Post-Oblivaeon Sadness

I think it would be awesome to have more team villains (and mini-nemeses). Having more villain teams to make would be cool, since right now you play 20-33% of the team villains in every game.

I have yet to play any team games with any Void Guard or OblivAeon characters yet, but it’ll be interesting to see if their is a difficulty difference with the new heroes.

Outside of AH Stuntman I don’t know that I’ve gotten that feeling so far. 

More team villains is always a good thing. There never were quite enough, so either you try the mode and don't like it, or you enjoy it and find it gets samey after a while.

I look forward to using all the new materials in Oblivaeon to tinker with the format.  I think the multiple battle zones and mission cards (rewards/upgrades) lend themselves to good fodder for campaign play.

Heh, if you think the Cauldron project is impressive, you should see the homebrew community for Heroscape.

To be fair, I have a dog in this fight.  Ever since I got over my fear of homebrew, I’ve been making my own homebrew heroes out of characters “I was going to do something with one of these days I promise.”  Because of the open-ended nature of the SotM game engine, and the thriving homebrew community giving me access to countless resources, I’ve been able to bring life to characters that I had spent my life fearing would never see the light of day.  It’s cool to see a game where flavor-first design is not only doable, but almost encouraged by the atmosphere of the game.  I’ve grown to appreciate a lot of elements of SotM by making homebrew for it.  For instance, you may not have noticed, but the playstyles encouraged by the decks line up with character personalities pretty well- from the self-apathy of Absolute Zero, who knows that health is just a number, to the assured self-confidence of the Wraith.  Until she gets all her stuff blown up.  And while SotM isn’t the perfect medium for telling all the stories I have for my characters, I still get a little rush when I can hint at those hidden stories through flavor text, art cues, and the like.

But okay, maybe “the most active” is a little overexaggeration.  After all, I’ve seen the page for unofficial Neuroshima Hex! armies…

Not sad. There's still heroes and villains and environments that I haven't fully explored, and combinations I haven't tried, and licensed and quality third party decks out or on their way.

Would I like to see more official content? Sure. More vengeance style villains would be cool. I've come to appreciate it more over time. And I always thought that post OblivAeon a cool idea would be once a year (on the anniversary) to have a new hero or villain or environment miniexpansion.

Even without new official content, I have 50+ heroes and with OblivAeon (no I still haven't received mine) and Earth Prime and more Cauldron still coming, that number will hit 100 sometime next year. I'm nowhere near the end of the multiverse.

 

Ok, I’ve always advocated for the end being the end and I’m not only happy but supportive and proud of them for doing that, but this.

 

THIS.

 

This I could get behind.

If your cat were to sit on your keyboard and accidentally program some into the game, it could be our little secret…

I wholeheartedly agree with Andy!

We may be at the end of new content, but that does mean they won’t be putting out filler and paiddng like some game series out there. And what’s good will remain good - we can ALWAYS go back to the content that’s there. I still think Citizen Dawn is the most fun villain to play against, and I still go play against her. The heroes are still fun, even the core set ones that have been on my table for years. There’s still a huge number of combinations and variety. (Even if I don’t play OblivAeon often and play Vengeance style even less.) And the ultimate case is still heavy.

OblivAeon is finally on its way and should be arriving this weekend.  I didn't do any playtesting and have stayed 100% Spoiler-free as far as the contents of the cards and what fighting OblivAeon entails.

So, while I am sad that such a good thing has come to an end, I'm very excited to dive into all the new, unspoiled content this weekend!  New hero decks and variants always means more interesting combos and fun villain interactions.  I can't wait!

11 new heroes and 30 new variants, plus OblivAeon-format? You have SO MUCH NEW STUFF. I'd find that much new stuff all at once overwhelming.

Don't be sad that it's ending.

Be happy that it happened at all.

And, you know, the fact that we just got a mega expansion with almost a dozen heroes to learn and possible thousands of new combos to figure out between the new and old stuff...

Yeah, part of me is sad that it's come to an end. But then I remember all the different resources mentioned on this thread: SoE-P, Cauldron, homebrews of all shapes and sizes. And then I remember the ideas I've had for heroes over the years...

It isn't ending, not really. It's just a new chapter.

And, as it happens, that is exactly how it has worked out.

Well, the RPG is still going strong, and I’m pretty sure the Definite Edition was born out of wanting to improve the Enhanced Edition, not running out of other successful products to work on.

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That’s exactly what I was saying. I missed the mention of the RPG in the quote above, but DE is definitely C&A going back to the card game, when in some alternate universe they would be putting out the eighth expansion for Prime War instead, and the idea of ever doing anything involving decks of cards would have been entirely relegated to the back burner forever.

Worth noting that they were already talking about an art/flavor-text update of the card game way back when they were still expecting Prime War to be successful. They’ve long wanted to do a “perfect” version of their baby, especially Adam.

Prime War being cancelled might have made that be a good financial decision in addition to a creative want, but it’s always been something they were going to find a way to do if only for their own benefit.

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That quote of mine is from October 2018, before they even hinted at a Definitive Edition. Certainly Prime War “failing” was not the reason they ended up doing it. The RPG is certainly being reviewed well (though I have no idea how well it’s selling, and it did take a long time to be released).

The PDFs of the Starter Kit and the Core Rulebook are Gold sellers on Drive Thru RPG and the adventures available are Silver sellers, so add in the physical product and it’s selling pretty deece for what is effectively a first time indie publisher in the RPG market.

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