Possible Bug with Spite

I decided to try out Spite as a villain in the iPad app and found the whoel thing an exercise in frustration.

What made it even more annoying was what seems to be a bug in the game. The PL602 Compound Omicron card states "The first time Spite would be dealt damage each turn, reduce that damage by H minus 2" (emphasis mine).

What was happening, though, was that all attacks were being reduced, not just the first one. So all the heroes had to do at least 4 points of damage to even register against Spite, only to see it be erased the next time he hits a hero.

Pretty much makes the villain unplayable, in my opinion.

 

Each hero, the villain, and the environment have a turn. Once each one had a turn, they complete a round. So, in Spite's case, the card would reduce the first damage each turn, not each round. Also, the number it increases with the number of heroes. This is a case where more heroes can make the game much harder, if you can't deal irrudicible damage.

Also, welcome to the forums!

It's the first time each turn, and each hero has a seperate turn.  Did you have any heros dealing multiple instances of damage in one turn?

Yes, this is correct behavior.  Spite is just the worst.

This is why I typically play Spite with only 3 heroes.  The damage reduction is H-2, so if you only play with 3 heroes, then it's only DR 1.