Old Promos

Hello,

I'm sure this has been asked before, but are there any plans to re-print old promos? I just started playing a few months ago (and have picked up the enhanced edition and all expansions) but missed out on the kickstarter rewards for previous things. I've heard they will be giving away some at PAX but that leaves a fair number unavailaible.

Hello! Welcome to the man-I-really-wish-I-had-those-older-promos club!

>G has said in the past that eventually at some point after the conclusion of the card game, there are plans to reprint all the old hard to find promos (possibly with different art to help separate them). I can't say for sure if thats still the plan, but it's something they have mentioned doing before.

I'm not sure what is more upsetting - hearing the promos won't be reprinted soon or that they have a scheduled end to SOTM card game :(

It has to end so the story of tactics can begin

Yup; even if the Sentinels of the Multiverse game storyline ends, the Multiverse will live on!

It was always going to end. All good stories have a beginning, a middle, and an end. Not necessarily in that order.

That's kind of why I got bored of comics - there was always some new threat, some random escalation and it just drifted. Give me something nicely focused with proper character development and a good story arc and I'm much happier. No pressure for the SotM storyline obviously…  :wink:

And doesn't the Multiverse live on through us anyways?  There may not be a specific narrative or comic pertaining to everything, but in a sense, whenever we unpack our SotM box and a fight breaks out between La Capitan and Absolute Zero in the depths of an ancient tomb, we're creating our own story.  It's like playing with action figures as a kid.  It doesn't need to be "official"; hell, it doesn't even need to make sense.  It just needs to be fun.

I suppose I agree, an EPIC conclusion is much better than unending mediocrity. Very cool to have Christopher post in my first thread (^_^) but no confirmation on the future availability of promos... 

I added the promos I didn't have (all bar the Freedom 6, Dark Watch, Dark Visionary and Eternal Haka) to a recent Printer's Studio order. Sure, they aren't identical, but they look good and are perfectly functional - you can only tell they aren't official because the finish is more matte and the card very slightly thinner.

It's wonderful to have a complete set even if some are "impostors"!

You have Guise already?!

From a certain perspective, all character cards are Guise.

Yeah, I got mine printed at Artscow recently and they're working out great. Falling in love with Young Legacy rather quickly.

I'm waiting for the promo pack personally; I'll play the promos in solo games if I'm at my computer at home, but haven't played enough games that I feel I need them in real games (apart from the three Dark Watch heroes I have - no Setback yet).  I'd rather buy them from >G directly and not from the Printer's Studio, even though I think it's really cool that >G allows folks to do otherwise.

On stories - they definitely should have endings, but they need not have a "The End"...what's best is to do arcs.  For instance, I'm currently reading Fables, and there are at least three definite arcs to that - The Empire, Mr. Dark, and the current story which focuses on a prophecy regarding Snow's children.  If you just read up to the point where the Emperor is defeated, that's essentially one complete story (albeit with a few loose threads still hanging), but then there's another story there for you to move on to if you wish.  It's a good model, and story-wise it's what >G is doing with Multiverse and then Tactics, but in gameplay terms it does still mean SOTM is going to be "complete" at a certain point and not expand any further; there are good and bad aspects to that, as it means the replayability factor eventually stops rising (not that it isn't already tremendous) and you stop having "new shiny" to get hooked on, but at the same time you also can eventually rest on your laurels and say "I'm done" and take satisfaction in the fact that you've got the whole game.

For a great example, look at the Arkham Horror game series.  One base game, then a long string of expansions, and then finally they're done - but then they move along and publish similar-but-different games like Eldritch Horror and Elder Sign.  That's not to say I wouldn't be excited if more Arkham Horror came out, but there's some satisfaction to knowing that there's an endpoint, that your collection is actually capable of reaching completion.

To think of it, we're in the same story still! It goes on! Don't the great tales never end?
-Sam to Frodo at Cirith Ungol

Sometimes an End is correct though, it depends on the need of the story. Whilst the Terminator films have each had an arc (even if Salvation felt like a different film crowbarred in to the Terminator franchise), at some point, it would be good to reach the end of Skynet. I tend to treat the Matrix as ending at the end of the first film (though I'll never get the time back spent watching the sequels…)

In the case of Sentinels, having an arc for each gameline works, you need that possibility of continuation for the game. It's why I feel Lord of the Rings games tend to be unsatisfying - you can't simply recreate the events of the book, but nor are the events that follow it that interesting (not enough threat). There might be some scope for games dealing with the Witch-King of Angmar (as was) but even then, you start to get away from the book. I guess also it's why I'm more interested in Star-Trek games than I am Star Wars, even though I much prefer the latter (also the simple issue of having many more factions in Star Trek making a richer gaming environment)

Indeed, one of the biggest obstacles to supehero comics telling legitmately good stories is the static nature and endless serialization of the genre. People snark (in character!) about dead heroes returning from the grave, important relationships are forgotten, and motivations get worn away under the weight of a ballooning coninuity too cumbersome for any writer that tries to take the reign. Don't get me wrong, I LOVE superheroes and I've read plenty of great superhero stories but the genre has problems and the current comic book format may be its greatest villian. And there's no reason for it other than coporate and editorial calcification.

 

 

All sentences have a beginning, middle, and an end, except for