes. Occasionally you may be able to come up for air, but be careful you don’t get lost in the maze.
5) Temporal Vortex
Time itself has gone crazy as denizens from the far future and distant past are drawn through the vortex to interfere with your battle with the villain. Don’t be surprised to encounter mammoth stampedes, pirates, future cops, WWII soldiers, the Red Baron himself and even the Black Knight. Of course, the Vortex itself is dangerous, as you’ll see when you have to deal with chrono-loops, timeslips, timeskips, and temporal undertows. And woe to the heroes who find themselves stuck battling in the Thunderdome.