In this scenario you will have two teams. One will fight Omnitron on the outside, and the other will be inside taking down the villain that has taken Omnitron over. Both villains are in advanced mode.
If one of the villains incapacitate all of their heroes, they join the other villain in taking down the remaining heroes. When this happens, the new villain’s turn is right after the original villains. All damage and villain cards in play carry over.
If one team of heroes defeat their villain, they can move on to the surviving villain.When this happens, the new heros are added to the end of the current hero order. They may rearrange themselves if they wish, as long as the old heroes don’t and the new heroes stay at the end. All damage and hero cards carry over. If a hero is incapacitated, they regain 5 HP and draw 2 cards.
When a hero or a villain is moved to the other team, the other teams round stops, the heroes or vilain is added, and the turn resumes.
For environments, the team fighting Omnitron can select anyone of them. The team fighting inside Omnitron uses Wagner Mars Base. I believed that the Mars Base had the best set of powers to represent Omnitron’s innate defences.
We also added some rules that made it a bot more challenging.
-We used Baron Blade as our secondary villain. We said that instead of the impulsion beam, the Baron was in an impenitrable force field powered by a repourpsed generator that used to supply Omnitron power. If the heroes fighting Blade were KO’d before he flipped, the baron did not engage the player fighting Omnitron. Instead he was healed back up to full, but his villain cards were still in play, so it was like he was prepaired for the heroes.
-If Omnitron was defeated before Baron Blade, at the start of the environment turn everything (including enviroment damage) took 2 projectile because Omnitron was falling apart.
So what do you all think?