Omnitron questions

I don't see a search function to make it easy to see if my questions have been previously asked, so I apologize if I didn't find answers on the first couple of pages of topics. Anyway I did find one answer already regarding cards that are turned up at "end of turn" and if they have "end of turn" actions. I had been skipping those but see I was supposed to have them take effect.

 

When Omnitron has multiple components played that are destroyed when Omnitron takes 7 damage in a turn... I assume that if Omnitron takes just 7 damage that both are destroyed? It's not real clear, since those components don't actually have hit points themselves, I assume that the criteria is literally applied.

 

When Omnitron has something played on it that says it cannot do damage for a turn I assume this means all of its components and devices too? Or is it only the components that don't do damage and the devices continue to be able to do damage? It's a little confusing what is independent of Omnitron.

 

Also, I wanted to see if someone could clarify the language for targets of effects. Like if something says it effects the target with the most HP, or does x damage to all targets, I think the following is how it is meant to be applied but would like confirmation:

it it says heroes, then it's just the player character, but not played cards from hero decks that have HP

if it says it targets the villian, then obviously the villian and not any played card from the villian deck (like a minion or Omnitron device) that has HP.

if it says it affects a "target with the most/least..." or all targets, then heroes and villians and anything with HP, such as the t-rex card or a minion or something.

 

Oh, also the Tempest chain lightning card, can it re-target the same villian up to three times, or does it have to be different villian cards?

 

I'll probably have some more questions, but that's a good start for me to better understand the system. Thanks!

Yes, all of the components in play are destroyed if Omnitron takes 7 damage in a turn.

Each card will say the source of the damage. The card will only be blocked if it says "Omnitron deals…" If the card says something else, then it will still deal damage, even if omnitron can't.

Ok, here is how it works:

If it says all hero targets, then that means the character cards, and any card from a hero deck that has hp.

If it says all non-villain targets, then it means all hero cards and envrionment cards with hp.

If it says all villain targets, then it means all cards from the villain deck that has hp.

If it says all non-hero targets, then it means all cards from the villain deck or envronment deck that has hp.

If it says all targets, then it means any card in play that has hp.

 

This same thing works for only targeting a certain number of targets:

If it says the highest/lowest hero target, then it will hit the hero character card or hero card with hp that has the highest/lowest hp.

If it says the highest/lowest non-villain target, then it will hit the hero character card or hero card with hp or environment card with hp that has the highest/lowest hp.

If it says the highest/lowest villain target, then it will hit the villain character card or villain card with hp that has the highest/lowest hp.

If it says the highest/lowest non-hero target, then it will hit the villain character card or villain card with hp or environment card with hp that has the highest/lowest hp.

If it says the highest/lowest target, then it will hit the card with the highest/lowest hp in play.

 

Environment and villain cards will say either "all" or specify a target based on hp. 

If a hero card says a villain target, it means any villain card with hp.

If a hero card says a non-hero target, it means any villain or envrironment card with hp.

 

Other effects may specify a hero for different things, e.g. most cards in play, or allow you to select which hero does something. Don't try to read into each card, just do exactly what if says. If you have any specific questions, just ask.

 

No, since the card specifies a second (and third) target. If the card simply said "Deal 3 damage to a target. Deal 2 damage to a target," then you could have it be dealt to the same target.

It depends on the exact wording of the card.  I believe Chain Lightning says "another target", so that would need to be different from all previous targets.  But for instance, Chrono-Ranger has a card called Terrible Tech-Strike which says "CR deals 2 melee damage to any target.  CR deals 1 projectile damage to any target."  In this case, the two instances are permitted to hit the same target.

Also, it seems as though you edited out your question about hero targets, and the other poster removed their saying Unity was the only hero with additional targets.  Minor correction there, the Visionary also has her Decoy Projection.

The only exception to the "only Unity and Visionary have other targets in their deck" thing is if you happen to be playing in the Realm of Discord and Imbued Vitality comes out, which gives all ongoing and equipment cards 6hp. Handy if the villain has some nasty ongoings out but you have no ongoing destruction available at the time - we once battered an Apocalypse to death (after I joked about doing so before Imbued Vitality came out) :D.

Note that when dealing damage to something, you can still target something if it is immune to damage. For example, Legacy with Danger Sense out can still be targeted by the environment, and an unflipped Chairman can be targeted by anything. Neither would take damage, but they are still valid targets.

Most basic definition of a target is "Something with hp". Every card in a villain's deck counts as a "villain card" but only those with hp are "villain targets". The same goes for heroes and environments. As Pydro explained above, if something specifies a particular kind of target (eg "all non-hero targets", "the villain target with the lowest hp", etc), you only need to look at any targets in play from the relevant decks. If there are multiple valid targets for an effect, you can choose to which target the effect applies. So if something is attempting to "deal 2 fire damage to the hero target with the highest hp" and you have Ra and Tachyon both at the highest hp, you can go "Okay, both have the highest but Ra has Flesh of the Sun God out, so let's let him take it", and let the immune-to-fire Ra take the hit :).

Similarly, if something is attacking all targets (whether all targets of a perticular type, eg hero targets, or just all targets in general), you can choose in which order they get hit. Suppose you're playing in Insula Primalis, there are a few dinosaurs out, and Ra plays Scorched Earth. He will deal one point of damage for each environment card in play (plus any damage bonuses, such as the one from his Staff). But suppose one of the dinos is a Raptor Pack and you nuke that first and kill it - your damage will then be reduced by one for subsequent attacks as there are now less environment targets in play. If the villain has a lot of minions out, best to nuke those first while you have maximum damage, then start removing environment targets (if the damage from the card is enough to do so, of course). End of Days is another good example - we once used it on Akash'Bhuta when Chrono Ranger was in the party and had previously put the By Any Means bounty on her, meaning she took +1 damage from anything that hit her, including when she hits herself for limb desctruction. So we conveniently decided to destroy all the limbs first, then By Any Means. She took a total of something stupidly big, like 105 damage from the entire thing. Epic :D. End of Days when there's a Bee Bot around is good too - nuke all the horrible stuff that's in play (ie villain stuff and anything from the environment you don't like), then destroy Bee Bot, who explodes and destroys one ongoing card - End of Days, meaning its effect stops and everyone gets to keep their stuff (apart from that one Bee Bot) :D.

I think I'm getting carried away with reminiscing epic scenarios. Whups ;).

How exactly did that happen?  Apocalypse triggers before you play an environment card.  Did you get the Vitality into play outside the Enviro turn somehow?  Or was Apocalypse not in play when you made your joke?

Somehow? Rook City Wraith and Omnitron-X can do it.

Ronway really does have power.

Of course I do, did you ever doubt it?

Power in the real world is one thing, on this forum is something else entirely.

I think I joked about it after Imbued Vitality came out, but before Apostate played his Apocalypse, which if I remember rightly he did on the following turn - Imbued Vitality came out and I said something like "Wouldn't it be funny if he now played an Apocalypse so we could get rid of it by beating it up?". And he did. And we did :D. I can't remember which heroes were present so I can't remember what we used. We probably did have some ongoing destruction in at least one hero's deck, but it either wasn't available at the time or we just decided not to use it as it wasn't necessary due to our damage output easily being enough to destroy the card by removing its hp.

Even better was that I think the round after we destroyed the Apocalypse, Imbued Vitality went away so none of our stuff had hp any more and therefore was no longer at risk of being beaten up by things :).

I was thinking of RCW, but had somehow forgotten OX despite him being one of my favorite characters.